If there’s one thing Borderlands has always done better than anyone else, it’s drowning players in loot.
From the original’s “bazillion guns” marketing stunt to Borderlands 3’s countless weapon rolls, Gearbox has made absurd variety part of the series’ DNA. Borderlands 4 plans to up the ante with more than 30 billion possible weapons.
The figure sounds almost absurd, but the developers insist it makes sense once you understand the technology and design choices.
Which Gun Brands Are in Borderlands 4?
As in past games, Borderlands 4’s weapons are produced by a roster of fictional in-universe gun manufacturers.

Longtime names like Jakobs, Torgue, Maliwan, and Tediore return alongside others like Daedalus, Order, Ripper, and Vlador.
Each brand’s look and performance are instantly recognizable, with Jakobs revolvers showing old-school power and Maliwan rifles looking sleek and high-tech.
What’s New About Weapon Building This Time?
One of the biggest new twists is the cross-pollination of manufacturers.

For the first time, parts from different companies can appear on the same gun—so a bulky Daedalus underbarrel could be attached to a precision Maliwan shotgun.
To make sure these combinations make visual and functional sense, Gearbox’s art and design teams worked closely together, with Principal Artist Jimmy Barnett even building a massive “wall of guns” in Unreal Engine.
The virtual library contained all parts from every manufacturer, letting the team test compatibility and adjust animations.
Will All These Guns Feel Different?
For all the mind-blowing numbers, a lot of these will be small spin-offs of designs players already know.

Gearbox uses procedural generation to create guns from a large library of modular parts, including barrels, grips, scopes, magazines, underbarrels, firing modes, and special effects.
These parts are then mixed and matched to create unique combinations. Even tweaking a scope or changing an elemental effect is enough to qualify it as a brand-new gun.
Spread that across different weapon classes and brands, and the figure shoots into the billions. While some are drawn to the massive scope, others suspect it’s more about quantity than quality.
Still, the underlying system means there’s a constant flow of fresh loot, and the odds of two players finding the exact same loadout are slim.
With a sharper procedural generation, a new world to explore, and mechanics that keep weapon rotation faster than ever.
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