Rocket League: Blueprint Update And Patch Notes v1.70

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Rocket League has finally introduced Blueprints to the game with the latest patch v1.70!

Back in October, Psyonix announced that they would be removing crates in place of Blueprints. New details have also emerged about Rocket Pass 5, Competitive Season 13 and updates to item and inventory management.


So what does the new update include? Here are the v1.70 Patch notes.

v1.70 Patch Notes

New Content

  • The Item Shop is now live
  • From the main menu, select ‘Item Shop,’ then the ‘Featured’ tab
    • You can find the Esports Shop next to the Featured tab
  • Items here can be purchased for the displayed number of Credits
  • Use the ‘Buy Credits’ button in the lower-left corner to purchase additional Credits

Rocket Pass 5

  • Rocket Pass 5 begins on December 4
    • Credits are now available as a reward at certain Premium Upgrade Tiers instead of Keys

Competitive Season 12 Rewards

  • Competitive Season 12 has ended. Titles and Reward Items will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
  • Season 12 Rewards are custom, non-tradeable Universal Decals that can be used on any customizable Car Body
    • Bronze I or higher – ‘Season 12 – Bronze’ Universal Decal
    • Silver I or higher – ‘Season 12 – Silver’ Universal Decal + lower Universal Decals
    • Gold I or higher – ‘Season 12 – Gold’ Universal Decal + lower Universal Decals
    • Platinum I or higher – ‘Season 12 – Platinum’ Universal Decal + lower Universal Decals
    • Diamond I or higher – ‘Season 12 – Diamond’ Universal Decal + lower Universal Decals
    • Champion I or higher – ‘Season 12 – Champion’ Universal Decal + lower Universal Decals


  • Grand Champion Rewards
    • Competitive Soccar Grand Champion – ‘Season 12 – Grand Champion’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
    • Rumble Grand Champion – ‘Season 12 – RNG Champ’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
    • Dropshot Grand Champion – ‘Season 12 – Floor Destroyer’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
    • Hoops Grand Champion – ‘Season 12 – Dunk Master’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
    • Snow Day Grand Champion – ‘Season 12 – Blizzard Wizard’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals


  • Content from the Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs has been added to all accounts on all platforms

Changes And Updates


  • Blueprints have replaced Crates in Rocket League
  • Each Blueprint can build one item for a displayed number of Credits
  • All Crates in your inventory have been converted into unrevealed Blueprints
    • Revealing a Blueprint will show you which item that Blueprint can build, along with how many Credits that item will require to build
  • Blueprints may drop after select Online Matches
  • You can trade revealed Blueprints to other players

Credits and Bonus Gifts

  • All Keys have been converted into Credits
    • Each Key in your inventory is worth 100-130 Credits. Learn more about the conversion process here
    • Credits can be traded, but only one player in a transaction can offer Credits (no Credit-for-Credit trading)
  • Credits are subject to a trade hold for 72 hours after purchase. The trade hold on newly-purchased Credits will apply to all Credits in your inventory
  • During a trade hold, you cannot trade Credits, items built from Blueprints with Credits during the trade hold, or items from Pro Tiers of Rocket Pass purchased with Credits during the trade hold
  • All Decryptors have been converted into Bonus Gifts
    • Bonus Gifts are free to open
    • Bonus Gifts contain one item from either the Revival or Vindicator Blueprint Series


Item Archiving and Inventory Management

  • You can now archive items you no longer want to view with the rest of your inventory
  • 'Archived Items’ tab has been added to the Manage Inventory screen
    • This tab will only appear in Manage Inventory if you have archived at least one item, and will disappear if you have nothing archived
  • To archive an item, go to Manage Inventory, highlight the item, click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse)
    • To remove an item from the archive, find it under ‘Archived Items,’ click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse). The item will then reappear under the appropriate tab (Wheels, Decal, etc.)
  • ‘Blueprint,’ and ‘Gift Pack’ tabs have been added to the Manage Inventory screen
    • All Blueprints will appear in the Blueprint tab, unless archived
    • All Bonus Gifts will appear in the Gift Pack tab, unless archived

Competitive Season 13

  • Competitive Season 13 begins
  • Season 13 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
  • Winning half of your placement matches will land you near your previous season ranking
  • League Rankings will be temporarily empty until players complete their placement matches
  • All placement match wins count towards your Bronze Season Reward Level progress
  • With the start of Season 13, we have adjusted how Party MMR works for Competitive Playlists. A Party's MMR will now be weighted closer to the MMR of the highest Ranked player in the group than in previous seasons.

Bug Fixes


  • Fixed rotor and hub clipping from several Wheel types
  • Fixed Replays to use the correct Goal Explosion for Orange and Blue teams
  • Fixed the appearance of Painted Patriarch Wheels
  • Player nameplates no longer reappear after a goal is scored, or when fast-forwarding/rewinding
  • Fixed Animus GP Topper placement and Car Body behavior
  • French translation of Quick Play has been fixed
  • Irradiator wheels no longer transparent when looking from the inside out


What Are Blueprints?

After playing a match, you’ll have a chance to obtain a Blueprint.


When you get a Blueprint, it will show you exactly what item you can create from it, for a set price.

Once in your inventory, Blueprints will allow you to pay to create the item it offers; you can receive it immediately or leave it in your inventory to create the item later.

Like the Crate items that preceded them, Blueprints can drop with special attributes like Painted, Certified, and Special Editions

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Written ByChris Trout@TheTrout91