Treyarch has released a new update for Black Ops 7, less than a week after the start of the mid-season, along with the respective patch notes.
Even though last week's patch was significant, as it added all the Season 1 Reloaded content, it didn't adjust any of the weapons. However, the developers promised that a new update focused on weapon tuning would arrive at a later date.
Making good on their promise, the patch is here and it brings several adjustments, including the long-awaited nerf to the Maddox RFB, which has been a conversation since it was added at the start of Season 1.
Here are the complete patch notes with all the weapon adjustments and other bug fixes:
Weapon Tuning
General
- Base Sprint to Sprint Fire Time (used with Gung Ho perk) now matches base Sprint to Fire Time for all weapons.
Assault Rifles
- Maddox RFB
- Maximum Damage Range reduced from 0 - 19.1m to 0 - 12.7m
- Medium Damage Range damage reduced from 22 to 19
- Medium Damage Range range reduced from 19.2-33m to 12.8-27.9m
- Minimum Damage Range reduced from 19 to 16
- Recoil increased.
- All movement speeds reduced by 0.05m/s.
- 13" MFS Echo-Fire Barrel Adjustments
- Maximum Damage Range reduced from 0-22.9m to 0-20.3m
- Medium Damage Range reduced from 30-36.8m to 20.3-34.3m
- Recoil increased.
- M15 Mod 0
- Maximum Damage Range reduced from 0-38.1m to 0-30.5m
- Medium Damage Range reduced form 19 to 18
- Slide to Fire Time increased from 420ms to 430ms.
- All Hip Spread values increased by 0.1 degrees.
- All movement speeds reduced by 0.05m/s.
- 16" Reticulated Barrel Adjustment
- Headshot multiplier improved from 1.55x to 1.6x.
- AK-27
- AK-27 Battle-Scar Conversion Adjustments
- Fire Rate penalty reduced from 100% to 70%.
- Removed movement penalties.
- Aim Down Sight Time penalty reduced from 60ms to 30ms.
- Sprint To Fire Time penalty reduced from 60ms to 30ms.
- Addressed an issue where the Comb attachments used by the Battle-Scar Conversion could remain on the weapon after removing the Conversion attachment.
- AK-27 Battle-Scar Conversion Adjustments
- X9 Maverick
- 14.6" MFS Pulse Load+ Barrel Adjustment
- Damage Range penalty reduced from 25% to 13%.
- Aim Down Sight Time improvement increased from 20ms to 30ms.
- Sprint To Fire Time improvement increased from 15ms to 25ms.
- Movement Speed improvement increased by 0.03m/s.
- 14.6" MFS Pulse Load+ Barrel Adjustment
- DS20 Mirage
- Maximum Damage Range increased from 0-20.3m to 0-22.9m
- Burst Fire Delay improved from 350ms to 300ms.
- Swap Time to and from Prestige launcher improved from 550ms to 420ms.
SMGs
- Sturmwolf 45
- Maximum Damage Range increased from 29 to 30
- Headshot multiplier increased from 1.2x to 1.26x.
- 15" Regnant Barrel
- Headshot multiplier increased from 1.25x to 1.35x.
- Vertical Recoil penalty reduced from 45% to 30%.
- Horizontal Recoil penalty reduced from 20% to 15%.
- MFS Tigris .40 Cal Mag Adjustments
- Medium Damage Range 2 increased from 22 to 23
- Headshot multiplier increased from 1.2x to 1.26x.
- Vertical Recoil penalty reduced from 80% to 65%.
- Horizontal Recoil penalty reduced from 40% to 30%.
- Recoil Deviation penalty reduced from 50% to 35%.
- Kogot-7
- Minimum Damage Range reduced from 14 to 13
- Ryden 45K
- Adjusted Gun Kick and View Kick to reduce harshness of recoil pattern.
- Razor 9mm
- 12" MFS Sidewinder Barrel Adjustments
- Horizontal and Vertical Recoil improvement increased from 10% to 25%.
- Recoil Stabilization improvement increased from 15% to 25%.
- Aim Down Sight Time penalty increased from 15ms to 20ms.
- Sprint to Fire Time penalty increased from 15ms to 20ms.
- 12" MFS Sidewinder Barrel Adjustments
- Dravec 45
- Maximum Damage Range reduced from 0-13.3m to 0-11.4m
- Medium Damage Range 1 reduced from 13.4-23.5m to 11.5-19.7m
- Medium Damage Range 2 reduced from 19.8-27.3m
- Aim Down Sight Time increased from 230ms to 235ms.
- Carbon 57
- Maximum Damage Range damage increased from 22 to 23
- Maximum Damage Range range reduced from 0-14.6m to 0-14m
- Medium Damage Range 1 damage increased from 18 to 19
- Medium Damage Range 1 range increased from 14.6-22.1m to 14.1-24.1m
- Medium Damage Range 2 damage increased from 15 to 16
- Medium Damage Range 2 range increased from 22.2-33m to 24.2-35.6m
- Minimum Damage Range increased from 13 to 14
- Aim Down Sight Time increased from 240ms to 245ms.
- Sprint to Fire Time increased from 170ms to 180ms.
- Tactical Sprint to Fire Time increased from 290ms to 300ms.
- Slide to Fire Time increased from 360ms to 380ms.
- Dive to Fire Time increased from 440ms to 460ms.
- Addressed an issue that caused ironsights to be misaligned in ADS.
- MPC-25
- Reduced random deviation in Gun Kick and View Kick.
- Kühn Ported Comp Adjustment
- Sprint Fire Hip Spread improvement reduced from 25% to 15%.
- 8.6" MFS Stratus-X Barrel Adjustments
- Maximum Damage Range increased from 0-7.6m to 0-10.2m
- Medium Damage Range 1 increased from 7.7-12.7m to 10.3-15.2m
- Medium Damage Range 2 increased from 12.8-25.4m to 15.3-29.2m
- Sprint Fire Hip Spread improvement reduced from 15% to 10%.
LMGs
- Sokol 545
- Reduced recoil of default fire mode.
- Reduced View Kick strength and deviation experienced later into the recoil pattern of the fast fire mode.
Marksman Rifle
- M8A1
- MFS Striker Tactical Stock Adjustments
- Tac Stance Spread improvement increased from 63% to 66%.
- Flinch penalty reduced from 40% to 18%.
- 2mw Adaptive Tactical Laser Adjustment
- Tactical Stance Aim Walking Speed improvement increased from 0.4m/s to 0.9m/s.
- MFS Striker Tactical Stock Adjustments
Sniper Rifles
- XR-3 Ion
- Improved shot queuing window to prevent accidental follow-up bursts.
Pistols
- Velox 5.7
- 4" MFS Celeste Barrel Adjustments
- Now also improves regular Hip Spread by 15%.
- Jumping and Landing stability improvement increased from 40% to 60%.
- Addressed an issue that prevented the Swap Speed benefits from applying.
- 4" MFS Celeste Barrel Adjustments
- Coda 9
- The Coda 9 Adaptive Discharge Mod and MFS DeltaCell Bulk Mag can no longer be equipped together.
Launchers
- A.R.C. M1
- Shots no longer queue during the overheat cooldown, to prevent accidental fire.
Special Weapons
- NX Ravager
- Addressed an issue that caused the NX Ravager from having a slightly slower velocity and greater arc than intended.
Melee
- Ballistic Knife
- The Ballistic Knife will no longer automatically stow itself when it runs out of ammo.
Multiplayer
Maps
- Fringe
- Added collision to areas where players could get out of the map.
- Yakei
- Added collision to an area where players could get out of the map. (Added Jan. 9)
- Meltdown
- Added collision to an area where players could get out of the map. (Added Jan. 9)
- Flagship
- Flagship has been temporarily removed from the map pool due to a stability issue. (Added Jan. 9)
Perks
- Bankroll
- Closed an exploit where Bankroll could grant all Perks when using the Specialist Wildcard. (Added Jan. 9)
Equipment
- Stim Shot
- Addressed an issue preventing XP Progression on the Stim Shot Overclock. Stim Shot will now also gain progress when healing at least 10HP.
Audio
- Reduced the frequency of Announcer voice lines in The Ghouls.
Stability
- Addressed stability issues when using the Rhino Scorestreak. (Added Jan. 9)
- Added various stability fixes.
Zombies
UI
- Addressed an issue where the After Action Report could show an Armory unlock for the NX Ravager after the player had already unlocked it.
Stability
- Added various stability fixes.
Endgame
Gameplay
- Addressed an issue where party members could be pulled out of the Endgame cinematic early and lose their loadout after defeating Faulkner when in a party.
- Addressed an issue where calling in a Rhino or Power Armor while holding a melee weapon would cause the player to lose their Exotic weapon and melee weapon rarity.
- Addressed an issue where Supply Crates could be opened more than once.
You can purchase a copy of Black Ops 7 using this link if you are based in the USA, or this link for anyone based in the UK.
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