Battlefield 6’s most recent large-scale beta made vehicle feedback impossible to miss.
Air and ground vehicles alike were so fragile that players often avoided them altogether.
Infantry had a stockpile of rockets, mines, AA turrets, and sticky gadgets, so vehicles were shredded almost instantly.
Some players laughed that jeeps were more like disposable coffins, while tank drivers described being deleted before they could even line up their cannons.
Did the Devs Admit Vehicles Are Underpowered?
Battlefield’s lead producer, David Sirland, came out on social media and conceded that vehicles are “too weak” when matched up against infantry.

But he stressed this wasn’t tied to just one feature, such as the open class setup where soldiers can swap weapons at will.
He framed it as a “balance issue wholesale,” arguing that a game with weaker vehicles is far healthier than one ruled by a handful of pilots or tank drivers.
Opening too strong means heavy-handed nerfs, but starting weak makes upward adjustments feel natural.
Why Start Weak Instead of Strong?
This approach shows the fragile balance Battlefield has always managed, with vehicles being central to its identity.

A tank tearing through a street or a chopper crashing after being hit are the kinds of moments that define a match.
Those same moments have the potential to throw matches off balance if not managed.
Many long-time fans remember earlier entries where a single helicopter pilot could go 80-1, effectively holding an entire lobby hostage.
Sirland’s comments show DICE is trying to avoid repeating that mistake, even if it means vehicle players feel frustrated during these early tests.
Why Is Vehicle Balance So Tricky?
Sirland pointed out that tweaking armor goes beyond numbers and ties into how players grow in skill.

As players improve, they naturally get more effective at piloting and positioning vehicles, meaning what feels weak in a beta could easily flip into dominance months later.
The team is waiting to see more results from Battlefield Labs and player feedback before making big buffs.
He also hinted that upcoming patches will test vehicle durability, tweak infantry anti-armor options, and perhaps even rethink how often powerful counters spawn on maps.
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