The King of the Desert Inaros is a hell of a tanky warframe, and a really fun one to use as well. With no shields but a lot of life stealing resources, he can achieve immortality on the battlefield, making him a great asset for the later, harder stages of the game.
His Prime version also displays higher health, energy, and sprint speed, as well as an additional polarity.
How to Craft Inaros?
Inaros' main and component blueprints are obtainable from the Sands of Inaros quest. The quest blueprint is purchasable from Baro Ki'Teer for 100 Ducats + 25,000 Credits
Inaros Blueprint Price - Sands of Inaros reward or Cephalon Simaris - 50,000 Reputation
Inaros Neuroptics - Sands of Inaros reward or Cephalon Simaris - 25,000 Reputation
Inaros Chassis - Sands of Inaros reward or Cephalon Simaris - 25,000 Reputation
Inaros Systems - Sands of Inaros reward or Cephalon Simaris - 25,000 Reputation
Warframe- 72 Hours
Components - 12 Hours
Inaros Overview and Best Weapon Options
Inaros excels as a potentially immortal warframe, which is ironic since he doesn’t have any shields. To compensate for that he has a massive Health Pool, tools for life steal like Dessication and Devour, and resources to add armor bonus in the form of Scarab Swarm. Pair him with a swift melee weapon and you’re set.
On fatal injury and entering Bleedout, Inaros enters an immobile Sarcophagus. Within his tomb, target an enemy or ally to release a beam that continuously inflicts 75 True damage per tick and siphon HP from them, gradually filling his revive meter to allow Inaros to rise again. Allies can also manually revive Inaros by interacting with his Sarcophagus.
Killing enemies with melee Finishers restores 20% of Inaros' maximum Health.
Blast enemies with a wave of cursed sand that blinds them and steals their health. Strength:
75 / 100 / 125 / 150 True damage
2 / 4 / 6 / 8 True damage per second
Duration: 3 / 5 / 6 / 8 Seconds
Range: 10 / 12 / 13 / 15 Meters
100 % Stagger on hit
25 % Lifesteal
Hold power to trap target in quicksand and draw them in for devouring; this steals health and ultimately creates a friendly Sand Shadow.
Strength: 50-100 / 100-200 / 150-300 / 250-500 True damage per second
Duration: 15 / 20 / 25 / 30 s
Range: 20 / 30 / 40 / 50 Meters of cast and tether range
2 Seconds of damage ramp-up
10 Damage ticks per second
≥ 15 Seconds of Sand Shadow duration
Heals 400 health per second
Become a whirling spiral of sand that sends enemies flying and devours those trapped in quicksand.
Strength: 200 / 300 / 400 / 500 Slash damage per second
Range: 4 / 5 / 6 / 7.5 Meters of radius
0.2 / 0.3 / 0.4 / 0.5 x Move speed multiplier
0.8 / 0.7 / 0.6 / 0.5 x Damage reduction multiplier
100% Chance to Devour enemies
Charge to transform health into hardened scarab armor. Discharge to blast enemies with a scarab swarm; survivors have their health drained and bestowed on allies.
Energy Cost to Charge: 0
Health Drain per Armor Percent: 29 HP
Scarab Armor Cost per Cast: 25%
Strength: 100 / 150 / 175 / 200 Corrosive damage per second
Duration: 6 / 10 / 12 / 15 Seconds of swarm duration
20 / 22 / 25 / 30 Meters of cast range
6 / 10 / 12 / 15 Meters of heal radius
2,900 HP of total health cost
2 HP Min. Health threshold
100% Armor bonus cap
Infinite Armor bonus duration
5 Meters of spread radius
100% Spread remaining duration
Inaros needs extra attention on the melee side. His passive brings life steal/recovery potential that can only be improved with even more life steal. Karyst will succeed at that, and the rest is just riffing, any Primary and Secondary will be fine as long as you’re comfortable with them. Of course, if you can afford the Prime or Vandal versions, the better. Use as many Forma on them as you see fit to achieve the desired build, and you'll be good to go!
Primary Weapon - Ignis
Secondary Weapon - Akstiletto
Melee Weapon - Karyst
Inaros Best Builds
Inaros - Immortal Build
Aura Mod - Steel Charge
Exilus Mod - Handspring
- Steel Fiber
- Negation Swarm
- Gladiator Resolve
Similar to Rhino, this build will turn Inaros into a virtually indestructible warframe by the use of Scarab Swarm, along with Health and Armor boosts, and several sustain buff resources. The effect of Scarab Swarm will protect Inaros offering a great amount of armor, and any health sacrificed to cast it will be easily recoverable by finisher attacks using melee weapons. Negation Swarm will also protect against status effects, consuming 3% of scarab armor every time, and Adaptation will offer an extra layer of defense against them. Steel Charge is the best option as an Aura Mod due to Inaros’ advantages with melee weapons.