Call of Duty Could Be Just Months Away From Launching on Nintendo Switch 2

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Black Ops 7 how to redeem beta code

For a long time, there’s been little clarity around if or when Call of Duty would reappear on Nintendo systems in a serious capacity.

That anticipation traces back to early 2023, when Microsoft and Activision Blizzard publicly committed to a 10-year agreement with Nintendo, promising continued Call of Duty support as part of the regulatory process surrounding Microsoft’s acquisition.

Although the deal was seen as a long-term guarantee at the time, the absence of a modern Call of Duty on the original Switch caused confidence to wane as years passed.

Is Call of Duty Finally Close to Launching on Switch 2?

The latest claims suggest that the first Call of Duty title designed for the Nintendo Switch 2 is no longer in early development or theoretical planning.

Instead, it is reportedly approaching completion and could be ready to launch within months, not years.

This shift has revived conversation among industry observers and fans who were increasingly uncertain that Nintendo’s commitment would result in a tangible outcome.

Much of the renewed confidence comes from comments made by Jez Corden, who indicated that the first Switch-focused Call of Duty build is “nearly done” and actively meeting development milestones.

Even with room for interpretation in the wording, later clarifications place the release in early 2026, suggesting the project is nearing completion instead of sitting on a distant roadmap.

Importantly, these comments do not position the game as an emergency or rushed port, but rather as something that has taken time to align with Nintendo’s next-generation hardware.

Why Did Development Take So Long?

One major reason for the extended delay appears to have little to do with reluctance from Activision and far more to do with logistics.

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Credit: Activision

Reports indicate that limited access to Switch 2 development kits slowed progress significantly, an issue that reportedly affected multiple studios, not just the team working on Call of Duty.

Without finalized hardware, optimization and performance testing would have been impossible, particularly for a franchise known for large file sizes, complex online systems, and frequent updates.

There is also speculation that Nintendo intentionally restricted early access to prevent leaks or hardware exploits, which may have unintentionally pushed back third-party ports across the board.

What remains unclear (and is arguably the most hotly debated aspect) is what kind of Call of Duty experience will arrive first.

No insider has confirmed whether the Switch 2 release will be a full mainline entry, a scaled version of a recent game, or something more service-oriented like Warzone.

Many analysts view Warzone as the safest initial option, given its free-to-play model and ability to onboard players quickly, while others believe a recent mainline title would better satisfy Microsoft’s original promise to deliver “real” Call of Duty parity across platforms.

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