Many modern video games have been streamlined to the point that everyone, both veterans and newcomers, can enjoy them. This is especially true for those that involve gameplay where players collect numerous items, as inventory spaces are virtually unlimited at this point.
Among all the changes made to modern gaming to make it more accessible, that is the one that I believe is a detriment rather than a benefit. Developers should consider reintroducing limited inventories, as this actually yields more gains for players and the titles they're in, compared to having unlimited spaces for items.
To start, limiting one's inventory actually places a higher value on every resource. In modern games, especially in RPGs like Pokemon Legends: Z-A or Clair Obscur: Expedition 33, players often just take whatever items they happen to come across, given that they don't have to worry about space.
This actually devalues all of them, as they will all end up in a massive pile that players will try to comb through quickly, which can result in the more useful ones for a playthrough being missed. Even with the ability to sort one's inventory, the problem persists due to the unlimited amount that can be carried, turning players into hoarders who don't truly see what they have.

However, such a thing would never happen with a limited inventory space. By preventing players from carrying everything, it puts them in a position where each item they come across is something they'll very likely need. So, even something as simple as a potion can be extremely valuable, ensuring that every resource, big or small, plays an important role in a playthrough.
Another benefit of implementing limited inventory into the gameplay of modern titles, one that I think is very important, is that it engages the players and teaches them proper management. Again, with games being streamlined into having unlimited spaces for items, everyone simply takes whatever catches their eye without considering what they receive.
This makes the task of collecting rather mind-numbing and repetitive, as all that needs to be done is run up and pick up every resource without regard for its quality, as there's no consequence to obtaining as many as possible anyway.

However, by limiting the inventory space, players are forced to take a closer look at whatever they pick up. Every item found means deciding whether to keep it, use it now, save it, ignore it, or replace it with another item in one's personal belongings, depending on its value and relevance. This ensures that each resource spotted keeps players' attention on the game, as they're forced to make important decisions regarding their limited space with every one they see. Additionally, it makes all items something to look forward to, as it means more things to do while playing.
If implemented correctly, limited inventories could become a standard feature in modern video games, just as they were in the past. It offers a lot of value in enhancing both gameplay and the players, which is why I hope that many developers utilize it in creating future titles.
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