- Primary Subject: Black Ops 7 Season 2 patch notes
- Key Update: This article contains all the details about the upcoming Season 2 patch coming to Black Ops 7
- Status: Confirmed
- Last Verified: February 4th, 2026
- Quick Answer: All the patch notes for the Black Ops 7 Season 2 update are here, except for those that touch on the additions already revealed by the roadmap and blog posts
Season 2 is right around the corner, but before it begins, the developers have posted the complete patch notes for Black Ops 7. For this occasion, the patch focuses on fixing many issues across the different modes and makes some adjustments.
While we wait for the new content to go live, we have all the relevant information on the update so you can get up to speed.
When Does Black Ops 7 Season 2 Come Out?
Season 2 of Black Ops 7 is scheduled to begin on Thursday, February 5, on all platforms. The content will go live at 9:00 AM PT (5:00 PM GMT), when the new patch is available to install.
PC players can already preload the patch through the Battle.net launcher, and it's around 40 GB. This size can vary between people who have both Black Ops 7 and Warzone installed or just one of them. The preload for console players will begin a few hours before the season goes live.
Patch Notes
Excluding all the notes about the new content that was already disclosed in previous blog posts and the roadmap, here are the complete patch notes for Black Ops 7 Season 2:
Global
- Disabling Cronus Zen and XIM Matrix: New detections target these input-modifying devices that simulate machine-perfect aim and recoil control, removing advantages no human player can naturally achieve.
- Ranked Play Protections: New remote, cloud-based attestation with Microsoft strengthens protection for Ranked Play by blocking tampered systems before matches begin, setting a new industry standard in security.
Multiplayer
Weapons
- Addressed an issue resulting in inconsistent melee behavior when using certain attachments on XM325.
Perks
- Scout Hybrid Combat Specialty
- Scout is no longer a hard counter to enemy HARP. Instead, a player with an active Scout buff should appear as a red dot.
- Recon Combat Specialty
- Addressed an issue where the Recon Perk bonus was not displaying red cone indicators.
Wildcard
- Specialist
- Addressed an issue where players would not hear audio cues when earning bonus Perks.
Field Upgrades
- Black Hat
- Addressed an issue where the first hack state would be erased on screen if looking away from a target.
- Addressed an issue where the Sentry Turret would “pop” when hacked.
Scorestreaks
- Care Package
- Returning Black Ops 6 Scorestreaks have been added to Care Packages.
- D.A.W.G.
- D.A.W.G. now receives 20% less damage while in Sentry Mode (Overclock).
- Improved server stability with D.A.W.G.
- Deadeye Drone
- Addressed an issue where Deadeye Drone Proximity Chat was not functioning as expected.
UI
- Addressed an issue causing some players to appear as Lvl. 56 in Private Matches.
- Addressed various visual issues within the Armory.
Zombies
Maps
- Ashes of the Damned
- Addressed an issue where the zombie did not appear in the death scene in Exit 115.
- Addressed an issue where zombies would not attack players if they are leaning against a billboard in Exit 115.
- Addressed an issue where the Playmates Intel spawned on the ground and could not be interacted with.
- Addressed an issue where Quest-specific intel would not spawn after the player reloaded a save.
- Addressed an issue where akimbo weapons would not have ammo on the left gun during the Zursa Attack Easter Egg.
- Addressed an issue where players would not see the overheat meter during the Zursa Attack Easter Egg.
- Addressed an issue where the Frag Grenade UI would not appear during the Zursa Attack Easter Egg.
- Addressed an issue where players were able to bring the Aether Barrel from the Wonder Weapon Quest into the Zursa Attack and Dempsey Easter Egg location.
- Aether Plants can now reward all Season 01 weapons.
- Addressed an issue where players could continuously interact and spray the Aether Plant to spawn more zombies.
- Addressed an issue where zombies would not target the player while the Aether Plant is growing.
- Addressed an issue where Ravagers would rarely teleport out of Yuri's Lab during the Serum Trial.
- Addressed an issue where the skull for the Ritual of Terror was glowing and would not move after the previous player who attempted the step disconnected.
- Addressed an issue where the Mechanic's Soul stopped moving to the trunk of the car if the player commanded Klaus to open the trunk again during the Ritual of Massacre.
- Addressed an issue where restoring a save during the Ritual of Massacre would block progression.
- Addressed an issue where a zombie was not removed during the cutscene after defeating Veytharion.
- Closed an exploit for infinite salvage when feeding the Mangler Cannon to Chompy without losing the item.
- Addressed multiple collision issues.
- Astra Malorum
- Addressed an issue where the Stellar Dissector T.E.D.D. Tasks trial would spawn before the Wonder Weapon Quest is complete. It should now spawn only after the quest is complete to ensure the trap is not used for the quest.
- Addressed an issue where the animation of the platform lowering would play twice during the Main Quest.
- Addressed an issue where an interaction prompt would appear briefly near the bookshelves in Archive of Orbis when using a controller.
- Addressed an issue where a deployed ARC-XD would fall through the ramp leading to the Pack-a-Punch machine in Observatory Dome.
- Addressed an issue where players would see the Meteorite Explosion FX after taking the fast travel to Mars.
- Addressed an issue where the Mystery Box would not relocate after becoming dormant in Abyssal Rim or in Crash Site.
- Addressed an issue where zombies could get stuck momentarily on a corner of the Pack-a-Punch machine.
- Addressed an issue where the portal on the Tac Map would be missing its name and would read Ping instead.
- Addressed an issue where players were teleported to the Portal to Mars defend step while Exfil has been started.
- Addressed an issue where a portal indicator would appear over the revive widget when the players are in the same location.
- Players can now ping the Ascendant Eye from the Main Quest.
- Addressed an issue where Veytharion's Blessing took time to activate after acquiring the Power-Up.
- Downed players are now revived the moment Caltheris is killed.
- Closed an exploit that would cause zombies to not target the player when they stood on the rail of the platform from the Main Quest.
- Addressed multiple collision issues.
Modes
- Directed Mode
- Ashes of the Damned
- Addressed an issue where the objective would fail to display if the player had Klaus stomp the Security Terminal while doing the Upgrade Ol' Tessie step.
- Added text to let the player know to shoot the red button during the Ritual of Betrayal step.
- Add a guidance step to instruct players to shoot the Clock Tower during the Ritual of Guilt.
- Addressed an issue where the Ritual of Massacre guidance step would show the previous completed Mechanic step after attempting the step again once the Lightning Strike has ended.
- Added text to let players know to use the Necrofluid Gauntlet when shooting the reels during the Ritual of Guilt step.
- Astra Malorum
- Made improvements to information and flow during Quest puzzle steps, including Platform Code, Library, and Resonance Columns.
- Adjusted the book and bust step of the Main Quest to be more explicit in Directed Mode.
- Added a step to let players know to grab the Ascendant Eye in Directed Mode.
- Adjusted the time for certain steps in the quest in:
- Library Bust Step: 40 second cooldown.
- Ascendant Eye Luring Step: 3-minute timer to reset for each sequence in that step.
- Melody Puzzle Final Step: 3-minute cooldown to enter the code.
- Added an objective marker on the portal during the Restore the Martian Ruins step.
- Added a marker to the Harmonic Oculus during the Restore the Martian Ruins step.
- Added a step to be more explicit during the start of the Find Thurston step.
- Ashes of the Damned
- Survival
- Reverted the spawn frequency for T.E.D.D. Tasks to its original rate.
- Addressed an issue where players could get stuck on the T.E.D.D. Tasks machine in Exit 115.
- Cursed
- Addressed an issue where Equivalent Exchange would not give the player all of their Perks back with the Vril Sphere Relic active.
- Addressed an issue where Samantha's Drawing Relic and Mule Kick Multi Pack Augment may cause the secondary weapon to be Pack-a-Punched free of cost.
- Addressed an issue where O.S.C.A.R. would spawn more than once with the Spider Fang Relic active.
Gameplay
- Addressed an issue where players would no longer be able to revive their teammate if the teammate started to self-revive.
Weapons
- Ray Gun
- Addressed an issue where the Ray Gun projectile could be pinged.
- Sokol 545
- Increased the Sokol 545 headshot damage.
- Hawker HX
- Addressed an issue which caused the Hawker HX to show the incorrect name when upgraded at the Pack-a-Punch.
- XM325
- Addressed an issue with the XM325 having only one attachment no matter the Rarity when acquired in a match.
- Ballistic Knife
- Addressed an issue with Ballistic Knife kills counting toward electric damage kill challenges.
- General
- Addressed an issue where the Dragon's Breath attachment was not scaling properly with Ultra weapon rarity and Level 4 Pack-a-Punch.
- Increased the Melee range when crouched and prone when using a charged melee attack.
- Players can now dive backward while using heavy weapons.
Gunsmith
- Addressed an issue where the loadout would not update when using the quick equip function on a weapon while in the Zombies Loadout Menu.
Ammo Mods
- Shatter Blast
- Addressed an issue where Shatter Blast Augments would appear locked.
- Addressed an issue where Shatter Blast Blast Chain Augment was not creating extra explosions.
- Shadow Rift
- Addressed an issue that prevented Shadow Rift Supermassive Augment from increasing kill limit for Shadow Rift Gravity Well Augment.
- Added ammo count cap on Shadow Rift Ammo Theorem Augment.
Perk-a-Colas
- Mule Kick
- Addressed an issue where Max Ammo did not grant the max amount of Tactical Equipment with Mule Kick Fully Equipped Augment.
- Addressed an issue where players with Mule Kick would hold a pistol instead of a Ray Gun when downed if the Ray Gun was their third weapon.
- Mule Kick will now refill the player's stock ammo only on the first purchase of the Perk.
- Mule Kick's Pack Mule Augment now works as intended.
- Quick Revive
- Addressed an issue where the number of Self-Revives a player could craft was incorrect with Quick Revive Emergency Medical Kit Augment.
- Vulture Aid
- Addressed an issue where Vulture Aid Condor's Reach Augment would not work with armor plates.
- Addressed an issue where Vulture Aid Armor-Matic Augment would not work if the player only has Level 1 armor.
- Wisp Tea
- Addressed a rare issue where Wisp Tea Fetcher Augment would appear to award players max Salvage.
- Death Perception
- Addressed an issue where Death Perception Hidden Gems Augment was not highlighting loot through objects.
- Double Tap
- Addressed an issue where the explosion FX was missing from the AAROW 109 if the player had Double Tab Double Caliber Augment equipped.
- Melee Macchiato
- Addressed an issue where the player’s weapon would not be reloaded if using Melee Macchiato Mocha Maul and Mugging Augment with the Ballistic Knife.
Equipment
- Addressed an issue where the Cymbal Monkey would not work when thrown in Stargazer's Courtyard in Astra Malorum.
- Addressed an issue where a Cymbal Monkey would be considered out of bounds if thrown in valid locations in Ashes of the Damned.
- Addressed an issue where certain equipment can be picked up from the ground while carrying the max amount.
Field Upgrades
- General
- Picking up a Full Power Power-Up will reduce the cost of the player's next Field Upgrade charge, but not below the starting cost.
- Frenzied Guard
- Addressed an issue where players would take health damage while being attacked by O.S.C.A.R. with Frenzied Guard active.
- Frost Blast
- Addressed an issue where damage was not being mitigated when inside the blizzard of Frost Blast Stone Cold Stronghold Augment.
- Healing Aura
- Addressed an issue where players who joined a match in progress would respawn without their Loadout when being revived with Healing Aura Necromancer Augment.
- Addressed an issue where Healing Aura Enduring Radiance Augment was not creating the beam.
- Addressed an issue where Healing Aura Necromancer and Stoic Presence Augment would not work.
- Tesla Storm
- Addressed an issue that resulted in Tesla Storm Static Discharge Augment radius being smaller than intended.
- Energy Mine
- Smart Mine Major Augment no longer causes Energy Mine to explode directly when there are no zombies present.
- Aether Shroud
- Addressed an issue that prevented players from replating while using the Void Sheath Aether Shroud Augment.
- Toxic Growth
- Known Issue: Caltheris is no longer slowed by Toxic Growth. This will be fixed in the coming days.
Support
- Addressed an issue where certain Support items would duplicate when jumping off a cliff while holding the Support item in Astra Malorum.
- Addressed an issue where players lose their Support Item after immediately swapping to their weapon and mantling while holding the Support Item.
- Added a mini-map icon for the ARC-XD.
- Addressed an issue where the crosshair would disappear when aiming the War Machine down sight in 3rd Person.
- Addressed an issue where the arrows from the Combat Bow would float in the air after shooting a zombie.
GobbleGums
- Addressed an issue where players would not be able to equip GobbleGums if they changed the rarity tab before selecting the GobbleGum to replace.
- Addressed an issue where the effect of Idle Eyes GobbleGum persists throughout the round when used after converting a GobbleGum to Essence.
- Addressed an issue where Power-Up GobbleGums wouldn’t trigger when the player jumped in low gravity.
- Addressed an issue where players would have infinite ammo with a belt-fed attachment weapon and Stock Option.
- Addressed an issue where Player 2 would not load in with their GobbleGum pack in Split Screen.
- Addressed an issue where GobbleGums would give Flavorless Gums if the player reached a large amount of a single GobbleGum.
- Closed an exploit where players could have the effect of the GobbleGum active for the remainder of a match.
Vehicles
- Addressed an issue where the player was being teleported with Ol' Tessie when being relocated after it was destroyed in Ashes of the Damned.
- Addressed an issue where the controller rumble would persist when inside Ol' Tessie if the player entered the vehicle while charging the Mangler Cannon.
Power-Ups
- Addressed an issue where the green glow VFX would not appear on the Max Ammo if the last Ravager from a special round was killed by a LT53 Kazimir.
- Addressed an issue where the Max Ammo would not apply if the player picked it up while activating Disciple Injection.
Loot
- Addressed an issue that caused weapons obtained from another player's Mystery Box spin to only be loaded with a single bullet.
Enemies
- Zursa
- Adjusted Zursa pathing to prevent it from getting stuck in collision and having trouble reaching the player in Zarya Cosmodrome.
- Addressed an issue where Zursa was stuck on a loop if its spawn location was blocked by Ol' Tessie.
- Caltheris
- Removed a change that lowered the damage from the NX Ravager against Caltheris in Astra Malorum.
- Ravager
- Addressed an issue with the Ravager's jumping animation between the broken platform in Machina Astralis in Astra Malorum.
- O.S.C.A.R.
- Addressed an issue where the red eye glows would persist after getting a headshot on a zombie being buffed from O.S.C.A.R.
- Note: Additional O.S.C.A.R. tuning is planned for a future update.
- Exfil HVTs
- Addressed an issue where the HVT from Exfil would teleport away after being hit by a Shock Charge.
Challenges
- Addressed an issue that prevented the Force Multiplier challenge from progressing.
- Addressed an issue where the Monkey Business Medal would not be awarded when completing the requirement.
- Addressed an issue where the Tooth and Claw Medal would not be awarded when killing a Zursa HVT.
- Addressed an issue where the "Drink To That" Calling Card Reward was not in the Zombies Calling Cards tab.
- Addressed an issue where the player could get the Untouchable Medal by killing an HVT.
UI
- General
- Locked items in the Arsenal Machine will now appear red.
- Addressed an issue where the HUD would not display when using the turret in Ol' Tessie in Astra Malorum.
- Warning message for inactivity will no longer appear when only one player is inactive in Split Screen.
- Augments
- Addressed an issue where players were unable to change their selected Active Research Augment and were not gaining research progress.
- Addressed an issue where Minor Augments would not display their description unless a Major Augment was equipped.
- Added an in-game splash for completing Augment Research for Black Ops 7 content.
- Loadouts
- Removed the “Duplicate Loadout” option.
- Addressed an issue where the Loadout would be locked if the player backed out while searching for a Cursed match.
Audio
- Addressed an issue where the Stamin-Up Perk Machine audio was inaudible.
- Addressed an issue where missing audio would occur when traveling through portals back-to-back.
Stability
- Addressed various stability issues.
Endgame
Guild Strikes
- Guild Strikes added to Endgame. Guild Strikes create a Nightmare Zone with a Strike Boss.
Skill Track
- The Eagle Eye skill track has been added to Endgame and provides 6 new skills to the pool.
- Increased Crit Damage: Critical hits deal more damage.
- Big Hit: Increases Critical Damage dealt to full health enemies.
- Last Shots Plus: Deal more damage when your weapon is low on ammo.
- Rampage: Getting rapid kills briefly increases weapon damage with that weapon.
- Aim Faster: Aim down sights faster.
- Armor Breaker: Stun and damage enemies when breaking enemy armor.
Abilities
- Sentinel Protocol (Major) and Blood Burner (Minor) abilities added to Endgame.
- Sentinel Protocol: Call in a modified Guild robot to fight your enemies and assist your team. This robot can revive you and your teammates when downed and inflict a small area of effect attack when swarmed.
- Blood Burner: Spawn a mysterious motorcycle good for traversal and combat. Running over enemies charges a special area of effect attack.
Exotic Weapons
- Three new Exotic Weapons added:
- Hypersurge: Full-auto light machine gun augmented for precise or reckless lethality. Affinity for Shock Rounds.
- Malspike: Burst pistol modified for maximum, small-profile firepower. Affinity for Photon Rounds.
- Criticality: Charge launcher enhanced for field efficiency. Affinity for Mortar Rounds.
Power Nodes
- Power Nodes are scattered throughout Avalon. These will give you bonus Power to help you with your Combat Rating leveling.
General Updates
- Addressed an issue where players could equip more than one Exotic Skill. If your Operator had multiple Exotic Skills equipped, one will now be randomly selected at infil.
- Addressed an issue where escaping with an unspent Skill choice could lead to an error.
- Addressed an issue where a player could lose the Explosive Resistance Skill after using the Rhino Scorestreak.
- Addressed certain enemy pathing issues on Avalon.
- Various stability and performance fixes.
You can purchase a copy of Black Ops 7 using this link if you are based in the USA, or this link for anyone based in the UK.
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