The mid-season update for Overwatch 2 Season 19 has arrived, delivering more content for this second half and also bringing some adjustments to parts of the game that haven't been touched recently.
Now that the patch notes are available, we have all the details about the newest update so you can read before you continue the grind.
When Does the Overwatch 2 Season 19 Mid-Season Patch Come Out?
The Overwatch 2 Season 19 mid-season patch is scheduled to come out on Tuesday, November 11, at 11:00 AM PT (7:00 PM GMT).

PC players can already preload the patch through their Battle.net launcher, as the update can be downloaded in the background, but it won't be installed until it's out.
Patch Notes
Here are the complete patch notes for the mid-season update that were posted on the game's official website:
General Updates
Player Progression
- Retired badges and sub-badges are accessible in the game again. Career Profile → Progression → Legacy.
- Overwatch 1 player level has also been moved to the Legacy screen.
Player Cards
- In Role Queue modes, instead of showing highest leveled heroes across the hero roster, player cards now show your highest leveled heroes in the role you are playing.
- Non-Role Queue modes will continue to show highest leveled heroes across the entire roster.
Advanced Info Panel
- Added the "Jump Cancel" keyword to abilities that can be ended early for bonus movement.
Tank
D.Va
- Extended Booster Perk
- Boosters now deal 100% additional damage.
Hazard
- Spike Guard
- No longer prevents critical damage.
- Violent Leap
- Cooldown reduced from 6 to 5.5 seconds.
Orisa
Fortify and Terra Surge now only prevent headshot critical damage and not forced crits
Ramattra
- Base health increased from 250 to 275
- Relentless Form Perk
- No longer has half effectiveness while in Annihilation
Zarya
- Energy Converter Perk
- Energy gained reduced from 3 to 2
Damage
Ashe
- The Viper
- Secondary Fire falloff range rescaled from 30–50 meters to 40–60 meters
Cassidy
- Flashbang
- Hinder duration increased from 0.9 to 1.2 seconds
Echo
- Flight
- Movement acceleration in air increased by 100% when changing directions while Flight is active.
Mei
- Primary Fire
- Damage per second increased from 100 to 110
Sojourn
- Disruptor Shot
- Damage per second increased from 80 to 90
- Projectile speed increased from 30 to 40
- Maximum travel duration reduced from 1 to 0.75 seconds
Sombra
- Hidden Upload Perk
- Stealth duration on successful hack increased from 2 to 3 seconds
- Healthy Hacker Perk
- Time before overhealth degeneration increased from 6 to 10 seconds
- Overhealth degeneration increased from 10 to 25
- Overhealth granted increased from 50 to 75
- Packs can now be picked up at full overhealth to reset the degeneration timer
Support
Brigitte
- Repair Pack
- Cooldown reduced from 5.5 to 5 seconds
Juno
- Glide Boost
- Movement acceleration in air increased by 50% when changing directions while Glide Boost active.
Kiriko
- Ultimate cost increased by 8%
Lifeweaver
- Model and hit volume size reduced by 8%
- Healing Blossom/Thorn Volley
- Automatic reload time for the inactive weapon reduced from 2.5 seconds to 2 seconds
- Time between weapon swap reduced from 0.25 seconds to 0.125 seconds
6v6 Hero Changes
D.Va
- Health reduced from 350 to 300.
- Defense Matrix
- Recharge rate reduced by 15%
Doomfist
- The Best Defense
- Overhealth gained per target reduced from 35 to 25 HP.
- Power Block
- Amount of damage to gain Empowered Punch increased from 100 to 120.
Junker Queen
- Base health increased from 425 to 450.
- Adrenaline Rush
- Self-healing from wounds damage scalar increased from 1.5x to 1.75x.
Mauga
- Cardiac Overdrive
- Cooldown reduced from 17 to 15 seconds.
Reinhardt
- Barrier Field
- Shield health increased from 1500 to 1800.
Winston
- Jump Pack
- Cooldown reduced from 6 to 5 seconds.
Wrecking Ball
- Base health reduced from 500 to 475.
- Adaptive Shields
- Overhealth gained per target reduced from 75 to 50.
Zenyatta
- Orb of discord
- Now has a cooldown per target.
Stadium Updates
General Stadium Changes
- Drafts have been updated to use blind pick system. This means that both players on each time pick at the same time and their hero is revealed together.
- Draft mode now automatically assigns tanks to the 5th slot.
- Players are now able to unequip powers on the same round they are equipped.
- Powers are locked at the end of the Armory timer.
- HP bars are now displayed for your team in Stadium matches.
- The hero stat section in the Armory has been updated to sort by your highest stat increases.
- Detailed tooltips for each row in the Armory hero stat section have been added.
- Impacted abilities and weapons are displayed in these tooltips.
- Interact on any tooltip to access the full details screen.
Stadium Combat Text Changes
- Weapon Power and Ability Power are now displayed as two separate floating numbers. This feature can be adjusted from Settings.
- A new setting has been added to adjust the lifetime of floating text.
- A new setting has been added to display self-healing. This setting is defaulted to off.
- We are now dynamically adjusting the height at which floating text is displayed to improve visibility for heroes in melee range.
- Overkill and overhealing values are now displayed when eliminating an enemy or healing a friendly target.
- Kill cameras will now display stadium combat text.
- Improved the stability of stadium combat text on moving targets so it’s less distracting.
Stadium: Tank
Hazard
- Off The Wall - Power
- Damage decreased to 60 (Down from 80).
- Fortress - Power
- Damage decreased to 25 (Down from 40).
Orisa
- Enhanced Target Sensors - Rare Weapon Hero Item
- Added: +10% Attack Speed
- Added: +5% Weapon Power
- Oladele-copter Blades- Epic Ability Hero Item
- Added: +15% Ability Power
- Added: +15% Weapon Power
- Efi's Theorem - Epic Ability Hero Item
- Added: +25 Armor
- HollaGram Helmet - Epic Survival Hero Item
- Cost decreased to 9000 (Down from 10000)
Stadium: Damage
Freja
- Volley à Deux - Power
- Spread of additional bolts reduced by 60%.
- Additional bolts fire every 3rd shot (Down from every 5th shot).
- Peak Performance - Power
- Added +20% Updraft Height.
- Forager - Power
- Max Life per hit increased to 8% (Up from 5%).
- Windwalker Boots - Rare Ability Hero Item
- Added: "Take Aim Bolt Explosion damage reduces Updraft Cooldown by 1s".
- Removed: +20% Updraft Height.
- Added: 5% Ability Power.
- Removed: 5% Cooldown Reduction.
- Aeroweave Cloak - Rare Survival Hero Item
- Added: Restore 10% Max Ammo every 1s while momentum is slowed by Take Aim.
- Cyclone - Power
- Added: 25% reduced explosion damage from extra Take Aim Bolt.
Sojourn
- Hard Stuck - Power
- Damage reduction decreased to 25% (Down from 50%).
- Liao's Logistics Data - Epic Ability Hero Item
- Cost decreased to 10000 (Down from 11000)
- Energy Leech - Rare Ability Hero Item
- Cost decreased to 4000 (Down from 5000)
- Fine-Tuned Thrusters - Power
- Damage reduction increased to 35% (Up from 25%).
- Zoom Zoom Zoom - Power
- Attack Speed increased to 35% (Up from 25%).
- Weapon Lifesteal increased to 100% (Up from 50%).
- Experimental Tech - Power
- Slow increased to 25% (Up from 15%).
- Railgun Charge increased to 50% (Up from 33%).
Junkrat
- Hop Boom - Power
- Concussion Mine damage upon landing after detonating Concussion Mine on yourself increased to 20% reduced effectiveness (Up from 30% reduced effectiveness).
- Trap II Esquire - Power
- Removed Arming time to spawn Mini Steel Trap.
- Max Number of Mini Steel Traps increased to 5 (Up from 2).
- Rainin' Lead - Power
- Frequency increased to every 0.25s (Up from 0.3s).
- Jamison's Jumpers - Epic Ability Hero Item
- Added: "Detonating Concussion Mine on yourself reduces Concussion Mine cooldown by 15%".
- Removed: +20% Concussion Mine Knockback Distance.
- Added 25 Health.
- Refreshing Radiation - Epic Survival Hero Item
- Cost decreased to 9000 (Down from 10000).
- Max Life Overhealth increased to 8% (Up from 5%).
- Overhealth Duration increased to 5s (Up from 3s).
- Lithium Alloy - Epic Ability Hero Item
- Cost decreased to 9500 (Down from 10000).
- Added: +10% Ability Power.
- Rat Pack - Rare Ability Hero Item
- Ability Power increased to 10% (Up from 5%).
- Steel Trap Health increased to 100% (Up from 50%).
- Charged Chompas - Epic Ability Hero Item
- Ultimate Charge gain now triggers on all Ability damage (Instead of just Total Mayhem damage).
- Spiked Gloves - Rare Weapon Hero Item
- Cost decreased to 4000 (Down from 4500).
- Thermal Trap - Rare Survival Hero Item
- Cost decreased to 3750 (Down from 4000).
Stadium: Support
Juno
- Medicinal Missiles - Power
- Now heals extra 30 health on pulsar hit.
Brigitte
- Whirlwhip - Power
- Bonus Damage on 360 Rocket Flail swing increased to 125% (Up from 100%).
- Righteous Cleave - Power
- Healing on next Rocket Flail swing increased to 125% of damage dealt (Up from 100%).
Bug Fixes
General Fixes
- Fixed an issue with Wuyang and Illari that caused incorrect Healing and Resource rates to be applied when affected by Attack Speed increases.
- Fixed an issue where the Headhunter perk ignored headshot damage reduction from Bob's Tank passive.
- Fixed an issue where Reinhardt's Charge did not pull Wrecking Ball out of Roll mode.
- Fixed an issue where Mei's Deep Freeze perk could potentially freeze enemies twice within a short timeframe.
- Fixed an issue where characters affected by Ana's Groggy were still slowed after using an ability that should have cleansed the Groggy effect.
- Fixed an issue where Sojourn's charge was lost after a primary fire when using the Overcharged perk.
- Fixed an issue where the timer for Mercy's resurrect was not shown in ping messages.
- Fixed several minor color and formatting issues in Advanced Info Panel text.
Stadium Fixes
- Fixed an issue where Kiriko's clone could inadvertently stop the payload from moving due to too many friendly players on the objective.
- Fixed an issue where the Salvaged Slug item interrupted Winston's primary fire to reload the granted ammo.
- Fixed an issue where Reaper's aim was not accurate immediately after using Shadow Step.
- Fixed an issue where the size of the mini Steel Trap from Junkrat's "Trap II, Esquire" power was not accurate relative to its trigger timing.
- Fixed an issue where Hazard's Downpour ability did not gain benefits from life steal bonuses.
- Fixed an issue where Torbjorn's Clocked Power gave the benefit to all allied heroes instead of just Torbjorn.
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