- Primary Subject: Final Fantasy VII Remake Part 3 (Mini-Game Systems)
- Key Update: Square Enix confirmed Queen’s Blood and snowboarding return in Part 3 with expanded mechanics and stronger narrative integration.
- Status: Confirmed
- Last Verified: January 27, 2026
- Quick Answer: FF7 Remake Part 3 upgrades Queen’s Blood and snowboarding into deeper, story-connected systems, aiming for larger scope and better pacing than Rebirth’s mini-game-heavy structure.
Square Enix is once again drawing from the original in Final Fantasy VII Remake Part 3, but the priority is evolution, not a one-to-one repeat.
Two standout side activities returning in the third entry are Queen’s Blood and the iconic snowboarding segment, and both are being redesigned to feel larger in scope and more impactful than before.
Instead of existing purely as nostalgic throwbacks, the mini-games are being reworked into more robust systems that match the scope, rhythm, and storytelling focus of the trilogy’s finale.
How Is Queen’s Blood Changing in Part 3?
Queen’s Blood, the card battler first seen in Final Fantasy VII Rebirth, is set for a major evolution, with director Naoki Hamaguchi (speaking at a Nintendo event promoting the launch of FFVII Remake on Switch 2) promising a significantly enhanced version, even though it already stood out as far more than a throwaway minigame.

It featured layered mechanics, territory control on a grid, and a steady progression of increasingly challenging opponents that turned it into one of the most engaging optional activities in the game.
Its popularity appears to have surprised no one on the development side, and Part 3 aims to build on that success.
Even without confirmed features, describing it as “powered-up” suggests an increase in card variety, more complex tactical choices, and an expanded function within side plots or character-driven content.
Instead of treating it as a side distraction with familiar rules, Square Enix appears to be building Queen’s Blood into a robust system designed to rival the main experience in importance.
Why Is the Snowboarding Mini-Game’s Return Such a Big Deal?
The revival of snowboarding holds equal importance, as in the 1997 game the sequence was remembered for disrupting the tone and pacing with an arcade-inspired detour during a dramatic chapter.

Part 3’s version, however, is not being designed as a detached mini-game. The team has emphasized that snowboarding is connected to the story’s narrative and themes, suggesting it may influence how certain moments play out rather than functioning as just another point-based activity.
This fits with how the remake has treated other returning scenes, expanding or reshaping iconic moments so they feel like organic parts of the world instead of standalone gimmicks.
Fans can likely expect the same high-speed, showy snowboarding, though it seems to be more story-driven this time around.
Is Part 3 Changing Its Approach After Rebirth’s Mini-Game Volume?
In contrast to Rebirth, these decisions underline the broader direction Part 3 appears to be following, as Rebirth’s abundance of optional content was praised but sometimes seen as pacing-breaking due to the number of mini-games and side activities.

It appears the third entry answers that feedback by reworking returning activities so they feel less filler and more structurally important.
The design appears focused on balance, preserving key elements while modifying their frequency and timing. It is not about having fewer standout side activities, but about giving each one a clearer purpose in the game’s flow.
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