08 Jun 2021 9:18 PM +00:00

Warframe Oberon Guide - How to Obtain, Craft, and Best Builds

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A warframe with both supportive and offensive abilities, the paladin Oberon is a great asset, capable of demolishing enemy forces as much as he can heal his teammates with his natural skills. You can be the saving grace for your team or the doom for your foes with this wonderfully balanced warframe.

His Prime version also displays better higher armor and energy capacity, as well as an additional polarity. However, right now Oberon Prime is unobtainable until the Vault brings him back, so you may need to roam around the Trade Chat in case you want him.

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How to Craft Oberon?

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Oberon's main blueprint can be purchased from the Market. Oberon's component blueprints are obtained from Earth Proxima (Systems), Saturn Proxima (Chassis), and Veil Proxima Grineer-controlled territory (Neuroptics) Points of Interest in Empyrean missions.

Building Requirements
Oberon Blueprint Price - 30,000 Credits
Oberon Neuroptics - Drop Chance 10%
Oberon Chassis - Drop Chance 10%
Oberon Systems - Drop Chance 10%

Building Time
Warframe- 72 Hours
Components - 12 Hours

Oberon Overview and Best Weapon Options

Oberon can use Smite, Hallowed Ground, or Reckoning as his offensive approach abilities, or take advantage of renewal to heal his team when things get hot. You want them to last as much as possible, so the build has to reflect that without compromising the ability strength.

Abilities
Passive

Creatures of nature rejuvenate in Oberon's presence, causing allied Kubrows, Kavats, Predasites, and Vulpaphylas to receive +25% Health, Shield, and Armor links. Oberon's own Kubrow, Kavat, Predasite, or Vulpaphyla also receives 1 instant revive per mission.

Smite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.
Strength:
150 / 200 / 300 / 500 Initial Impact & Radiation damage
75 / 85 / 100 / 150 Orb base Radiation damage
3 / 4 / 5 / 6 Number of orbs
Duration:12 Seconds of orb duration
Range:
20 / 30 / 40 / 50 Meters of cast range
5 / 7.5 / 10 / 12.5 Meters of orb range
Misc:
100 % Knockdown chance
100 % Radiation status chance
15 / 20 / 25 / 35 % Hitpoints to damage conversion
? % Impact, Puncture & Radiation status chances

Hallowed Ground
Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
Strength:
25 / 50 / 75 / 100 Radiation damage
5 / 10 / 12 / 15% Status chance
Duration:10 / 15 / 17 / 20 Seconds
Range:
90 / 100 / 120 / 180° Angle
8 / 10 / 12 / 15 Meters of radius

Renewal
Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
Strength:
2 / 3 / 3 / 4 Seconds of wave duration
125 / 150 / 175 / 200 Armor buff
50 / 75 / 100 / 125 Initial heal
15 / 20 / 25 / 40 Health per second
Duration:
20% / 25% / 35% / 45% Bleedout slow
20 Seconds of buff
Range:10 / 15 / 20 / 25 Meters

Reckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:
10% / 15% / 20% / 30% Armor reduction
500 / 750 / 1000 / 1250 Damage
100 / 225 / 400 / 625 Extra damage
Duration:1 / 2 / 3 / 4 Seconds of blind
Range:
2.5 / 3 / 3.5 / 4 Meters of blind radius
8 / 10 / 12 / 15 Meters of cast radius
Misc:25% / 35% / 45% / 50% Health orb chance

Recommended Weapons
Since Oberon’s abilities are mostly based on Radiation, you want weapons that inflict different status effects, like Ignis, Epitaph, and Ninkondi. Of course, if you can afford the Prime or Vandal versions, the better. Use as many Forma on them as you see fit to achieve the desired build, and you'll be good to go!

Primary Weapon - Ignis

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Secondary Weapon - Epitaph

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Melee Weapon - Ninkondi

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Oberon Best Builds

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Oberon - Hallowed Ground Build

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Mods List
Aura Mod - Growing Power
Exilus Mod - Power Drift
Loadout

  • Hallowed Eruption
  • Stretch
  • Overextended
  • Augur Message
  • Blind Rage
  • Flow
  • Continuity
  • Constitution
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This setup is built with the idea of making Oberon’s abilities last as much as possible, especially Hallowed Ground, which will receive a twist by using the mod Hallowed Eruption or heal in a bigger area for a longer time, using Renewal. The stats to focus on are Range, Duration, and Strength, with Flow to compensate for the high cost the abilities will have without Efficiency. For dramatically better results, replace the mods in the setup with their Prime or Umbral versions.

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