Nickelodeon All-Star Brawl: Devs Add Dashdancing, Adjust Features For Fans

Almost two weeks after its release, Ludosity has pushed out a major patch to Nickelodeon All-Star Brawl. Gameplay fixes and requested features like as dashdancing have now been added.

If you're looking to know more, here's what Ludosity's added for this mid-October update.

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All The Changes

As seen on Nickelodeon All-Star Brawl's official Twitter page, this new update includes bug fixes, character adjustments, and new features. Here's a full outlinee of what these changes are:

These bugfixes will make several stages and character attacks more consistent during matches. Characters with balance adjustments include Aang, Toph, Korra, Lucy Loud, Michelangelo, Ren & Stimpy, Powdered Toast Man, Zim, Danny Phantom, and Oblina. Lastly, this new patch introduces the highly requested "Dashdancing" feature in Nickelodeon All-Star Brawl.

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Dashdancing Is Now Possible

Dashdancing is an advanced technique often seen in other platform fighting games,which allows players to run forward and quickly run the opposite way. While that may sound trivial, Dashdancing is often used to help players stay ambiguous and mobile against their foes to force them into missing attacks, delivering a swift punish on their foe. This technique is a cornerstone technique that showcases why platform fighters look quick and fast to watch.

In Nickelodeon All-Star Brawl, Ludosity previously noted that dashdancing wasn't added at release to make dash attacks more consistent. To execute a dashdance, players had to rapidly tap dash on both left and right which could interfere with trying to hit foes with regular attacks as the dash attack may almost always appear instead. The developers may have worked on this feature to ensure players had a way to get different attacks, even if they dashdance in matches a lot.

Projectiles and Kill Percentage Consistency Updates

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Prior to this patch, some character projectiles could stay indefinitely in stage providing they're not touched. Characters like Ren and Stimpy, Toph and Catdog could potentially litter the whole stage with projectiles and force opponents to deal with them before getting a chance to attack. As of this update, projectiles now despawn if they stay out too long in the field without interacting with anything.

Lastly, some characters such as Lucy Loud, Ren and Stimpy and Danny Phantom had situations where they could earn a knockout on their foes even if they've barely touched them, without having to zone them out from the stage. These character's kill potential were real even at low percentages, which could be a problem in the long run.

General changes were pushed out in this mid-October patch to prevent some attacks to knock people out at low percentages, while increased their consistency in knocking foe at higher percentages.

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