Blizzard's effort to release Tier 5 bosses as close to their earliest state as possible can leave a few people wondering if something is really a bug or was an intentional way for the boss to be done in the early days of The Burning Crusade.
The Eye and Serpentshrine Cavern were both released today, and both were nerfed heavily throughout the lifespan of The Burning Crusade.
To help players understand what is a bug and what is intended Blizzard has clarified in a post to the players.
Blizzard Clarifies Pre-Nerf Burning Crusade Tier 5 Content With "Not A Bug" List
- Al’ar will often do a normal melee hit on the target of its Charge attack.
- Al’ar will choose to spawn between 0 and 3 adds at the times during the encounter when the boss is able to do so.
- There are a total of six locations that Al’ar can fly to during a platform transition in Phase 1 of the encounter.
- The Tidewalker Lurker adds summoned by Morogrim Tidewalker do indeed have the correct amount of health.
- Water Globules summoned by Tidewalker during the final phase of the encounter will only Freeze the player that is targeted by and actively pursued by the Globule.
Fathom Lord Karathress
- The Fathom Lurker is immune to banish.
The Lurker Below
- Scalding Water is correctly able to pierce immunities.
- Lady Vashj can and often will decide to wield her bow and begin using her Shoot ability on random players other than her current threat target.
- The Tainted Core items dropped by Tainted Elementals will be able to be Free For All looted at all times, regardless of the loot method selected when the encounter is initiated.
- Serpentshrine Lurkers are immune to banish
- Coilfang Serpentguard will reflect all spells cast for the duration of their Spell Reflect spell.
These are not a full list of changes between the different states of the bosses, as there is much that was changed, but these are changed players are likely to encounter and think may be a bug.