Ratchet and Clank: Rift Apart's Development Was "Completely Crunch Free" - Report

share to other networks share to twitter share to facebook

Ratchet and Clank: Rift Apart has received high critical acclaim following yesterday's review embargo, and there are even more reasons for developer Insomniac to be cheerful.

According to game designer Grant Parker, he was able to avoid crunch entirely throughout development – a sentiment echoed by other team members.

Read More: Ratchet And Clank: Rift Apart - Everything We Know


Ratchet and Clank: Rift Apart's Development Was "Completely Crunch Free" - Report

In a tweet, Parker said: “[Ratchet and Clank: Rift Apart] is at 89 average score [Metacritic], and I can’t speak for anyone on the team but myself, but I didn’t crunch once."

“40-hour weeks the whole time. It is possible to work on a great game without suffering.”

Animator Lindsay Thompson had a similar experience, saying: “I didn’t crunch once, entire production. A couple late nights here and there finishing something up, but completely crunch free. It is possible. Team wellness lets the creativity flow free.”

Narrative coordinator Justin Fennessy responded saying “And those few late nights don’t even feel like work when you’re having so much fun making the damn thing.”

Crunch has long been an issue in the games industry, with high-profile studios like Naughty Dog and CD Projekt Red coming under fire for making employees work long hours.

In our own review, we gave Ratchet and Clank: Rift Apart a score of 3.5/5, noting some technical blemishes and fickle mechanics in amongst the bombast.

Our writer said:

"I do have a fondness for Rift Apart, perhaps because I do get the sense that this was a project built with love, yet not so much love that it wasn’t willing to experiment and try some new things. Once all the many, many bugs are fixed, this’ll be a pretty good game for families to enjoy, and a superb showcase for what the PS5 is capable of."