For years, Baldur’s Gate 3 has felt like the perfect “portable RPG dream.” Its turn-based combat, decision-heavy storytelling, and long-form campaign make it exactly the kind of game players want to chip away at in handheld mode.
That’s why, when the Nintendo Switch 2 started proving it could handle bigger third-party releases, fans naturally began expecting that Baldur’s Gate 3 would eventually make its way over as well.
But new comments from Larian Studios suggest that the long-awaited port may not happen at all — and the reasons go deeper than performance specs or console limitations.
What Did Larian Say About a Switch 2 Port?
The biggest reason this topic reignited recently comes from a simple but heavy statement made by Larian’s boss, Swen Vincke, during a Divinity-focused Ask Me Anything on Reddit.
When one user asked whether Baldur’s Gate 3 for Switch 2 was possible, Vincke responded that the studio would have loved to do it, but “it wasn’t our decision to make.”
That short sentence redirected the discussion from speculation about performance to the more uncomfortable subject of control.
Instead of discussing how the game would run, fans realized the real issue might be that Larian isn’t in charge of the decision.
The wording strongly implies that there are external parties involved in approving (or blocking) a Switch 2 port, and based on the Baldur’s Gate brand’s history, the most obvious candidates are Hasbro and Wizards of the Coast, who control the Dungeons & Dragons licensing universe that BG3 is built on.
What Does Insider Chatter Suggest Is the Real Issue?
This is where Source 3 matters most, as it points to insider chatter from NateTheHate suggesting that Larian’s relationship with Wizards of the Coast/Hasbro may be the biggest obstacle.
Larian reportedly wanted to bring the game over, and BG3 clearly fits Switch 2’s third-party plans, but something behind the scenes is blocking it.
That same source backs up the idea fans keep repeating that Act 3 performance issues are real but they are not always enough to put people off.
The argument is that Baldur’s Gate 3 is not consistently too demanding across the entire game, and it is mostly Act 3 where world density spikes, NPC behavior becomes heavier, and CPU workload rises.
In other words, the port would be challenging, yes, but not impossible — especially if Larian or a porting team had time to tune that section and build in handheld-friendly compromises.
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