I was there, Gandalf. I was there 3,000 years ago when GTA V first launched on the PS3. And at this rate, I might be in a nursing home when we finally get our hands on the sequel. With Rockstar officially confirming the delay to November 19, 2026, the collective groan of the gaming community was loud enough to trigger a seismograph.
But hey, at least we have the new "Safehouse in the Hills" update to tide us over, right? Nothing says "we value your time" like grinding for a week to buy a $12 million virtual mansion that costs real-world rent money if you take the Shark Card route. It's distractions like this that make us look at the horizon with desperate, pleading eyes. We don't just want a new map; we want a fundamental shift in how the game respects us, our wallets, and our sanity.
So, while we sit here aging rapidly, let's talk about what we actually need when GTA Online 2 arrives.
Dedicated Servers (RIP Peer-to-Peer)

If I load into GTA Online 2 and see a "NAT Type" error, I am going to scream. For over a decade, we have suffered through the archaic nightmare of Peer-to-Peer (P2P) networking. We've dealt with loading screens that last longer than the actual missions, random disconnects because the host decided to rage quit, and the absolute lawlessness that P2P allows on PC.
We know the leaks claimed dedicated servers were rejected as "cost-prohibitive," but come on. Grand Theft Auto V is the most profitable entertainment product in history. You have the money, Rockstar. Please, for the love of all that is holy, give us stable, dedicated servers.
Console-Only Crossplay
This is a spicy one, but hear me out. We absolutely need crossplay. It is ridiculous that in 2026, I won't be able to play with my friends just because they bought an Xbox Series X and I'm on PS5. The walls need to come down.

However, we need the option to keep the PC players in their own containment zone. We've all seen the horror stories from PC lobbies: modders turning players into toilets, spawning UFOs that crash the game, or remote-crashing your desktop.
Official Roleplay Integration (The FiveM Effect)
When Rockstar acquired FiveM in 2023, we all thought, "Okay, this is it". We're seeing glimpses of it with the new Mission Creator tools, but we want the full package. GTA Online has historically been a chaos simulator, but the longevity of the game comes from Roleplay (RP).
We want official servers where traffic laws actually matter. We want to capture that specific ennui Bo Burnham sang about in Inside, "obeying all the traffic laws in Grand Theft Auto V", but we want to do it unironically. I want to work a 9-to-5 as a paramedic or a taxi driver where the VOIP is proximity-based and immersive. Give us the tools to tell our own stories without needing a third-party mod menu. Let me be a weary diner waitress in Vice City without getting blown up by a flying motorcycle every six seconds.
A Character Creator That Doesn't Make Us Look Like Meth Heads

Why does every GTA Online character look like they haven't slept since 2013? They all have that same dead-eyed, slightly sweaty, "I just fought a freight train" look. With the leaks promising unique body types for NPCs, we need that tech transferred to us.
I want to be able to make a character that is plus-size, or incredibly muscular, or just average. Bring back the San Andreas gym mechanics. If I eat nothing but Cluckin' Bell, my character should get chubby. If I spend all day running from the cops, I should get lean. Let us have some visual identity beyond "Tactical Mask to hide the ugly face."
Smarter Cops (No More Teleporting)
We are tired of the psychic police force. You shoot a silenced pistol in the middle of the Gator Keys with nobody around, and suddenly a squad car spawns ten feet behind you. It’s dated, and it breaks immersion instantly.
Give us the Red Dead Redemption 2 witness system. If nobody sees the crime, nobody calls the cops. And when they do come, let them use actual tactics. I want to see SWAT teams moving in formation, not just endless waves of suicidal cops running directly into my gunfire.
Stop The "Quality of Life" Paywalls

This is where the greed comes in. We already paid for the game (and will likely pay more for the sequel). Do not design the game to be tedious on purpose, making us drive 10 miles across the map to collect cash, just so you can sell us a subscription to fix the problem you created.
Quality of Life features should be free updates, not premium perks. Monetize the cosmetics, monetize the early access to cars, but don't monetize the general user experience. It feels predatory, and we're watching you.
Enterable Buildings (The "Cardboard City" Problem)
Los Santos is huge, but it feels like a movie set. We've heard the rumors about "70% enterable buildings," and while we know that's probably an exaggeration, we need more.
I want to walk into a random fast-food joint to heal. I want to rob a random house in the suburbs. I want shopping malls that are actual physical spaces where players can hang out, not just menus. If Vice City is going to be our home for the next ten years, let us actually live inside it.

The Bottom Line
Look, we're going to buy GTA 6. We're going to play GTA Online 2. Rockstar knows this, and Take-Two knows this. But the delay to 2026 stings, and the current state of monetization feels like a slap in the face. We're willing to wait, but that wait needs to result in a game that evolves beyond the current loop.
November 2026 is a long way off. Let's hope that by the time we get there, the servers are ready for us.
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