Nickelodeon All-Star Brawl Gameplay Breakdown Features Airdash, Wavedash, Projectile Grab, And More


Nickelodeon All-Star Brawl's developers has recently revealed all the gameplay mechanics in the fights in this game. These mechanics can make or break any player's attacks in this game. Here's all the mechanics revealed in the recent Nickelodeon All-Star Brawl trailer.

Attack Tricks

As seen in the gameplay breakdown, the developers explained the merits of every attack in the game. Every character has their own Light, Heavy, and Special attacks. Light attacks are best used when the enemy is still far from critical health percentage. Players have an Up, Down, and Mid versions of these moves.

Meanwhile, the Heavy Attacks are designed to hit harder and send the foe flying further at higher health percentages. Often used to take a stock off your foes and eliminate them from the fight. However, the developers have introduced a unique "Rock, Paper, Scissors" in between the three versions of Heavy attacks. When these weaknesses are capitalized, players can negate the enemy's heavy attack and land their own safely. Here are the Heavy attacks and their weaknesses in this game:

  • Mid Heavy Attack loses to Down Heavy Attacks
  • Down Heavy Attacks loses to Up Heavy Attacks
  • Up Heavy Attacks loses to Mid Heavy Attacks

Players who wish to win Heavy Attack trades in this game can refer to this mechanic to outsmart their foe in landing the harder, haymaker hits in this game. However, the other attacks such as Light Attacks, dashing attacks, and Special Attacks are not affected by this system.

Lastly, dashing attacks can be cancelled into other attacks and actions which could make it a good combo tool.

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Movement Options

Unlike other platform fighting games like Super Smash Bros. Ultimate and Brawlhalla, players are given control when their characters can turn while moving. Normally, characters turn immediately when the other direction button is pressed.

However, Nickelodeon All-Star Brawl has a Strafe button which locks a character to face one side while staying mobile. This way, players can rely on the Strafe button to do retreating keepaway offense with less difficulty rather than normally tapping every command to rapidly to execute this attack.

Airdashes are also possible in this game and can be done in any direction. However, downward airdashes are faster than most airdashes and can be done off the ground immediately. This feature allows the players to wavedash which is a faster way to move around while staying unpredictable for foes to hit.

Throws And Projectiles

Lastly, players can lift up their foes with throws and can throw them up, forward, or down. The damage off throws is small and cannot assure kills but can set some characters up to do a combo after a throw.

Other than just lifting other players, throws can also pickup projectiles and these scooped projectiles can be thrown back to their senders. Lastly, the developers introduced a fun mechanic where players can also send back projectiles by hitting it. However, the projectiles go faster and hit harder each time it gets redirected to another player.

Overall, players can rely on these mechanics to get the upper hand in the fights they'll face in Nickelodeon All-Star Brawl.

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