- Primary Subject: Overwatch Reign of Talon Season 1 Patch Notes
- Key Update: The patch notes for Overwatch Reign of Talon Season 1 are here, detailing all the changes.
- Status: Confirmed
- Last Verified: February 10, 2026
- Quick Answer: The patch notes for Overwatch Reign of Talon Season 1 have been released, listing all the hero changes in normal modes and Stadium, map changes, new features, and more.
Season 1 of Reign of Talon, the year-long story arc for Overwatch, has started, and Blizzard released the patch notes for the respective update. As expected, the notes are long and detail all the changes implemented into the game, apart from the new additions this new year brings.
If you are stuck in the queue to log in or before you jump into the new season, we have all the notes gathered in one place so you can read them and get up to speed on all the important changes.
When Does Overwatch Reign of Talon Season 1 Start?
Overwatch Reign of Talon Season 1 is scheduled to begin on Tuesday, February 10, for all platforms. The update with the new content will go live at exactly 11:00 AM PT (7:00 PM GMT).
Given that Blizzard announced that the game will have six seasons throughout the year, we believe this season will last around two months, less than the previous format.
Patch Notes
Here are the complete patch notes for Overwatch Reign of Talon Season 1 that were posted on the official website:

General Updates: Comms/Ping Updates
Praise
- "Praise" added as a new default function of the Comms Wheel.
- Tapping the Comms Wheel button now tells your allies how awesome they are with Praise voice lines that are unique to each hero.
- By default, the Comms button functionality now mimics the functionality of the Ping Button, meaning there is a very short delay (.18 seconds by default) between pressing the button and the wheel opening.
- This new functionality can be disabled in the Options with the setting "Enable Quick Press Praise". The delay can be modified with the setting "Comms Wheel Press Delay".
- This short delay is immediately canceled when any mouse movement or right stick movement is detected, for players that want to flick to a Comms Wheel option.
- Praise can be assigned to the Comms Wheel in the Options, but it is not assigned to the Comms Wheel by default.
New Contextual Voice Lines and Functionality
- Heroes now emit voice lines that suggest setup locations to their team when players use neutral pings during the Setup Phase while defending in Attack/Defend modes.
- Heroes now have more specific internal monologue voice lines for when they request healing and no supports are available to help.
- Heroes on defense in Escort and Hybrid are now more likely to notice when a payload is being pushed by a sneaky player and call it out with a voice line.
- Heroes will now automatically call out to their team with a voice line when they detect an invisible hero nearby (Sombra).
- This uses the same cooldown and tuning as when heroes detect Widowmaker aiming at them and warn their allies with "sniper" voice lines.
- Heroes can aim at an allied Jetpack Cat and ping her to request a pick up at their location with a voice line.
- The "On My Way" Comms now prints an ETA in seconds in text chat when aiming at an allied hero based on the speaker's speed.
Bug Fixes
- The Ping System's spam protection now works in the Waiting For Players phase of a match.
- Supports no longer hear the healing ping sound effect when another support on their team pings an injured ally.
- Thanking a support for the "Not So Thankless" challenge should now more reliably count for challenge completion.
General Update: Advanced Info Panel
- Added all 5 new heroes.
- All Cleanses in the Advanced Info Panel have been separated between Lesser Cleanses which are much more common and Greater Cleanses which are more rare and can cleanse Stuns. The definitions of these keywords have been updated.
- Added the following new Keywords to abilities where relevant:
- Aura - An Energy ability that gains resource whenever dealing damage or healing.
- Example: Mizuki's Remedy Aura
- Break - Removes Tether effects.
- Examples: Jetpack Cat's Catnapper, Lifeweaver's Life Grip, Reinhardt's Charge, Roadhog's Chain Hook
- Displace - Prevents a hero from taking actions while moving them, interrupts Channeled abilities, and is not Cleansable.
- Examples: Doomfist's Rocket Punch, Reinhardt's Charge, Roadhog's Chain Hook
- Heat - Ceases to function when the Heat gauge is full and cools off automatically when not firing.
- Examples: Emre's Siphon Blaster, Orisa's Augmented Fusion Driver
- Immobilize - Removes control of hero movement.
- Examples: Hazard's Downpour, Lucio's Soundwave, Wrecking Ball's Piledriver, Zarya's Graviton Surge
- Tether - Attaches a hero to a location or hero within a radius until the tether ends.
- Examples: Jetpack Cat's Lifeline, Jetpack Cat's Catnapper, Mauga's Cage Fight, Mizuki's Binding Chain
- Aura - An Energy ability that gains resource whenever dealing damage or healing.
General Update
Updated Look and Feel
- The revamped UI focuses on your friends and favorite heroes more than ever. Showcase your best skins and invite friends with the social panel.
Notification Hub
- We've added Notifications, a new in-game screen that keeps all important notifications in one place. You'll find Endorsement rewards, Thank You for Reporting, Important News, and other key updates whenever you want to check them. No more popup overload! This is the first step toward a cleaner, more streamlined login experience.
Loot Box Updates
- A selection of cosmetics from Seasons 15 through 20 have been added to loot boxes.
Player Title Updates
- Player Titles are now a range of rarities, from Common to Legendary.
Options Updates
- Added an option to adjust the Field of View on Xbox Series X, Playstation 5, and Playstation 5 Pro consoles
- Added options to adjust the volume of the Lobby SFX and Music
- Controller options have been separated into three categories, in order to make it easier to find and adjust settings:
- Controller
- Controller Deadzone
- Aim Assist
Core Game Updates
Core Game Modes
Clash Removed
- Clash has been removed from QP
Map Updates
Gibraltar Narrative Updates
- A new entrance to the left side (from Attackers POV) building has been added
- The bridge is destroyed
- The large health pack position in the lower choke area has been adjusted
- Server room opening has been widened
- Some cover adjustments have been made to the high ground surrounding first point
Area 2:
- New ramps have been added to allow easier access to the high ground
- The dropship has been angled and the health pack inside of it has been moved to the ground level to stop defenders from health pack camping
Area 3:
- A new ramp has been added to allow easy access to the high ground on the far right side (from Attackers POV)
- The bridge has been destroyed
- Small rubble piles have been added to a few areas to smooth out movement in this area
Rialto and Colosseum
With Vendetta in charge of Talon, our Italy maps have seen some changes. Banners signifying the glory of La Lupa's new empire have been raised across the city's various neighborhoods, and a throne fitting of her strength has been raised in Rialto.
Competitive Play Updates
Rank Reset
- With 5 new heroes joining the fray, alongside several new perks and balance changes for existing heroes, this soft reset is designed to put players on an even playing field and give them a chance to climb in a chaotic new environment where everyone is learning together!
- All ranks in Role Queue and Open Queue in Competitive Play have been reset to Unranked, and all players will need to complete their respective 10 placement matches for each role.
- Hero Skill Ratings have also been soft reset.
- This Rank Reset did not change the Rank Distribution, so players can expect to see a similar number of players in each Rank once everyone is calibrated again.
- Rewards:
- Crimson Wolf replaces Galactic as this year's Competitive Weapon Variant and will be available to be unlocked with Competitive Points after the first two weeks of the season!
- Galactic Weapon Variants join the Gold and Jade Weapon Variants as Legacy Rewards.
- Achieving Diamond or above in Role Queue or Open Queue will now unlock Doomfist's Crimson Wolf skin.
- All Competitive Points earned in the 2025 Competitive Year have been converted into Legacy Competitive Points.
Top 500 Challenger Updates
- We heard your feedback about the name change, and we agree "Top 500" was too iconic to abandon, so we've combined the old and new names.
- Sort By Rank:
- The Top 500 Challenger leaderboard can now be sorted by Rank.
- Rewards are awarded based on Challenger Score.
- Only players with enough Challenger Score to be on the leaderboard are sorted by Rank.
- The Top 500 Challenger leaderboard can now be sorted by Rank.
Rule Changes
- Challenger Score is no longer awarded based on the highest ranked player in the match.
- Challenger Score is now always awarded based on your own rank.
- Diamond removed from Top 500 Challenger eligibility
- The challenge required for Top 500 Challenger eligibility has been swapped from Seasoned Competitor to Adept Competitor.
- Challenger Score deduction on loss increased from 33% to 40%
Rewards
- Player Icons return as a reward for Top 500 Challenger.
- New icons will be available at each Rank Reset, meaning that a new icon becomes available to earn every 3 seasons.
- Placing in Top 500 Challenger during the Rise of Talon Season 1, 2, or 3 will grant the Conquest Top 500 Challenger player icon.
Social Links Update
- We've been working to expand the tech that allows our Community Team to add social links of prominent players to the leaderboard.
- Updates in Season 21 should allow for considerably more players to have their social links added to this feature.
- We've discovered that some older Battlenet accounts without a birthdate set are not able to view social links.
- This feature is designed to be for players that are 18+, but the lack of a birthdate is currently preventing these older accounts from viewing the social links.
- We're continuing to investigate solutions to this problem and we apologize to those players that are unable to use this feature at this time.
Tuning Changes
- Challenger Score payout for each Rank and Division has been tuned to further favor the highest ranks:
- Master 5 - 20
- Master 4 - 30
- Master 3 - 40
- Master 2 - 50
- Master 1 - 60
- Grandmaster 5 - 100
- Grandmaster 4 - 125
- Grandmaster 3 - 150
- Grandmaster 2 - 175
- Grandmaster 1 - 200
- Champion 5 - 250
- Champion 4 - 300
- Champion 3 - 400
- Champion 2 - 550
- Champion 1 - 700
- The Challenger Score requirement to appear on the Top 500 Challenger Leaderboard has been reduced:
- Combined Role and Open Queue: Reduced from 5000 to 2000.
- Each Individual Role: Reduced from 4000 to 1500
- Increased Maximum Heat Bonus from 40% to 100%
Bug Fixes
- Fixed the Friends Leaderboard being organized randomly.
Hero Updates: General
- General Changes
- All heroes can now see allied health states through walls; previously only support heroes could.
- Roster Updates
- Domina has been added to the Tank roster
- Anran has been added to the Damage roster
- Emre has been added to the Damage roster
- Jet Pack Cat has been added to the Support roster
- Mizuki has been added to the Support roster
- Console Aim Assist
- Added a legacy option to use the previous aim assist strength curve.
- The previous 4% auto-aim change applied earlier this season for select heroes has now been extended to all hitscan heroes.
- Does not apply when using the Legacy Aim Assist option.
Hero Updates: Sub-Role
- Tank Role Passive
- Reduced ultimate charge is granted from healing and damage received.
- Ultimate Generation Reduction: -40%
- Base health increased in Role Queue game modes.
- Bonus Health: +150
- Knockback Resistance and Critical Damage Resistance removed from the role passive.
- Reduced ultimate charge is granted from healing and damage received.
- Damage Role Passive
- Removed
- The following effects that were previously granted by the Damage Role Passive are now baseline for all heroes.
- In-Combat Healing Reduction on Damage: -30%
- Reduced effectiveness against Tanks: -15%
- Support Role Passive
- Removed
- Global regeneration after 6 seconds remains unchanged.
Tank Sub-Roles
- Initiator
- Heroes: D.Va, Doomfist, Winston, Wrecking Ball
- Staying airborne lightly heals you.
- Airborne Time: 0.8 seconds
- Total Healing: 75
- Heal Duration: 1 seconds
- Staying airborne lightly heals you.
- Heroes: D.Va, Doomfist, Winston, Wrecking Ball
- Bruiser
- Heroes: Mauga, Orisa, Roadhog, Zarya
- Reduces critical damage received. While at critical health, gain movement speed.
- Critical Damage Reduction: -25%
- Movement Speed Bonus: 20%
- Reduces critical damage received. While at critical health, gain movement speed.
- Heroes: Mauga, Orisa, Roadhog, Zarya
- Stalwart
- Heroes: Domina, Hazard, Junker Queen, Ramattra, Reinhardt, Sigma
- Reduces knock backs and slows received.
- Knockback Resistance: 40%
- Slow Resistance: 40%
- Reduces knock backs and slows received.
- Heroes: Domina, Hazard, Junker Queen, Ramattra, Reinhardt, Sigma
Damage Sub-Roles
- Specialist
- Heroes: Bastion, Emre, Junkrat, Mei, Soldier: 76, Symmetra, Torbjörn
- Eliminating an enemy briefly increases reload speed.
- Reload Speed Bonus: 50%
- Duration: 3 seconds
- Eliminating an enemy briefly increases reload speed.
- Heroes: Bastion, Emre, Junkrat, Mei, Soldier: 76, Symmetra, Torbjörn
- Recon
- Heroes: Pharah, Freja, Echo, Sombra
- Damaging enemies below half health reveals them through walls.
- Reveal Duration: 5 seconds
- Damaging enemies below half health reveals them through walls.
- Heroes: Pharah, Freja, Echo, Sombra
- Flanker
- Heroes: Anran, Genji, Reaper, Tracer, Vendetta, Venture
- Health packs restore additional health.
- Additional Healing: +75
- Health packs restore additional health.
- Heroes: Anran, Genji, Reaper, Tracer, Vendetta, Venture
- Sharpshooter
- Heroes: Ashe, Cassidy, Hanzo, Sojourn, Widowmaker
- Critical hits reduce movement ability cooldowns.
- Cooldown Reduction: 0.75% of damage dealt
- Critical hits reduce movement ability cooldowns.
- Heroes: Ashe, Cassidy, Hanzo, Sojourn, Widowmaker
Support Sub-Roles
- Tactician
- Heroes: Ana, Baptiste, Jetpack Cat, Lúcio, Zenyatta
- Excess ultimate charge is retained after using your ultimate ability.
- Bonus Ultimate Charge Cap: 25%
- Reduced Ultimate Charge Gain Rate: -25% while above 100%
- Excess ultimate charge is retained after using your ultimate ability.
- Heroes: Ana, Baptiste, Jetpack Cat, Lúcio, Zenyatta
- Medic
- Heroes: Kiriko, Lifeweaver, Mercy, Moira
- Healing allies with your weapon also heals you.
- Self-Healing: 25% of healing dealt
- Reduced Ultimate Charge Gain Rate: -25% while above 100%
- Healing allies with your weapon also heals you.
- Heroes: Kiriko, Lifeweaver, Mercy, Moira
- Survivor
- Heroes: Brigitte, Illari, Juno, Mizuki, Wuyang
- Using a movement ability activates passive health regeneration.
- Heroes: Brigitte, Illari, Juno, Mizuki, Wuyang
Hero Balance Changes
Tank
D.Va
- Base Health reduced from 375 to 325. (5v5)
- Total reduced from 700 to 650
- Base Health reduced from 300 to 250. (6v6)
- Total reduced from 600 to 550
Mauga
- Kinetic Bandolier – Minor Perk
- Ammo generation now grants 150 ammo instantly instead of over time.
Orisa
- Protective Barrier – Major Perk (6v6)
- Cooldown increased from 8 to 10 seconds.
- Charged Javelin – Major Perk
- Fixed animation issues when charging Javelin.
Reinhardt
- Barrier Re-Charge – Minor Perk
- Removed.
- Crusader’s Resolve – Minor Perk
- While using Barrier Field, passive health regeneration triggers 75% sooner.
Roadhog
- Take a Breather (5v5)
- Resource maximum duration increased from 2.5 to 3 seconds.
- Pulled Pork – Major Perk
- Overhealth maximum increased from 250 to 300.
Sigma
- Experimental Barrier
- Barrier health reduced from 700 to 650.
- Hyper Regeneration – Minor Perk
- Barrier health conversion rate reduced from 50% to 40%.
Winston
- Barrier Toss – Minor Perk
- Removed.
- Electric Charge – Minor Perk
- Winston gains 10% movement speed for each enemy damaged by his primary fire, up to 30%.
Wrecking Ball
- Pack Rat – Minor Perk
- Removed.
- Multi-Ball – Minor Perk
- Press Ultimate within 5 seconds after using Minefield to deploy 7 additional mines.
Zarya
- Particle Cannon
- Primary fire maximum damage per second reduced from 190 to 175.
- Energy Converter – Minor Perk
- Removed.
- Spotter – Minor Perk
- Moved from Major to Minor.
- Movement speed bonus reduced from 25% to 20%.
- Energy Lance – Major Perk
- No longer requires being above 50 energy.
- Extra Oomph – Major Perk
- While a Barrier is active, dealing damage with Particle Cannon’s beam generates energy.
Damage
Anran
- Fan the Flames
- Impact damage increased from 4 to 5
- Maximum ammo increased from 8 to 10
- Inferno Rush
- Maximum vertical height reduced by 20%
- Added "Hold to use Inferno Rush" hero option
- Dancing Blaze
- Cooldown decreased from 10 to 8 seconds
- Cleansing effect removed
Ashe
- Sidewinder – Minor Perk
- Removed.
- Double-Barreled – Minor Perk
- Knocking an enemy back with Coach Gun briefly allows it to be used again with 25% reduced knockback.
Cassidy
- Combat Roll
- Cooldown reduced from 6 to 5 seconds.
- Gun Slingin’ – Major Perk
- Removed.
- Rollin’ Round-Up – Major Perk
- Combat Roll heals 15 health for each bullet reloaded.
Echo
- Focused Rush – Minor Perk
- Movement speed bonus increased from 10% to 20%.
Freja
- Hunter’s Instinct – Minor Perk
- Removed.
- Relentless Barrage – Minor Perk
- Moved from Major to Minor.
- Rising Winds – Major Perk
- Updraft gains an additional charge but has 20% reduced height.
Hanzo
- Swift Lunge – Minor Perk
- Removed
- Dragon Fury – Minor Perk
- Moved from Major to Minor.
- Attack speed reduced from 25% to 20%.
- Duration reduced from 2 to 1.5 seconds.
- Frost Arrow – Major Perk
- Press Reload to ready an explosive frost arrow that slows enemies by 35% for 3 seconds.
Pharah
- Sky Spy – Major Perk
- Removed.
- Rocket Salvo – Major Perk
- After using a movement ability, the next primary fire shoots two spiraling mini-rockets, each dealing 40 damage.
Reaper
- Shadow Step
- No longer cleanses on use.
Soldier: 76
- Tactical Salvo – Minor Perk
- Added: Using Helix Rockets no longer interrupts primary fire during Tactical Visor.
- Recycled Pulse Munitions – Minor Perk
- Removed.
- Helix Propulsion – Minor Perk
- Helix Rocket projectile speed increased by 50%.
Sombra
- Opportunist
- No longer detects enemies below half health.
- Now reveals enemy ultimate abilities on nameplates.
- Healthy Hacker – Major Perk
- Removed.
- High-Speed Bandwidth – Major Perk
- Hacked health packs grant allies 25% movement speed and 50 overhealth for 4 seconds.
Torbjörn
- Fully Loaded – Minor Perk
- Removed.
- Pre-Heated – Minor Perk
- Molten Core activates Overload.
Tracer
- Pulse Pistols
- Damage reduced from 6 to 5.75.
- Gains the increased global projectile size (0.04 meters).
- Chronal Dash – Minor Perk
- Blink distance increased by 20%.
- Flashback – Major Perk
- Removed.
- Blink Packs – Major Perk
- Moved from Minor to Major.
Vendetta
- Health increased from 150 to 175.
- Armor reduced from 125 to 100.
- Soaring Slice
- Cooldown increased from 6 to 7 seconds.
- Extra Edge – Minor Perk
- Projected Edge costs 25% less energy.
- Relentless – Major Perk
- Moved from Minor to Major.
- Swift Vengeance – Major Perk
- Removed.
Widowmaker
- Seeker Mine – Major Perk
- Damage increased from 50 to 75 over its duration.
- Escape Plan – Major Perk
- Removed.
- Widow’s Bite – Major Perk
- Scoped shots can charge up to 125%, piercing enemies when fully charged.
Support
Baptiste
- Assault Burst – Minor Perk
- Moved from Major to Minor.
- Attack speed reduced from 25% to 20%.
- Biotic Reloader – Minor Perk
- Removed.
- Expanded Field – Minor Perk
- Immortality Field radius increased by 30%.
- Automated Healing – Major Perk
- Moved from Minor to Major.
- Healing per shot increased from 25 to 40.
Illari
- Solar Rifle – Secondary Fire
- Resource regeneration reduced from 43 to 35.
- Outburst
- Cooldown increased from 7 to 8 seconds.
- Solar Flare – Major Perk
- No longer costs resource.
- Now has a 10-second cooldown.
Kiriko
- Healing Ofuda
- Projectile speed increased from 18 to 24.
- Swift Step
- No longer cleanses on use.
- Foxtrot – Major Perk
- Removed increased cooldown recovery buff
- Movement speed buff duration increased from 2 to 4 seconds
Lifeweaver
- Tree of Life
- Overhealth conversion rate from overhealing increased from 50% to 100%.
- Lifeweaving – Minor Perk
- Removed.
- Cleansing Grasp – Minor Perk
- Removed.
- Petal Power – Major Perk
- Removed.
- Petal Protection – Minor Perk
- Allies heal 20 health per second while standing on Petal Platform.
- Dashing Escape – Minor Perk
- Rejuvenating Dash distance increased by 30%.
- Sow the Seed – Major Perk
- Quick Melee with Healing Blossom equipped tosses a seed forward.
- Allies who pick up a seed gain 75 overhealth and 25% movement speed for 5 seconds.
Mercy
- Sympathetic Recovery – Passive
- Removed.
- Swift Recovery - Passive
- Health regeneration begins sooner.
Moira
- Destruction’s Divide – Minor Perk
- Focused healing/damage bonus increased from 25% to 30%
Wuyang
- Restorative Stream
- Passive healing reduced from 25 to 20.
- Beam healing increased from 50 to 55.
Zenyatta
- Transcendent Condemnation – Minor Perk
- Removed.
- Discordant Repair – Minor Perk
- Zenyatta gains 10% lifesteal against enemies affected by Discord Orb.
Stadium Updates
Hero Builder
- A new and accessible way to build your hero and choose your playstyle in Stadium!
- Smart Build Recommendations based on your current build.
- Bundle Recommendations to get right into the action.
- Counter Item suggestions based on the enemy team.
New/Reworked Heroes
Vendetta
- New
Ashe
The following Powers have been removed:
- Head Honcho
- Incendiary Rounds
- Incendiary Blast
- Early Detonation
- Molten Munitions
- Partners in Crime
The following Items have been removed:
- Tripod
- Ironsights
- Sidewinder
Slow Burn - Power
- New
- Dealing Scoped Critical Damage burns enemies for 30% additional damage over 3s.
Fire at My Fingertips - Power
- New
- Dealing weapon damage to burning enemies restores 1 ammo.
Controlled Boom - Power
- New
- After using [Dynamite], reactivating the ability causes it to explode after a 0.5 second delay. [Dynamites] that explode mid-air burn for 1s longer.
Stacked Sticks - Power
- Converted to Power (was Epic Ability Hero Item)
- Removed +15% Ability Power
- [Dynamite] has 40% increased Blast Radius and burns 25% faster.
What in Tarnation!? - Power
- New
- For 2.5s after [Coach Gun] knocks you airborne, gain 20% increased attack speed and fall more slowly while aiming.
PinB.O.B. - Power
- New
- After [B.O.B.] charges, reactivate Ultimate to charge again. Eliminations reset the charge and add 2s duration.
Calamity - Power
- Changed from "Using [Coach Gun] reloads 2 Ammo. [The Viper]'s next 2 hits deal 40(AP) additional damage over 3s" to "Using [Coach Gun] reloads 25% of your Ammo. The restored shots burn enemies for 40(WP) over 3s".
Out With a Bang - Power
- Additional mini dynamites damage decreased to 50% reduced damage (Down from 30% reduced damage).
Aero-Dynam-ite - Rare Weapon Hero Item
- New
- +25 Health
- +5% Weapon Power
- When your [Dynamite] explodes, gain 30% Attack Speed and 15% Move Speed for 3s.
- 4000 Cost
Maxed Mag - Epic Weapon Hero Item
- Rarity changed to Epic (was Rare)
- Cost increased to 10000 (Up from 4000)
- Added +50 Health
B.O.B Wire Defense - Epic Ability Hero Item
- Removed 50 Health
- Added 10% Ability Power
Incendiary Blastpaper - Epic Ability Hero Item
- +10% Ability Power
- [Coach Gun] applies Burning, dealing 75 damage over 5s.
Silver Spurs - Rare Survival Hero Item
- Added +5% Cooldown Reduction
Build-A-Blast Buckshot - Epic Survival Hero Item
- Added +50 Health
- Removed "[Coach Gun] has 50% increased self knockback"
- Added "Gain 15% Damage Reduction while Airborne"
New Push Map - Serenza
Talon ships lurk beneath the canals of Serenza in this new Push map created for Stadium.
Stadium Competitive Update
- Powers are now granted in rounds 1, 2, 4, and 6
Stadium Hero Updates
Tank
D.Va
- Ignition Burst - Power
- Redesigned: [Boosters] knockback applies burn that deals 60 damage over 3s.
Doomfist
- Seismic Rally - Power
- Max Life Overhealth gained per second increased from 3% to 5%.
- Block Party - Power
- Self Heal increased from 5% to 8% of Max Life per second.
- Rising Uppercut - Power
- Cooldown reduced from 12s to 10s.
- Asteroid Smash - Power
- Cooldown reduced from 12s to 10s.
- Maximum impact damage increased from 150 to 200.
- Now triggers Overhealth from The Best Defense
- Quickcharger - Epic Ability Hero Item
- Cost reduced to 10000 (Down from 12000).
Orisa
- Hot Rotate-O - Power
- Redesigned: When you Overheat, [Javelin Spin] cooldown is reduced by 100%.
- Shield Divergence - Power
- Barrier is now quickly thrown in front of Orisa instead of being thrown towards where Orisa is aiming.
- 3D-Printed Lance - Epic Ability Hero Item
- Added: [Energy Javelin] hit also reduces cooldown by 15%.
Reinhardt
- Magma Strike - Power
- Lava duration increased from 1s to 2s.
- Blazing Blitz - Power
- Added 25% Starting Ultimate Charge.
- Chimera Maw - Epic Ability Hero Item
- Removed "For each additional enemy [Fire Strike] damages beyond the initial target, reduce [Fire Strike] cooldown by 5%."
- Added "Hitting an Airborne target above 3m burns them for 20% of Fire Strike damage over 3s."
Sigma
- Mass Driver - Power
- Added: [Experimental Barrier] heals 100 (AP) health when [Accretion] projectile passes through.
- Event Horizon - Power
- Added: [Kinetic Grasp] also gives overhealth to allies in line of sight.
- Singularity - Power
- Added: [Accretion]'s cooldown is reduced by 25% on direct hit.
- Apogee Alignment - Power
- Hypersphere damage decreased from 100% to 50%.
Winston
- Primal Slam - Power
- Jump Pack cooldown is triggered again with max cooldown when using Primal Slam
- Premium Peanut Butter - Rare Survival Item
- Rarity changed to Epic (Previously Rare)
- Cost increased to 10000 (Up from 6000)
- Health increased to 50 (Up from 25)
- S. PaceArmor - Epic Survival Item
- Rarity changed to Rare (Previously Epic)
- Cost decreased to 4000 (Down from 9000)
- Armor decreased to 25 (Down from 50)
Damage
Freja
- Lille Fælde - Power
- Mini Bola damage decreased to 40% reduced (Down from 30% reduced)
- So Cooked - Power
- Bola damaging zone bonus damage decreased to 20% (Down from 30%)
- Volley à Deux - Power
- Bonus Shot damage decreased to 50% reduced (Down from 33% reduced)
Genji
- Deflect-o-bot - Power
- Deflected projectile speed bonus increased from +50% to +200%
- Auto-targeting duration increased from 1.5s to 2s
- Sacred Shuriken - Power
- Added: +50% Primary fire projectile speed
Reaper
- Death Step - Power
- [Death Blossom] can now be canceled while being casted after using [Shadow Step].
Sojourn
- Espresso Shots - Rare Weapon Item
- Cost decreased to 4000 (Down from 4500)
- Murphy's Motor Module - Epic Weapon Item
- Cost decreased to 10000 (Down from 12000)
- Shah-Mat Strategem - Epic Weapon Item
- Cost decreased to 10000 (Down from 11000)
- CAF Calibrator - Rare Ability Item
- Cost decreased to 3750 (Down from 5500)
- Afterburners - Rare Survival Item
- Cost decreased to 4000 (Down from 4500)
- Rocket-Powered Javelin - Rare Weapon Item
- Cost decreased to 4050 (Down from 5000)
Support
Lucio
- Reverb - Power
- Free cast window increased from 2s to 3s
- Free cast effectiveness increased to 70% reduced (Up from 75% reduced).
- Signature Shift - Power
- Now also triggers on Gadget Use
- Added "Restore 10% Max Ammo" after Ability and Gadget Use
- Radio Edit - Power
- Triggered Sound Barrier Overhealth increased to 80% reduced (Up from 85% reduced)
- Hip Hop - Epic Survival Hero Item
- Cost reduced to 9000 (Down from 9500)
Mercy
- General
- Baseline Damage Boost reduced from 30% to 20%
- Threads of Fate - Power
- Additional Chain effectiveness reduced from 35% to 30%
- Tethered Tourniquet - Power
- No longer resets Buff duration when switching between Pistol and Staff
- Equivalent Exchange - Power
- Added "Dealing 1000 [Caduceus Blaster] damage restores 1 charge of Resurrect."
- Battle Medic - Power
- Changed to "After swapping to [Caduceus Blaster], deal 20% increased damage and gain 20% Weapon Lifesteal for 1s for every 1s you spent tethered, up to 15s." from "Every 1s your Staff is attached, [Caduceus Blaster] gains +3% Attack Speed (stacks 10 times) until reloading or swap to your Staff."
- No longer resets Buff duration when reloading or when switching between Pistol and Staff
- Celestial Clip - Epic Weapon Hero Item
- Cost reduced to 9000 (Down from 10000)
Moira
- General
- Now earns 8.3% less currency from Damage and Healing
- Cross Orbal - Power
- Reduced capacity of bonus orb to 60% reduced (Down from 50% reduced)
- Chain Grasp - Power
- Multi-targeting duration increased from 3s to 4s
- Scientific Deathod - Power
- Ultimate Charge per target passed through increased from 5% to 8%
Zenyatta
- Orb of Perception - Epic Weapon Item
- Removed: +15% Ability Power
- Added: Gain 15% Ability Power for each enemy discorded
Item Changes
Electrolytes - Common Survival General Item
- Added: Gain 30% Move Speed when you respawn.
Running Shoes - Common Survival General Item
- Removed.
Reflex Coating - Common Survival General Item
- Reduced Overhealth gained from 75 to 50
- Reduced Overhealth Duration from 3s to 2s
Ballistic Buffer - Common Survival General Item
- Rarity changed to Rare (Up from Common)
- Cost increased to 3750 (Up from 1000)
- Effect changed to "After taking damage from an Airborne enemy above 3m, gain 50 Overhealth for 3s (8s Cooldown)" from "After taking damage beyond 20m, gain 50 Overhealth for 3s (15s cooldown)."
Repulsion Greaves - Rare Survival General Item
- New
- +25 Armor
- +5% Move Speed
- After taking damage from an enemy within 5m, knockback all enemies within 6m and gain 75 Overhealth for 3s (15s Cooldown)
- 4000 Cost
Iron Eyes - Rare Survival General Item
- Removed 5% Move Speed
- Removed 25 Shield
- Added 25 Armor
Bloodbound - Rare Survival General Item
- Removed 25 Health
- Added 25 Armor
- Damage reduction and damage boost against last enemy who dealt a final blow to you increased from 10% to 15%
MEKA-Z Series - Rare Survival General Item
- Added 25 Health
Sundering Vial - Epic Survival General Item
- New
- +25 Health
- +5% Weapon Power
- +5% Ability Power
- Damage applies 30% Overhealth Reduction for 3s and reduces enemy's existing Overhealth by 30% (5s Cooldown)
- 9000 Cost
Geneticist's Vial - Epic Survival General Item
- Removed
Reinforced Titanium - Epic Survival General Item
- Rarity changed to Epic (Up from Rare)
- Cost increased to 9500 (Up from 3750)
- Shields increased from 25 to 50
- Added +10% Ability Damage Reduction
- Removed "While you have Shields, take 15% reduced Ability Damage and gain 5% Ability Power"
- Added "While you have Shields, gain 5% Ability Damage Reduction. Your Shields regenerate 33% faster."
Phantasmic Flux - Epic Survival General Item
- Maximum Overhealth from Lifesteal reduced from 100 to 50
Rüstung von Wilhelm - Epic Survival General Item
- Added 50 Health
- Max Health, Armor, and Shields % reduced from 15% to 10%
Crusader Hydraulics - Epic Survival General Item
- Rarity changed to Epic (Up from Rare)
- Cost increased to 10500 (Up from 4500)
- Armor increased from 25 to 50
- Added +10% Weapon Damage Reduction
- Removed "While you have Armor, take 10% less Weapon Damage and gain 5% Attack Speed"
- Added "When an enemy deals Weapon Damage to your Armor, reduce their Attack Speed by 10% for 3s."
Necrotic Repellant - Epic Gadget
- Hinder Range increased from 4m to 6m
Colossus Core - Epic Gadget
- Added 50 Armor
- Removed 10% Bonus Max Health, Armor, and Shields
Bug Fixes
General
- Fixed an issue that caused Supports to hear the Healing Ping sound effect when another support was pinging a different injured hero on their team that needed healing.
- Fixed an issue preventing some Career Profile Customization options from being expanded or collapsed with a controller.
- Fixed an issue where Junkerqueen would incorrectly receive ultimate charge when self-healing with wounds created by Rampage.
- Fixed an issue with Wuyang where he would not receive assist credit for healing.
- Fixed an issue with Anran where disabling her Inferno Rush ability in a Custom Game would also disable her Dancing Blaze ability.
- Fixed an issue with Anran where her ammunition was not affected by the “Ammunition Clip Size Scalar” in a Custom Game.
- Fixed an issue that caused Reinhardt’s Earthshatter to deal half damage against a Fortified Orisa when at melee range.
Stadium
- Highlights are once again working correctly in Stadium.
- Fixed an issue where Freja's Windwalker Boots was sometimes decreasing Ability Power.
- Fixed an issue where Booster Jets duration wouldn't reset if ability was used during buff duration.
- Fixed an issue where Doomfist's Power Matrix item didn't charge energy for Overpowered 3rd lvl punch
- Fixed an issue where Mercy's Tethered Tourniquet didn't properly work with Serenity when healing full health allies.
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