Outriders Is What Destiny 2 Can Never Truly Be

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Despite some launch-week server issues, it appears Outriders is off to a solid start. The game has already trounced Marvel's Avengers' player count on Steam, and people seem to be really clicking with the story which has, in pre-release material, seemed generic at best.

That's great news, and despite People Can Fly's protestations that Outriders is not a 'live service' game, it's clear that there's some crossover with the current loot-shooter elephant in the room - Destiny 2 – and the newcomer does better than you may think in that matchup.


Outriders Is What Destiny 2 Can Never Truly Be

In the run-up to Outriders' release, I'd been staying fairly sheltered from it. As a big fan of any loot-shooter/action RPG hybrid, I wanted to immerse myself, but then something caught my attention.

It was this tweet from the Outriders account:


Then it hit me, albeit later than most – Outriders isn't a Destiny-style game. It's a Diablo-like experience.

Whereas Destiny splits its focus (fairly unevenly) between PvE and PvP balancing, Outriders simply doesn't need to because it has no adversarial multiplayer.

Because of that, it's the ultimate power fantasy. Players fill out their skill tree knowing that they don't need to respec for PvP, and they can use an assault rifle with a chance of blowing enemies to chunks simply because they want to – not whether it adheres to a 'meta'.

And honestly? It's freeing. My review of Outriders is coming next week, but for now, I'm having a blast as the Pyromancer. I've been setting enemies on fire, then killing them to heal myself, while turning others into explosive pinatas of blood and viscera.

Meanwhile, in Destiny 2, I run Strikes as a Titan that make me feel like a Void-powered badass, but end up feeling like a chained beast when it comes to PvP. It's not necessarily a bad thing, it's just an entirely different experience.