- Primary Subject: PlayStation 6
- Key Update: Insiders claim PS6 could use ~30GB of unified GDDR7 memory via an unconventional 10×3GB configuration.
- Status: Leaked
- Last Verified: February 9, 2026
- Quick Answer: PS6 rumors point to 30GB GDDR7 memory, nearly doubling PS5 capacity, but high costs and pricing risks mean it’s unconfirmed and likely years away.
Rumors about the PlayStation 6 have resurfaced, with insiders suggesting Sony’s next console could feature around 30GB of unified GDDR7 memory, nearly double the PlayStation 5’s 16GB.
The figure traces back primarily to repeated claims from hardware leaker KeplerL2, whose previous PlayStation-related disclosures (including PS5 Pro details) have generally aligned with reality.
According to these discussions, Sony may be targeting an unconventional memory configuration using ten 3GB GDDR7 modules, rather than more common 4GB chips, to reach a 30GB total without expanding the memory bus beyond practical limits.
How Would a 30GB GDDR7 Setup Actually Work?
The rumored setup balances capacity and speed through the use of 3GB modules and a 160-bit memory bus running at 32Gbps per chip, producing around 640GB/s of bandwidth.
While a narrower bus than the 256-bit design many expect, the jump to GDDR7 allows Sony to exceed standard PS5 bandwidth while dramatically increasing total memory headroom.
This would give developers greater practical freedom to work with high-resolution textures, ray-traced lighting data, expansive open-world assets, and modern upscaling techniques, all of which are commonly constrained by current-gen memory limits.
That extra headroom is why much of the discussion frames this as more than just a numbers upgrade.
Nearly doubling memory could significantly reduce the compromises developers currently make to keep games running within PS5 limits, especially as ray tracing, higher frame targets, and dense environments become more common.
Several analyses suggest that, if paired with expected CPU and GPU improvements, this kind of memory pool could make native or near-native 4K at 60fps a more achievable baseline in select titles, rather than a rare showcase.
However, memory alone doesn’t guarantee higher frame rates without corresponding architectural efficiency.
Is Sony Also Planning a New PlayStation Handheld?
The claims aren’t limited to Sony’s home console, with KeplerL2 and other leakers repeatedly suggesting the company is also working on a next-generation PlayStation handheld that could feature up to 24GB of LPDDR5X memory, putting it in line with current high-end PC gaming handhelds.

While this device is not expected to match the PS6’s raw power, the memory capacity alone suggests Sony may be aiming for a portable system capable of running modern games with fewer technical cutbacks than previous handheld efforts.
While interest is high, cost continues to be the biggest issue, with GDDR7 being one of the priciest and most sought-after memory standards, prompting doubts about whether a 30GB configuration could be sold at a standard console price.
Some projections place a PS6 with these specs well above the historical $500 range, especially if broader market issues (including AI-driven demand for memory) persist.
As a result, some believe Sony may postpone the console’s launch into the late 2020s, potentially beyond 2028, to wait for more stable component pricing.
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