Microsoft is doubling down on PC gaming, it seems, with a lengthy new blog post from Matt Booty, Head of Xbox Game Studios, outlining the company's commitment.
Booty's post explains that the developer share of Microsoft Store PC games will grow to 88% from 70%, while also confirming cross-play and cross-progression for Halo Infinite's multiplayer.
Microsoft Confirms New Revenue Split For PC Devs, Halo Infinite Cross-Play and Cross-Progression Announced
"Game developers are at the heart of bringing great games to our players, and we want them to find success on our platforms," the post explains.
"That’s why today we’re announcing that we’re updating our Microsoft Store terms for PC game developers. As part of our commitment to empower every PC game creator to achieve more, starting on August 1 the developer share of Microsoft Store PC games sales net revenue will increase to 88%, from 70%."
"We know many of you play across more than just your PC, including on Xbox and mobile," Booty said.
"That’s why we’re excited to announce Halo Infinite will support multiplayer cross-play and cross-progression when it releases later this year. That means if you’re playing on PC, you can play with your friends on Xbox One and Xbox Series X|S. It also means that your multiplayer customization and progress will follow you across all platforms."
The post also explains that Microsoft is leaning on cloud technology to stream games to PCs.
"While not meant to replace native PC gaming, Xbox Cloud Gaming allows Xbox Game Pass Ultimate members to play over 100 console games on a wide range of computers, from lower-spec, entry-level machines to older devices that otherwise couldn’t handle games that require more power."
The post also points to successful PC launches over the last year or so, including launches on Steam, noting that Halo: The Master Chief Collection has racked up 10 million players on the platform.