Super Smash Bros Ultimate Could Be Getting Some Netcode Improvements, According To Tekken 7 Director

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Super Smash Bros Ultimate fans will no doubt know the inconsistency of the game's online netcode, but it sounds as though improvements could be on their way.

The news comes from a Twitch stream with Katsuhiro Harada, the director of the Tekken franchise, who claims he's been in discussions with Smash Bros creator and director Masahiro Sakurai.


Read More: Super Smash Bros Ultimate: Roster Keeps Growing, So Here's Everyone That's Included!

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Check out the stream clip here.

Harada noted that changes coming to Tekken 7's fourth season of content include a wi-fi indicator as well as new netcode changes to improve the connection.


Harada noted that Sakurai “showed keen interest in our conversation about online features", but that's not all.

He was also enquiring about Wi-Fi and hardwired connection ratios for players of Tekken 7. The Switch's portable nature likely makes it less commonly connected via an ethernet cable.

While some Super Smash Bros: Ultimate matches are playable, lag often rears its head too often as Nintendo continues to grapple with online connectivity and multiplayer.

All too often, matches devolve into flick book-style contests of dropped frames and rubber-banding.


For more on Super Smash Bros, be sure to check out why the next character may be appearing in early November here.

As a reminder, the current DLC fighters come from all over the place.

There's Joker from Persona 5, Banjo and Kazooie from the Microsoft-owned Rare studio, Terry Bogard from SNK, Byleth from Fire Emblem, Hero from Dragon Quest and, of course, the Piranha Plant from the Mario franchise.

The second Fighters Pass kicked off with Min Min, but is expected to add a further five characters.


It really is anyone's guess as to who will be added next!