Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as foes scramble to uncover where it might strike next.
Here's our guide to this agent.
Omen Video Guide
Here are Omen's abilities:
- Paranoia: Send out an Ethereal shadow in a straight line, Nearsighting anyone it touches.
- Shadow Walk: After a delay, dematerialize and teleport a short distance.
- Signature Ability — Dark Cover: Cast out a stealthed ethereal orb that bursts into an obscuring sphere of shadow at its final location. Can be charged to increase distance.
- Ultimate — From the Shadows: Select anywhere on the map to teleport and reform. When arriving, appear as a Shade, that will go back to your original location if killed. Once the teleport is complete, become Incorporeal for a short time.
Omen is a tricky customer for unsuspecting opponents, but can also be quite tough to make shine.
Paranoia and Dark Cover are great abilities for storming bombsites and obstructing anyone who tries to slow you down. By charging up Dark Cover, you can easily clear paths into a site for your team with little objection.
Shadow Walk seems to be a good tool to use when you're in a tight situation and need to escape. Although it seems it will take some time to execute, rather than being immediate.
Omen's ultimate is by far the most redeeming part of his kit - being able to teleport anywhere on the map will come in very handy when on the attack.
With that in mind, you'll want to play a more active style in the game, potentially opting for the Sepctre SMG or Vandal rifle.