- Primary Subject: Assassin’s Creed “AC League”
- Key Update: Ubisoft reportedly canceled a four-player cooperative Assassin’s Creed project that was in development at Ubisoft Annecy.
- Status: Reported
- Last Verified: February 6, 2026
- Quick Answer: Ubisoft has reportedly canceled AC League, a four-player co-op Assassin’s Creed project, amid restructuring, though some of its tech may be reused in future titles.
Ubisoft has reportedly canceled an unannounced cooperative Assassin’s Creed project that had been quietly in development at Ubisoft Annecy, the studio historically responsible for many of the franchise’s multiplayer experiments.
The internally named “AC League” project was structured around four-player cooperation, favoring mission-based gameplay over a broader online mode.
League was never officially revealed, but it had long been discussed internally and was reportedly considered a genuine attempt to modernize and sustain multiplayer within Assassin’s Creed.
Was AC League Originally Planned as Assassin’s Creed Shadows DLC?
According to reporting, League was first developed as a post-launch DLC concept for Assassin’s Creed Shadows, intended to serve as the season pass finale with story-focused co-op missions in the same setting.

Players would have taken on scripted objectives together, blending coordinated assassinations with story progression.
However, as development moved forward, leadership at Ubisoft Annecy reportedly grew concerned that the scope and technical ambition of the project made it unrealistic to deliver at the quality expected within a DLC timeframe.
The situation triggered a major internal reassessment, where Annecy chose to explore ways to salvage the project rather than cancel it outright, such as integrating its multiplayer systems into another Assassin’s Creed game or scaling League into a smaller cooperative release using Shadows’ existing assets.
The latter approach was ultimately chosen, with the goal of preserving the project’s core ideas while making it more feasible to ship.
At one point, the team was aiming to conduct invite-only alpha tests around May 2026, suggesting the project had progressed beyond simple prototyping.
Was AC League Meant to Shape the Future of Assassin’s Creed Multiplayer?
Beyond a standalone release, League was framed as a research-driven project aimed at rebuilding cooperative systems within Assassin’s Creed’s modern tech stack, making replayable multiplayer modes easier and cheaper to support in future titles.

This ambition reflects Ubisoft Annecy’s long-standing internal push to revive Assassin’s Creed multiplayer after multiple prior attempts failed to materialize.
Earlier concepts, including a connected multiplayer project known internally as “Echoes,” were reportedly shelved before League emerged as a more focused successor.
Despite these efforts, League ultimately became another casualty of Ubisoft’s wider corporate upheaval.
The cancellation is said to have occurred amid an ongoing restructuring effort that has seen multiple projects scrapped, studios reorganized, and staff laid off across the company.
The decision reportedly came after executive reviews linked to Ubisoft’s recently created, Tencent-backed internal division responsible for core franchises.
League’s cancellation appears unrelated to earlier project cuts, suggesting Ubisoft is reviewing ongoing developments individually.
Is Any Part of AC League Still Being Used?
While the game itself is no longer moving forward, reports suggest that not all of League’s work will be discarded.

A small group of developers is said to be transferring its technical advancements back into Ubisoft’s proprietary engine, with the intention of using that groundwork to support cooperative features in future Assassin’s Creed projects.
The aim, according to sources, is to make any future multiplayer modes more modular, highly replayable, and significantly cheaper to produce than League ultimately became.
However, the human impact of the cancellation looms large. Ubisoft Annecy employs roughly 270 people, and with League halted, more than a quarter of the studio is reportedly left without a clear assignment.
Alongside recent layoffs across Ubisoft and increasing internal unrest, the situation has heightened employee concerns about additional job cuts.
Labor unrest and employee dissatisfaction have become additional stressors during the company’s ongoing restructuring efforts.
League’s reported cancellation does not necessarily signal the end of Assassin’s Creed multiplayer as a concept.
Ubisoft has previously acknowledged other multiplayer-focused Assassin’s Creed projects in development, and Shadows itself has been surrounded by persistent co-op rumors.
League’s cancellation serves as a reminder that, within Ubisoft’s present climate, even franchise-linked projects with years of development behind them can still be sidelined.
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