In a move that might not be all that of a surprise, it has been confirmed that the Yakuza series combat will remain turn-based from now on.
The Yakuza series has become known for its gritty, action combat that was sure to follow wherever former protagonist Kiryu Kazama went. But now it's time to say goodbye because with how successful Yakuza: Like A Dragon was, it's clear that the change to turn-based combat wasn't at all off-putting for fans of the previous games.
This announcement comes from IGN's interview with Yakuza creator Toshihiro Nagoshi and producer Kazuki Hosokawa, who confirmed the decision for Yakuza to remain turn-based when asked if Lost Judgment would represent the continuation of the classic Yakuza style of gameplay.
"The Yakuza series has been transformed into a turn-based RPG. On the other hand, over the year, Ryu ga Gotoku Studio has accumulated resources and know-how of making flashy and exhilarating action games that are effortless to enjoy." Nagoshi and Kazuki told IGN. "We decided that we should let our signature action gameplay live on through Lost Judgment.”
It was certainly jarring when it was revealed to fans that Yakuza: Like A Dragon would be turn-based, but considering the overwhelmingly positive feedback about the new turn of the series, it makes sense that Ryu ga Gotoku Studio would make sure turn-based combat remained.
It wasn't just the combat that changed in the newest Yakuza, however. There was a new protagonist called Ichiban Kasuga, a new location, as well as a brand new cast of characters that, in all honesty, were far more modern in their way of thinking and appeal.
And if players are feeling the itch to go back to the old combat style, then there's always Judgment and it's upcoming sequel, Lost Judgment, to look forward to.
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