02 Jun 2021 3:48 PM +00:00

Warframe Ember Build Guide - How to Obtain, Craft, and Best Builds

The Queen of Flames, Ember, is a versatile warframe that can be extremely tanky while also having an excellent damage output. She shines especially with Status weapons and even has potential for auto-healing, making her a great asset in battle.

Her Prime version also displays higher shields and armor, as well as an additional polarity. However, right now Ember Prime is unobtainable until the Vault brings her back, so you may need to roam around the Trade Chat in case you want to obtain her blueprints.

Jump To

How to Craft Ember?

click to enlarge
+ 5

Ember's main blueprint can be purchased from the Market, and her component blueprints are acquired from killing General Sargas Ruk (Tethys, Saturn).

Building Requirements
Ember Blueprint Price - 25,000 Credits
Ember Neuroptics - Drop Chance 38.72% (Tethys, Saturn)
Ember Chassis - Drop Chance 38.72% (Tethys, Saturn)
Ember Systems - Drop Chance 22.56% (Tethys, Saturn)

Building Time
Warframe- 72 Hours
Components - 12 Hours

Ember Overview and Best Weapon Options

Ember’s abilities work in tandem, with Immolation making her extremely good as a tanky warframe without losing any of the offensive tools she has in store. In fact, the opposite is true, since all her abilities benefit Immolation immensely.

Abilities
Passive

Reveling in the heat of combat, Ember gains 5% extra Ability Strength for every enemy burning with an active Heat status effect within a 50 meters radius.

Fireball
Charge and release a fiery projectile that ignites enemies on contact.
Strength:
150 / 275 / 300 / 400 Heat damage on impact
50 / 100 / 125 / 150 Heat area damage
Duration: 1.5 Seconds of combo window
Range: 2 - 2.4 m (radius
Misc:
100% Heat status chance on impact
50% Heat status chance in area
8.0x Combo damage multiplier cap
+1%/s Heat generation rate bonus for Immolation
2x Damage multiplier on enemies afflicted by a Heat proc
100 - 500% Damage increase on charge

Immolation
Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.
Strength:10-50 / 20-65 / 30-75 / 40-85 % of Damage reduction
Misc:
90% Damage reduction cap
0.5%/s Heat generation per second
+1%/s Heat generation rate bonus from Fireball
-2%/s Heat generation rate reduction from Fire Blast
-50% Total heat removal from Fire Blast
+3%/s Heat generation rate bonus from Inferno

Fire Blast
Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.
Strength: 66 / 100 / 141 / 200 Heat damage
Range: 25 Meters of wave radius
Misc:
100% Heat status chance
50-100% Armor reduction
-2% Heat removal for Immolation per second
-50% Total heat removal for Immolation

Inferno
Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks.
Strength:
1000 / 1500 / 2000 / 2500 Impact and Heat meteorite damage
200 - 400 / 350 - 500 / 300 - 600 / 350 - 700 Heat ring damage per second
Duration: 7 / 10 / 12 / 15 Seconds of ring duration
Range:
10 / 15 / 20 / 25 Meters of targeting radius
5 Meters of ring radius
Misc:
10 Energy cost target cap
+3% Heat generation rate bonus for Immolation per seconds
+≤100%Damage bonus from Immolation

Best Weapons For Ember

Since you need Growing Power as your Aura mod, you want to use weapons with different Status effects. Ignis, Epitaph, and especially Orthos will serve that purpose, and of course, if you can afford the Prime or Wraith versions, the better. Use as many Forma on them as you see fit to achieve the desired build, and you'll be good to go!

Advertisement

Primary Weapon - Ignis

click to enlarge
+ 5
Advertisement


Secondary Weapon - Epitaph

click to enlarge
+ 5
Advertisement


Melee Weapon - Orthos

click to enlarge
+ 5

Ember Best Builds

Advertisement

Ember - Infernal Tank Build

click to enlarge
+ 5

Mods List
Aura Mod - Growing Power
Exilus Mod - Power Drift
Loadout

  • Transient Fortitude
  • Armored Agility
  • Healing Flame
  • Flow
  • Natural Talent
  • Augur Secrets
  • Streamline
  • Continuity
Advertisement

This is a pretty balanced build. The idea is to cast Immolation before anything else, which will greatly protect you, and then use your abilities to build up the heat keeping the shield up, until you can release it with Fire Blast if needed. Inferno will clear areas really quickly, and by the use of the Healing Flame mod, Fire Blast will also heal you. Throw Natural Talent for a better casting time, and you’re set for success.