In Dragon Quest 7: Reimagined, the Flower Seeds are a story-critical Key Item that you must obtain during the early portion of the game’s progression.
Although the item is technically found just outside Rexwood, it isn’t something you can safely skip and return to later like optional loot.
The Flower Seeds are part of the chapter’s essential flow, meaning the game expects you to pick them up as you advance through the area.
Because of this, they are considered one of the most important items to secure at this stage, and missing them can make it feel like you’re stuck or unsure of what to do next.
Where Do You Find Flower Seeds?
To find the Flower Seeds, you’ll need to travel to the Forest Cemetery, which is directly tied to the Rexwood storyline sequence.

Once you reach the cemetery area, your goal is to locate Matilda’s Grave Site, as this is the exact place where the item is obtained.
It’s thematically clear where you’re supposed to be. The graveyard setting supports the chapter’s story and emotional tone instead of being tucked away behind confusing design.
When you arrive at Matilda’s grave, you don’t need to search the ground, interact with tombstones, or complete a puzzle to trigger the pickup. Instead, the Flower Seeds are obtained through dialogue.
How Do You Get the Flower Seeds?
At this point, all you need to do is speak to Matilda at the cemetery, and the key item will be obtained automatically.

Matilda gives you the Flower Seeds right away, and they’re automatically added to your Key Items.
This interaction is the only requirement, so as long as you’re in the right location and speak to her, you’ll get the item.
One major difference in Reimagined is how Flower Seeds are obtained, since earlier versions of Dragon Quest VII sometimes made early progression feel slow with unclear or complicated requirements.
In older versions, progress was often blocked by unclear triggers or confusing puzzle logic, but Reimagined moves away from that approach, so obtaining this key item feels more intuitive.
Instead of pushing players into solving an unclear requirement, the remake relies on NPC interaction to naturally give the item at the right moment and maintain pacing.
This adjustment was likely made to improve early pacing, since the original intro was often criticized for feeling slow.
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