One thing you’ll likely not realise when you start playing Rocket League is that there are six different body types for your vehicle in the game and that every single car fits into one of those six options. The only difference between the classes is that they’ll have slightly different handling and also different dimensions for hitting the ball.
The body types are Breakout, Dominus, Hybrid, Merc, Octane, and Plank. Every single car in Rocket League, and there are just so damn many at this point, is basically just a skin for these different hitboxes, and while that might seem really strange, it means that there’s no single best car, even though Octane and Dominus players will tell you otherwise. The fact is though, that you can absolutely get good with any car you pick, and a lot of players are never going to get good enough to really notice the differences anyway.
Rocket League: Should Body Types Stay Or Go?
So, this leads us to our main question for today: should we just ditch body types in Rocket League? Do these tiny little differences actually make them worth keeping? Given that so many players will never really notice the tiny changes, and given that figuring out which body type each new car can be a pain, is it worth the hassle?
Well, we’d say yes, it’s probably worth the hassle, because theoretically, the different body types allow for different playstyles. In fact, we think things should go a little bit further. Maybe there should be a few more body types added to the game, and it would be excellent if there was an in-game way to find out which one you’re using.
It would be good to have some proper examples of why there are differences if there’s going to continue to be these small differences between hitboxes and handling. It would also mean you could check the car body types in the shop or the Rocket Pass to see whether or not it actually fits your current playstyle and body type.
Rocket League is a game where the player base drives forward constantly ravenous for more information on new techniques, changes, and styles of play. If Psyonix made it so that we could have a decent idea of what these changes all mean for the game, it could potentially allow new players to make more informed decisions, and it could mean we see a wider variety of plays at higher levels as people understand more about each vehicle.