It could be a while before Activision provides us with a long-awaited MW2 Multiplayer Remastered, but that hasn't stopped dedicated community members from developing their own version of the cult favourite Call of Duty game.
Recently, we covered a story that a select group of talented individuals are working on an MW2 remaster of the cult classic in the Black Ops 3 engine.
We sat down to get a few words from one of the key developers working on the project to get the inside scoop.
MW2 Multiplayer Remastered Developer Interview
Tell me about yourself - who are you and what do you do?
Hello! My name is Andy or by my username “Gunoftruth”. I am a Call of Duty Modder and have been for the past seven years.
I have been making maps since 2013; I started on Call of Duty World at War making custom zombies maps and then moved onto making custom zombies maps in 2015 on Black Ops 1.
I released two maps but I am most known for being the creator of the custom zombies map “Kowloon” that I released in September of 2019.
And now, here in 2020, I have finally moved into Black Ops 3 and I am now working with a team of people to remaster Call of Duty Modern Warfare 2 multiplayer. In my personal life, I am currently an automation engineer.
What motivated you to create an MW2 mod?
It all started when the announcement that Activision would be releasing a remaster of Modern Warfare 2 campaign.
Then weeks later when Activision announced they will not be releasing the multiplayer for Modern Warfare 2 remastered, I was kicking around the idea of getting a team together and doing it ourselves.
I started talking to a couple of my modding colleagues about the idea of doing this and they were all on board as they themselves were huge Modern Warfare 2 fans.
Then we began working on the mod in April of this year, on the Black Ops 3 mod tools. We chose to use these mod tools because it is the latest and most update to date mod tools released by Activision.
Who's working on the project?
We currently have 11 members on the project. Here is who is on the project and their role:
- Gunoftruth- Mapping and other miscellaneous things
- Oldmancats- Mapping, environmental work
- Stendby - Mapping
- Scobulula - Miscellaneous things
- Thomas Cat- weapon and character porting
- Blak - Weapon porting, Scripting, LUA
- Raptroes - Core gameplay work and scripting
- Jari- Scripting, LUA (The progression system)
- DamianoTBM - Weapon porting Scobulula - Miscellaneous things
- Lilrifa - LUA
- Xoxor4d- Mapping and other miscellaneous things
Will it be a like-for-like mod? Or will you enhance aspects of the game to mirror recent Call of Duty games and FPS titles? - (If so) What changes are you making?
It will be a faithful remaster to the original Modern Warfare 2 multiplayer. Unlike Modern Warfare Remastered which added in stuff, we opted to remaster the faithful experience of the original.
The only changes we are making are incorporating the “Robert Bowling patch” as they call it, or the forgotten patch that was not pushed out.
The patch included fixes such as lethal and grenade launchers would not replenish when using one-man army, etc.
Are you nervous about the expectation players may have for this project?
There is always a little anxiety of how the public will perceive the mod. But I am confident in the team I put together. They are the best modders in the community and I am confident we will deliver the original experience remastered.
What kind of support can we expect long term? Will you explore new weapons and maps?
We are expecting to have the entire base maps and game of Modern Warfare 2 in 2021. You will be allowed to play in private matches with Call of Duty Black Ops 3 maps upon release of the mod.
As of now, we will not add in new weapons as we want to keep it faithful to the original. But we may release the mod, which would allow people to create their own maps to play on the mod.
Do you think that positive feedback for this mod could inspire Activision to release an official MW2 multiplayer remaster?
It definitely could. It would be nice because we wouldn’t have to create it ourselves ha... However, no matter if they someday do release the official multiplayer, we will finish to the point we are out of our mod recreation of it.
This mod is a win for Activision no matter what, as the sales of Black Ops 3 on PC will increase tremendously, due to people buying it to play the mod.
When can we expect to get our hands on the mod?
We are planning on having a closed alpha test coming up here in August. We will have a sign-up page that we will put out on the discord, including mine and the team's individual twitters etc.
Then we are moving into beta in October of this year. Our goal is to release the mod with 9 maps in December of this year. And continue to support into the next year, finishing up the base maps and potentially do the DLC maps.
Where can players stay up to date with the latest progress?
You can currently stay up to date with the project in the mods official discord.
We will soon have an official twitter account for the mod too, so people can stay up to date with the project on there also.
You can also stay up to date with the project with each individual developer's Twitters.