How Dungeon Abilities Work in Ruined King: A League of Legends Story

Every single champion in Ruined King: A League of Legends Story has their own special abilities. If you haven't already guessed it, Ruined King: A League of Legends Story is a turn based single player game.

And it's only natural for all the characters to have their own special abilities. There are two basic kinds of abilities. One is a passive ability while the other is an active ability.

Passive abilities are active almost all the time while you need to engage the active abilities during combat.

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That being said, here's how dungeon abilities work in Ruined King: A League of Legends Story.

Read more: Everything we know about the Ruined King: A League of Legends Story launch.

How do dungeon abilities work in Ruined King: A League of Legends Story

Each champion in Ruined King: A League of Legends Story has active and passive dungeon abilities. Not only can you use them to dish out damage before the fight begins, but you can also use them to traverse dungeons as well.

As mentioned before, if you spot an enemy and activate your dungeon ability, you have a chance of dealing some damage to them.

This gives you an advantage before you head into active combat. Let's say for example, if you're using the champion Illaoi, you'll see that she has a dungeon ability known as Tentacle Slam.

As the name suggests, when you activate this ability, she brings down a tentacle in the middle of the map. If there happens to be an enemy within the area where the tentacle hits, they will take damage.

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Not only that, but you will also begin combat with a tentacle on your half of the fight.

She also has her very own passive abilities as well. Her passive dungeon ability, known as Bruhu Scholar lets her interact with several Bruhu runes that are spread out on the map.

Similar to Illaoi, other champions have their very own dungeon abilities in Ruined King: A League of Legends Story.

Sadly, however, these dungeon abilities cannot be upgraded, unlike the other abilities that a champion has.