DICE Is Nerfing Sniper Glint but Still Thinks Battlefield 6 Needs It

Battlefield 6

Battlefield 6

Battlefield 6’s sniper glint has drawn a lot of attention, and rightly so. From early betas to gameplay clips, players have been quick to point out how aggressive and distracting the glint effect has become.

The feature is supposed to reveal snipers when they aim, but it’s too bright and makes them easy to spot. Not long after, the community pushed back, so DICE is adjusting things.

The team confirmed that the glint will be nerfed—not removed—but reduced in visibility. Florian Le Bihan, a principal game designer at DICE, responded to players directly on social media, stating that while the glint is “here to stay,” its scale will be toned down.

Makes sense, since taking it out completely, especially with Battlefield 6’s huge maps and no killcams, would let snipers control the game from a distance without their targets having a fair shot to respond. 

Is the Sniper Trail Nerf Justified?

In addition to the glint, the strong bullet trails that come after sniper shots have raised more complaints since they appear like smoke or railgun blasts and are considered overly flashy and noisy.

Battlefield 6 gameplay
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Credit: DICE

Many fans argue that trails this obvious do nothing but expose snipers unnecessarily, making the class borderline unplayable in high-stakes scenarios.

Some players accept visibility as long as it’s reduced and not combined with other negatives like glint.

My take is that trails belong only after firing a shot, not while aiming, to better reward patience without exposing positions prematurely. 

How Does This Tie Into the Identity of Sniping in Battlefield?

The debate focuses on what sniping in Battlefield is supposed to feel like, with veterans recalling how Bad Company 2 and Battlefield 4 used map knowledge and positioning instead of obvious visuals.

Battlefield 6 destruction
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Credit: DICE

In contrast, Battlefield 6 currently feels too eager to punish snipers for simply doing their job.

Many think adding both glint and bullet trails is too much, especially considering the Recon class limits, such as stopping teammates from reviving sniped players with headshots.

Combining these mechanics not only risks making the class feel underpowered but also strips away the satisfying stealth-and-strike rhythm that defined sniping in earlier games.

Fortunately, DICE plans to slowly adjust both glint and bullet trails during the ongoing test periods.

Alpha and beta player feedback is being taken into account, and the sniping visual effects will probably be refined multiple times before release.

They’re considering technical changes too, such as tying trail visibility to weapon caliber or suppressor use, so players face trade-offs instead of fixed restrictions.

These changes hint at a goal not to gut snipers from the game, but to rework them in a way that feels fair for both ends of the scope.

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