Riot Games to Address Jungle Accessibility in Lower Ranks

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Lead Gameplay Designer Mark Yetter has shared some thoughts in regards to jungle accessibility that is focused on improving the role for players in lower MMR.

The jungle role can be a bit daunting for new players and a player having a bad game can often affect their teammate's lanes causing a snowballing loss.

The changes are all for increasing the preference of jungle in the lower MMR without changing how things work for players with more experience at the higher ranks.

"At a high level we want these changes to be helpful and satisfying for Jungle players across all levels of play but we’re not aiming for a significant power increase or decrease for the position. We’re giving and taking away power in equal measure while shifting mechanics so that the jungle is a bit more welcoming to newcomers." Says Mark Yetter.


Riot Games to Address Jungle Accessibility in Lower Ranks

The first change we can expect is more forgiving jungle clears. Monster's base and scaling damage will be reduced across many of the camps. Respawn timer of jungle camps will be increased by 15 seconds up to 2 minutes 15 seconds and gold rewarded from slaying the camps will be increased by 5%.

Another goal of these changes is to widen the champion pool in the jungle. Currently, there is a heavy reliance on having aoe abilities to ensure a fast jungle clear so you can prioritize in lane ganks.

Smite and CC abilities will remove Scuttle's shield on use allowing more champions to secure scuttle easier, with less chance of being denied.

Omnivamp has slightly been tuned down from 10% to 8% however smite percent max health healing has gone from 10% to 15%.

Read more: LoL 11.9 Patch Notes: Release Date, Buffs, Nerfs, Skins, Champion Changes And Everything You Need To Know About The Next Update.

Comeback XP is also being reintroduced. Large monsters grant 50 XP per level you are below the average level of the game minus 1. If the average game level is 7, comeback XP will be introduced for players level 5 and below. This change reduces the chance of the opposing team out scaling the losing team allowing for them a better chance to catch up.


Finally, Camp leashing will be receiving an indicator when the monsters are nearing the end of their leash range before they will reset. This is a skill adopted by high-level jungler's and this change will allow new players to learn without the change affecting the high MMR players.

More changes are expected based on PBE testing, however, this is a good sign that Riot wants to make different aspects of the game more accessible for newer players.

You can read the full blog post here.