Season 20 has gone live in Overwatch 2, closing out another year of content by bringing even more additions. The new season has Vendetta as the major addition, but also includes other festive additions and returns.
The Season 20 update has implemented many changes to the different systems, as disclosed in the patch notes. Since we now have it, here is all the information about the patch so you can get up to speed.
When Does Overwatch 2 Season 20 Come Out?
Overwatch 2 Season 20 is scheduled to come out on Tuesday, December 9th, for all platforms. The patch is set to go live at 11:00 AM PT (7:00 PM GMT).
The preload for PC players is already available through the Battle.net launcher, allowing them to download all the files to be ready for its release. The preload for console players will be enabled a few hours before release, as is always the case.
Patch Notes
These are the complete patch notes for the Overwatch 2 Season 20 update that were posted on the game's official website:

General Updates
Saves for Overhealth
- All heroes that apply overhealth to allies can now get Saves for this if the application is well timed (only a few could in the past).
- Increased Aim Assist strength by 7%
- New extra sensitivity options:
- Extra Horizontal Sensitivity at Max Deadzone
- Extra Vertical Sensitivity at Max Deadzone
- Extra Sensitivity Ramp-up delay (0 - 1 second) - Amount of time right stick needs to be held for max sensitivity to kick in
- Extra Sensitivity Ramp-up time (0 - 1 second) - Amount of time for the extra sensitivity to accelerate to full once ramp-up delay is finished.
- Disable Aim Assist at Max Deadzone
- Friendly Aim Assist Changes:
- Only affects Ana, Juno, Illari
- New option in the Hero/HUD option - Friendly Aim Assist Health threshold - Aim assist will only activate on allied targets below the set health % value of this field. Default is 99% so that full health allies are not targeted now.
- Set default friendly aim assist strength to 100% for Juno/Ana/Illari.
- New Aim Assist Ease-in settings in All Heroes options:
- Projectile heroes aim assist ease in
- Hitscan heroes aim assist ease in
- Melee heroes aim assist ease in
- Allows players to tweak the ease in value for the diff types of heroes through the all heroes menu. Players can still individually change a specific hero's ease in value through the per hero option
Removed Aim Assist Legacy Mode
Disabled Antarctic Peninsula
- Antarctic Peninsula has been disabled from gameplay at this time
Competitive Updates
Top 500 has been upgraded to Challenger Tier
- The Challenger Leaderboard is now organized by Challenger Score.
- Winning a match at or above Diamond 5 in Core Competitive play or All-Star 5 in Stadium now grants Challenger Score.
- The exact Challenger Score players get for a win is based on the highest ranked player in each match. A map of ranks to Challenger score payout is included at the end of this section.
- Losing a match at or above Diamond 5 or All-Star 5 subtracts 33% of the Challenger Score a player would gain at their Rank according to the table below.
- The highest ranked player in the match is not used to calculate Challenger Score for losses.
- Challenger Score is recorded over the course of a season and reset to 0 when a season ends.
- Challenger Score gains a Heat Bonus each consecutive week of the season of 5%. Example:
- At the end of a 9-week season a win would be worth 40% more Challenger Score.
- Challenger Score can't be earned in Wide matches.
- Challenger Score earned Role Queue is applied to both the Role-specific leaderboards and the Combined Leaderboard.
- Challenger Score earned in Open Queue and Stadium are accumulated in separate leaderboards.
- Challenger Score has been added to the Career Profile.
- Challenger Score has been added to the Competitive Progress screen.
- Winning a match at or above Diamond 5 in Core Competitive play or All-Star 5 in Stadium now grants Challenger Score.
- Verified Challenger Tier players will now be able to link to their social channels directly from the Challenger leaderboards, allowing everyone to watch some of our highest skilled players live on various platforms.
- The first wave of players with this privilege will start small and we'll expand this group over time.
- The players that are currently live in the game client will have a red highlight on their streaming link.
- The following requirements to appear on the leaderboards have changed (requirements not mentioned here remain unchanged):
- Players no longer have to win a specific number of games to appear on the leaderboard.
- There is no longer timed delay before the leaderboards appear.
- Each leaderboard has a Challenger Score requirement. Once players meet this requirement they will immediately appear on the leaderboard. The requirements are as follows:
- Combined - 5000
- Open Queue - 5000
- Stadium - 5000
- Each Role in Core 5v5 and Stadium - 4000
- Endorsement Level 2 is required (Endorsement Level 2 has been the default starting level for new players since Season 19).
- For Stadium, a new challenge requiring 25 wins has been added.
- Many usability improvements have been made to the leaderboard screen, such as the ability to scroll, the ability to search the leaderboard for a player's name, a "Go to me" button, and filters for players using the Social links described above.
- Rewards for Challenger Tier will be improved over Top 500's, but the exact improvements will be revealed as we get closer to when they'll be awarded in Season 21...
- Tier/Division to Challenger Score for Core Competitive Play:
- Diamond 5 - 30
- Diamond 4 - 32
- Diamond 3 - 34
- Diamond 2 - 36
- Diamond 1 - 38
- Master 5 - 42
- Master 4 - 46
- Master 3 - 50
- Master 2 - 54
- Master 1 - 58
- Grandmaster 5 - 70
- Grandmaster 4 - 82
- Grandmaster 3 - 94
- Grandmaster 2 - 116
- Grandmaster 1 - 128
- Champion 5 - 152
- Champion 4 - 176
- Champion 3 - 200
- Champion 2 - 224
- Champion 1 - 248
- Tier/Division to Challenger Score for Stadium:
- All-Star 5 - 85
- All-Star 4 - 100
- All-Star 3 - 115
- All-Star 2 - 130
- All-Star 1 - 145
- Legend 5 - 175
- Legend 4 - 205
- Legend 3 - 235
- Legend 2 - 265
- Legend 1 - 295
Grouping Restrictions
- Champion players now must be within 1 Division to be in a Narrow group.
- Grandmaster and Master players now must be within 2 Divisions to be in a Narrow group.
Cheater Compensation
- In Core Competitive modes (Role and Open Queue) players will periodically get Rank Progress returned from matches that were found to have a cheater.
- A new pop-up will appear on login letting you know about Rank Progress being returned when the cheater is banned.
- Rank Progress is not subtracted if you won with a cheater on your team.
- The technology to operate this system is included in the Season 20 patch, but the system will not start returning Rank Progress immediately at the start of the season.
- We'll start by calibrating the system and processing data behind the scenes, then after some time into Season 20 we'll start returning Rank Progress.
- We'll start by calibrating the system and processing data behind the scenes, then after some time into Season 20 we'll start returning Rank Progress.
- Once the system comes online completely the delay between a cheater being banned and Rank Progress being returned will be much shorter.
Hero Adjustments
Tank
Junkerqueen
- Carnage
- Cooldown increased from 8 to 9 seconds.
Hazard
- Jagged Wall
- Knockback damage increased from 40 to 50.
- Health increased from 350 to 400.
Reinhardt
- Earthshatter
- Ultimate cost increased by 9%.
Sigma
- Hyperspheres
- Impact direct damage increased from 15 to 25.
Damage
Bastion
- Configuration: Recon
- Fire rate increased from 5 to 6 shots per second.
Freja
- Revdraw Crossbow
- Damage increased from 25 to 30.
- Take Aim
- Direct Hit damage reduced from 40 to 30.
- Explosion damage reduced from 90 to 80.
- Quick Dash
- Distance traveled increased by 15%.
- Bola Shot
- Hinder duration on the hit target increased from 1.2 to 1.4.
- Area slow increased from 25% to 45%.
Junkrat
- Frag Launcher
- Projectile speed increased from 25 to 30.
- Frag Cannon (Perk)
- Projectile speed increase reduced from 40% to 25%.
- No longer reduces ammo capacity.
Reaper
- The Reaping
- Lifesteal reduced from 30% to 25%.
Vendetta
- General
- Reduced recovery times of Palatine Fang overhead, Whirlwind Dash, and Projected Edge by about 15%
- Projected Edge
- Projectile speed increased from 33 to 37 meters per second
- Soaring Slice
- Max throw distance reduced from 16 to 14 meters
- Siphoning Strike - Perk
- Lifesteal increased from 30% to 40%
- Swift Vengeance - Perk
- Overhealth increased from 125 to 150
Venture
- Explorer’s Resolve
- Shield health gained per ability reduced from 30 to 25.
Support
Baptiste
- Immortality Field
- Cooldown reduced from 25 to 22 seconds.
Illari
- Captive Sun
- Projectile size reduced from 0.75 to 0.45.
Juno
- Mediblaster
- Mediblaster can now deal critical damage against enemies.
Kiriko
- Kunai
- Base projectile size reduced from 0.15 to 0.12.
Wuyang
- Rushing Torrent
- Movement speed boost reduced from 50% to 40%.
Stadium Updates
- Challenger Tier support for Stadium
- All new rewards for Top 500 players coming in Season 21
New Heroes Added
- Wuyang
- Doomfist
Hero Reworks
Cassidy
- Full House (New) - Power
- Original functionality removed.
- (New) Flashbang hits reduce Fan the Hammer's spread by 25% for 2s.
- Bang Bang (New) - Power
- Peacekeeper hits against enemies recently damaged by Flashbang (within 2s) reduce its cooldown by 0.5s.
- Buck Wild (New) - Power
- Peacekeeper hits grant 1% Move Speed for 5s, stacking up to 15 times. At Max Stacks, gain 10% Damage Reduction.
- Dead Man Walkin' (New) - Power
- Original functionality removed.
- (New) Enemies below 30% HP have their heads marked. Marked heads are larger and Critical Hits against marked enemies have 50% Weapon Lifesteal.
- Hot Potato (New) - Power
- Original functionality removed.
- (New) Flashbang becomes magnetic and has 50% increased throw distance.
- Bullseye (New) - Power
- Flashbang hits and Critical Hits reduce Combat Roll's cooldown by 2s.
- It's 12 O'clock Somewhere (New) - Power
- Deadeye eliminations grant 25% Ultimate Charge each. If you get no eliminations with Deadeye, refund 33% Ultimate Charge.
- Sunset - Power
- Removed and combined into It's 12 O'Clock Somewhere.
- Easy Rider (New) - Power
- Eliminating an enemy recently damaged by Flashbang grants 20% Ultimate Charge. While using Deadeye, gain 100 Overhealth and 25% Move Speed.
- Flash in the Pan - Power
- Removed and combined with Easy Rider.
- Sunrise - Power
- Removed and converted to a Hero Item (Snakebite).
- Snakebite (New) - Item
- +25 Health
- +15% Ability Power
- Using Deadeye slows all visible enemies by 20% for 2.5s
- Duck and Roll (New) - Item
- +25 Health
- +5% Cooldown Reduction
- +50% Combat Roll distance.
- Frankie's Fixer - Item
- +50 Health
- (New) - Heal 2.5% of your Max Life for each Ammo loaded using Combat Roll.
- Now heals a percentage of your Max Life per ammo instead of a flat number.
- Competitive Analysis (New) - Item
- +15% Weapon Power
- Gain 20% Weapon Lifesteal against enemies in the Damage role.
- Swapped the conditional stat and main stat.
Tanks
Hazard
- Bonerot - Power
- Damage increased to 20 (Up from 10).
- Twin Fang - Power
- Damage increased to 75% (Up from 65%).
- Touch-Up's Touch Up - Epic Ability Hero Item
- Ability Power decreased to 5% (Down from 10%).
- Spike Guard damage decreased to 20% (Down from 25%).
- Duration decreased to 3s (Down from 5s).
- Cost increased to 12000 (Up from 10000).
- Phreak Foil - Epic Survival Hero Item
- Cost increased to 12000 (Up from 10000).
Orisa
- Restortify - Power
- Healing increased to 8% (Up from 5%).
Winston
- Circuit Breaker - Power
- Damage decreased to 2% (Down from 5%).
- Electro Cluster - Power
- Damage decreased to 2% (Down from 3%).
Damage
Genji
- Forged Under Fire - Power
- Healing increased to 125% (Up from 60%).
- Hanamura Healing - Power
- Damage increased to 35% (Up from 25%).
- Overhealth duration is now infinite (Up from 5s).
- Spiked Grip - Rare Weapon Hero Item
- Ammo restore increased to 35% (Up from 20%).
- Added: +10% Attack Speed
- Cost increased to 4000 (Up from 3750).
- Swift-Loader - Epic Weapon Hero Item
- Redesigned to: Using [Swift Strike] restores 20% ammo and gives 20% Attack Speed for 2.5s.
- Cost increased to 12000 (Up from 10000).
- Traversal Kinetics - Rare Ability Hero Item
- Added:+10% Weapon Power, +10% Ability Power
- Cost increased to 5000 (Up from 3750).
- Clean Sweep - Epic Ability Hero Item
- Cost decreased to 9000 (Down from 10000).
- Deflecting Dash - Epic Ability Hero Item
- Cost decreased to 9000 (Down from 10000).
- Equilibrium Gear - Rare Survival Hero Item
- Added: +5% Cooldown Reduction.
- Sparrowhawk Feather - Rare Survival Hero Item
- Added: [Swift Strike] resets additional jumps.
- Cost decreased to 3750 (Down from 4000).
- Slicy Coolant - Epic Survival Hero Item
- Added: Deflect now deflects attacks from both sides.
- Cost increased to 11000 (Up from 10000).
Support
Juno
- MediMaster - Power
- Critical Hit additional damage increased from 150% to 200%.
- Critical Hits now reduce the cooldown of [Hyper Ring] by 0.2s
General Item Changes
Reflex Coating - Common Survival General Item
- Removed cooldown for Overhealth from being stunned, hindered, slept, or anti-healed.
- Health reduced to 10 (Down from 25).
Nano Cola - Rare Ability General Item
- Ability Power reduced to 15% (Down from 20%).
- Cost reduced to 5500 (Down from 6000).
Iridescent Iris - Epic Ability General Item
- Cost increased to 12000 (Up from 11000).
Champion's Kit - Epic Ability General Item
- Cost increased to 14500 (Up from 14000).
Salvaged Slugs - Epic Weapon General Item
- Bonus damage to Barriers increased to 50% (Up from 30%).
Divine Intervention - Epic Survival General Item
- Effect now also triggers on any damage that Stuns, like Doomfist's Rocket Punch or Orisa's Energy Javelin.
Exo Springs - Common Gadget
- Maximum Charge time reduced to 0.75s (Down from 1.5s).
Med Kit - Common Gadget
- Cooldown reduced to 15s (Down from 20s).
Kitsune Charm - Epic Gadget
- Cooldown reduced to 20s (Down from 35s).
Colossus Core - Epic Gadget
- Duration increased to 5s (Up from 3s).
- Cooldown reduced to 25s (Down from 35s).
Necrotic Repellant - Epic Gadget
- Added Hinder for 1s.
- Range reduced to 4m (Down from 8m).
- Stats changed to 50 Armor and 5% Cooldown Reduction.
- Cost reduced to 9000 (Down from 9500).
New Stadium Map
Wuxing University - Water College - Control
- New control map added to Stadium rotation
Bug Fixes
General Fixes
- Fixed some additional issues that caused FPS drops when matches receive a backfill.
- Resolved an issue where "move speed" for some heroes were incorrect in the Advanced Info Panel
- Fixed an issue where using some types of navigation on a controller would not work on the hero select screen.
- Fixed Advanced Info Panel where in Stadium, Ashe's Mini-Bob would show its health as lower than intended.
Hero Fixes
- Fixed a bug that incorrectly allowed Vendetta multiple concurrent overhead swings
- Fixed an issue that prevented the hop on Vendetta's overhead swing from getting reset when interrupted with a melee
- Resolved missing VFX if you reached maximum Onslaught stacks using Soaring Slice
- Fixed a bug with Projected Edge not piercing breakables such as railings or boxes
Stadium
- Fixed an issue where the cooldown of the Super Serum gadget was inconsistent when used with D.Va.
- Fixed an issue where Torbjorn's Item Oververloader wasn't scaling properly with Max Armor.
- Fixed an issue where Commander's Clip was overriding Tracer's reload during Blink.
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