Apex Legends Season 28 Patch Notes: Controllers Adjustments, and More

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  • Primary Subject: Apex Legends Season 28 Patch Notes
  • Key Update: The patch notes for Season 28 of Apex Legends were released a day before it starts
  • Status: Confirmed
  • Last Verified: February 9, 2026
  • Quick Answer: The Season 28 patch notes for Apex Legends detail legend changes, weapon adjustments, Ranked changes, and a plethora of bug fixes.

Season 28 is about to start in Apex Legends, and the respective patch notes have been released. Although many of the upcoming additions have already been revealed, the notes go into more detail and list more data, like how much or what aspects are getting nerfed on a legend.

While we wait for the new content to be available, we have all the notes in one place so you can get up to speed and prepare to celebrate the game's seventh anniversary.

When Does Apex Legends Season 28 Come Out?

Apex Legends Season 28 is scheduled to start on Tuesday, February 10, on all platforms. The update with all the new content will go live at 10:00 AM PT (6:00 PM GMT).

Players can preload the update a few hours before it launches to download everything and start playing as soon as possible. If the format remains the same, the season should last around three months.

Season 28 Patch Notes

Here are the complete patch notes for Season 28 of Apex Legends that were shared on the game's official website:

Legends

Fuse

Abilities

  • Passive
    • Fuse is no longer slowed when taking explosive damage
  • Tactical
    • Faster weapon stow time when switching to the tactical
    • Flattened the trajectory to make tap-firing more accurate
    • Reduced delay before explosions start up (was 1.7s, now 1.0s)
    • Increased base damage (was 10, now 15)
    • Reduced the duration by 50%
  • Ultimate
    • Refreshed ultimate behavior.  Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point.  When aiming down sights, the mortar can pierce cover up to 13m deep and deliver explosives to the other side.

Upgrades

  • Level 2
    • Pyro Techniques: Your ultimate will drop behind patches of fire for 8 seconds after the bombs explode
    • Knuckle Jumper: Jumping when next to your own Knuckle Clusters will give you an explosive boost (destroys the cluster afterwards).
  • Level 3
    • Reignition: Dealing explosive damage to enemies recharges your ultimate (for every 2 damage dealt, reduces cooldown by 1 second)
  • Removed Ring Master, Scar Tissue, and Knuckle Hustler

Catalyst

Abilities

  • Passive
    • Can now reinforce up to 4 doors (was 2)
  • Tactical
    • Flattened the trajectory, slightly lowered the pitch, and increased the overall range
    • Increased size by roughly 50%
    • Reduced the delay before spikes can deal damage (was 2s, now 1s)
    • Can now have 3 traps maximum (was 2)
    • Activation radius reduced by 20%
      • This is how close you have to be before the spikes stand up and the core is vulnerable
  • Ultimate
    • You can now toggle to deploy the ultimate horizontally
    • Length increased by 5m
    • The wall can now build up through standard doors, Lifeline’s D.O.C. Halo, and Gibraltar’s Dome of Protection.
    • Can now be placed on steeper angles
    • Reduced Dark Veil duration when enemies walk through (was 7s, now 5s)

Upgrades

  • Level 2
    • Hidden Spikes: The spike pool is now hidden to enemies while inactive
    • Sole Piercer: Spike traps activate 50% faster and deal 5 more damage per hit
  • Removed Sister Spikes and Long Veil

Bloodhound

Abilities

  • Passive
    • Enemies outside of 13m no longer block white ravens from spawning (Flock upgrade brought into base kit)
    • Clues more than 13m away no longer block White ravens (was ~50m)
  • Tactical
    • Total scan duration up to 4s (was 3s), full-body duration remains half the full scan duration (so now 2s, was 1.5s)
    • Reduced screen coloration during scan
    • Fewer clues will pop-up on screen when your tactical successfully scans an enemy
  • Ultimate: 
    • Cooldown reduced to 2.5 minutes (was 4 minutes)
    • Activation time reduced by ~20%
    • After activation, the wider FOV gradually shifts back to your normal FOV
    • Knocks while your ultimate is active increase the duration by 5s (will always reset to 10s if below)
    • (Unchanged) Knocks while your ultimate is active resets your tactical duration
      • This has been active for a while but is now called out in the ability description

Upgrades

  • Level 2
    • Taste of Blood: Regen 50 health when getting a knock while your ultimate is active
    • Raven’s Flight: When activating your white ravens, they can ping enemies twice as far as normal
  • Level 3
    • Hunter’s Agility: Your tactical is faster to use and has -5s cooldown
    • Eye of the Allfather removed from level 2
  • Removed Raven’s Blessing, Flock, and Sighthound

Crypto

  • Prevent Power Coupling for 5s after EMP
  • Reduced charge gained from scanning players from 10 to 5

Pathfinder

  • Feeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 -> 1350
  • Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 -> 800

Octane

  • Max Duration extension reduced from 6s to 3s

Weapons

Animations

New inspect animations

  • EVA 8
  • Peacekeeper
  • Sentinel

Marksman Weapons

G7 Scout [Care Package]

  • Added Hop-up: Double Tap Trigger
  • Damage increased to 37 (was 36)
  • Increased rate of fire
  • Can be equipped with sniper optics

Bocek Compound Bow

  • Max damage decreased to 60 (was 65)
  • Max energized damage decreased to 50 (was 55)
  • Increased draw time

30-30 Repeater

  • Decreased base damage to 41 (was 43)
  • Decreased charged damage multiplier
  • Slightly increased charge time

Triple Take

  • Reduced rate of fire
  • Slightly increased choke time

Pistol

P2020 [Floor Loot]

  • Removed Hop-Up: Kinetic Feeder
  • Damage decreased to 23 (was 25)
  • Reduced reload speed
  • Reduced rate of fire
  • Increased enhanced hipfire spread

Shotguns

Mastiff

  • Decreased pellets per blast to 5 (was 6)
  • Damage per pellet increased to 19 (was 16)
  • Adjusted blast pattern

EVA-8

  • Slightly increased rate of fire
  • Tightened blast pattern

Locked Hop-Ups

Dual Shell

  • 300 Locked Hop-Up Points to unlock
  • Added to: Mastiff and 30-30 Repeater

Hammerpoints

  • 500 Locked Hop-Up Points to unlock
  • Added to: P2020

Disruptors

  • 500 Locked Hop-Up Points to unlock
  • Added to: Peacekeeper

Gun Shield Generator

  • Removed from: Tripletake, Hemlok and R301

Graffiti Mod

  • Removed from: Volt and Mastiff
  • Added to: L-STAR and Longbow DMR

Double Tap Trigger

  • Added to: EVA-8

Turbocharger

  • Decreased points to unlock to 500 on the Devotion (was 600)

Balance Updates

Care Package Rotation

  • P2020 return to the floor (details below)
  • G7 Scout enters the Care Package (details below)

Gold Weapon Rotation

  • Sentinel, VK-47 Flatline, Peacekeeper, 30-30 Repeater, Akimbo P2020

Evo Changes

  • Reviving Teammates only provides full Evo (100 points) for the first 2 Revives per team per game. Each subsequent Revive will reward 25 less Evo until no Evo is rewarded. 

Equipment

Knockdown Shields

  • Removed from loot pool.
  • Knockdown shield level is now tied to legend level.
    • i.e. Legend Level 1 = White Knockdown

Backpacks

  • White backpack removed from loot pool.
  • White backpack added to starter kit.

Maps

Pubs & Ranked

  • Broken Moon 
  • E-District
  • World’s Edge

Mixtape 

  • 2/10/26 - 3/24/26 Map Rotation
    • TDM
      • Fragment, Skull Town, Zeus Station
    • CONTROL
      • Production Yard, Barometer, Lava Siphon
    • GUN RUN
      • Wattson Pylon, Monument, Skull Town

Ranked

Drop Zones disabled in Ranked

  • All Ranked matches return to the singular Dropship deploy, with Jump Masters leading your skydives into the BR, putting the game start back into your hands, Legends. 

Ranked Ladders (coming later this split)

Wildcard

Wildcard

  • 2/10/26 - 3/10/26
  • Wildcard: Kings Canyon

Wild Cards

  • Wild Card Rotation
    • Here are the Wild Cards that will be available this season:
      • Chain Reaction
        • Damage is chained to additional enemies within an affected area
      • Crackerjack
        • Instantly reload weapon on knock
      • Extra Ordnance
        • The player gains the ability to carry +1 Ordnance
      • Fast Draw
        • Reload weapons and use shield cells faster
      • Get Up and Go
        • When a player revives a teammate, both receive a burst of speed
      • Good Doctor
        • Revive teammates with additional health and shields
      • Gren-Aid
        • Mark enemies damaged by your explosives
      • Love Potion
        • When using a consumable, nearby teammates receive the same health
      • Sent Packing
        • Explosions have increased knockback.
      • Smoke Out
        • Drop smoke cover when downed, smoke regens shields for self and teammates
      • Status Report
        • Reveal enemy locations on knock

Wildcard Respawning

  • When players die in quick succession, they will be more aggressively pushed further away from their previous death location and closer towards the center of the ring. 

Controller Legends

  • Controller Legends can now remotely pick up their deployed tacticals, just as they can in other game modes.

Bot Royale Evolved

  • Bot Royale has evolved, it is now a full BR experience mixing humans and Apex Bots.
  • Bot Royale Evolved lobbies will consist of 1-5 full human squads and 15-19 Apex Bots squads (20 squads total).
  • Bot Royale Evolved has a tighter matchmaking compared to Trios to make sure you have an opponent at your level. If we cannot find those, we backfill with bots.
  • Bot Royale Evolved has the same game length and ring tuning as Unranked BR (whereas the original Bot Royale had shorter matches) for a full BR experience.
  • XP gains are no longer capped, and the ability to progress your Challenges has been added! 
  • Earning Badges is still restricted, and no stats will advance while playing this mode. 

Apex Bots

  • New accuracy system
    •  that rewards players for moving and shooting. Stand still and their accuracy will increase!
  • New drop logic system
    • Apex Bots will distribute evenly across POIs, allowing the decision to hotdrop on you - the player!
  • Improved ring survival
    • Apex Bots have a better understanding of the ring, will rotate to safe areas and avoid fighting while in the ring.
  • Improved strafing
    • When in combat range, bots will strafe to avoid incoming damage
  • New Bot Loadout System
    • While Apex Bots will still loot, as they survive into further rounds their loadouts will improve with better attachments and better equipment. Making them a tougher target in further rounds.
  • Improved Squad Coherence
    • Apex Bot squads will no longer roam away from their squad, they’ll stick close to their squad leader to move as a group and attack as a group.

Bug Fixes

  • Bug fix for potential issues on Storm Point where the first Ring could spawn in playable space before closing for Round 1.
  • Fixed issue where the Power Booster Amp UI would be present even when you did not have the Amp equipped.
  • Fixed issue where Crate Weapons could lose their infinite ammo when using the Infinite Ammo Amp.
  • Fixed controller Legends not being able to remotely pick up their tactical in Wildcard
  • Fixed some effects not playing correctly on the reactive EVA-8 skin “Heart of Brimstone”

Legends

  • Octane
    • Fixed FOV scaling issues with Stim Surge
    • Fixed Stim Surge sometimes lowering your speed
    • Fixed Stim Surge being used first if it was previously canceled with a mantle
    • Fixed a bug where Stim Surge would trigger automatically in a multitude of contexts
    • Fixed a bug where Daredevil could grant Battle Surge movement speed buff in addition to fast reloads
  • Valkyrie
    • Fixed the ultimate being blocked by a Trident and leaving the scan on permanently

Quality of Life

  • Control
    • Weapons will no longer interrupt shooting, healing, or other actions when a player levels up.
      • Weapons will now seamlessly update in hand or in their inventory upon level up, matching the way it works in Wildcard.
      • The button prompt for manually upgrading a weapon has been removed, as the weapons will upgrade seamlessly.
  • Ballistic
    • Ballistic's Sling will no longer interrupt shooting when the Sling weapon is being upgraded/downgraded as part of the Ultimate or when leveling up EVO.
  • Settings Menu
    • Gameplay menu options have been broken up and reorganized into 5 subcategories (Combat, Movement, HUD UI, Accessibility, Privacy) so they’re easier to find.
  • Added additional voicelines when pinging an Elite Weapon.
  • Respawn Beacon icons on the map and mini-map will now flash after they have been used by another team.

Engine

  • Improved graphics device selection when multiple are present on the system.
  • Added a user facing error message if the minimum spec Shader Model 6.0 is not supported, including a reminder that this is likely due to outdated drivers.

Wishlist Update

  • Certain Rare, Epic, and Legendary Apex Packs can now be upgraded to Wishlist-enabled packs.
  • Once these packs are upgraded, your Active Wishlist selections will influence the guaranteed item slot for these packs. All previous rarity drop rates and Apex Pack guarantee rules apply to the upgraded Wishlist pack.
  • Upgrade Apex Packs into Wishlist-enabled packs in the Pack Inventory Screen using Legend Tokens. The Upgrade button will only show for eligible packs and you can upgrade multiple at a time. If your Wishlist is Unavailable, pack upgrading is also unavailable.
  • The cost to upgrade is:
    • Rare Apex Pack: 1,500 Legend Tokens
    • Epic Apex Pack: 3,000 Legend Tokens
    • Legendary Apex Pack: 5,000 Legend Tokens

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