LoL 11.6 Patch Notes: Release Date, Buffs, Nerfs, Skins, Champion Changes And Everything You Need To Know About The Next Update

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Update 11.6 has now arrived in League of Legends' - this is the sixth update since season 11 went live.

Patch 11.5 brought some champion changes and a few interesting skins but was arguably the least significant update of the season so far.


This next update aims to combat a lot of healing and lifesteal items. A closer look at the League of Legends Patch Notes also show that Riot improving upon the various item, jungle and champion changes that have recently been implemented.

We also can't forget that the beautiful Battle Academia skins are also being added.

Here are patch notes for League of Legends update 11.6.

Read More: League Of Legends Tier List And The Best Champions Right Now (11.4 Update)

Click the links below to read all about update 11.6:


When Is The LoL 11.6 Patch Release Date?

Patch 11.6 will arrive on the 17th March 2021.

It will likely roll out at the following times (but this isn't confirmed):

  • 3am PT(NA servers)
  • 5am GMT (EUW servers)
  • 3am CET (EUNE servers)

Read More: League of Legends: 2021 Patch Schedule - When Is The Next Update?

LoL 11.6 Patch Notes

Check out the full patch notes below:


Champion Changes

  • Akali (Buff)
    • Health
      • decreased to 500 from 575
      • Per level HP increased to 105 from 95
    • P energy restore removed
    • Q
      • Energy cost increased to 130-70 from 120-100
      • Removed bonus damage to minions at level 9
    • W
      • Also increased max energy by 80
    • E
      • Total damage increased to 100-450 (+85% AD) (+120% AP) from 100-380 (+70% AD) (+100% AP)
    • R
      • R1 Damage Type changed to Magic from Physical
      • R1 Damage amount changed to 80/220/360 (+50% bonus AD) (+30% AP) from 125/225/325 (+50% bonus AD)
  • Gnar (Nerf)
    • Bonus base damage decreased to 0/10/20/30/40 from 10/20/30/40/50
  • Hecarim (Nerf)
    • Q damage decreased to 60-208 from 60-228
  • Karthus (Nerf)
    • Q damage decreased to 45-115 from 45-125
  • Leblanc (Buff)
    • W mana cost decreased to 60-100 from 60-120
  • Lillia (Nerf)
    • R cooldown increased to 150-110 from 130-90
  • Pyke (Buff)
    • E cooldown decreased to 15/14/13/12/11 from 15
  • Renekton (Nerf)
    • R Bonus health decreased to 250-550 from 250-750
  • Sylas (Buff)
    • P Attack Speed increased to 125% from 80%
    • W CD decreased to 13-6 from 13-7
    • cost changed to 60/70/80/90/100 mana from 70/80/90/100/110
  • Urgot (Nerf)
    • W on hit Modifier decreased to 50% from 75%
  • Volibear (Buff)
    • W heal against wounded monsters increased to 100% from 50%
    • E damage cap increased to 750 from 150-750
  • Xin Zhao (Buff)
    • P heal amount changed to 7-92 (+10% AD) (+55% AP) from 10-112 (+10% AD) (+40% AP)
    • Q
      • Bonus physical damage changed to 16/25/34/43/52 from 20/28/36/44/52
    • W
      • Cooldown decreased to 12-6 secs from 12-8
      • W2 range increased to 1000 from 900
      • Mana Cost 45 from 60
      • W2 ability power ratio increased to 50% from 0%
      • W Cast time changed to 0.5 seconds from 0.5-0.4 secs (based on attack speed)
      • Reduced minion damage to 50%-0% at levels 1-16 from 50%
      • W2 now challenges champions/monsters and provides vision of the target for 3 seconds
      • Thrust damage increased by up to 33% based on critical strike chance
      • QoL/Visual Clarity update to W hitbox and indicators
    • E
      • Cooldown decreased to 11 secs from 12
      • Dash speed decreased to 2500 from 3000
  • Cast range increased to 1100 on challenged targets
  • R
    • Duration increased to 5 secs from 3 secs (extended by basic attacks and spells)
    • New ability power ratio increased to 110% from 0%

Item Changes

  • Blade of the Ruined King
    • LIFESTEAL 12% ⇒ 10%
    • SIPHON DAMAGE 40-120 (levels 1-18) ⇒ 40-150 (levels 1-18)
  • Immortal Shieldbow
    • LIFESTEAL 12% ⇒ 10%
    • REMOVED: LIFELINE LIFESTEAL Immortal Shieldbow no longer grants 15% lifesteal for 8 seconds
    • NEW: LIFELINE Immortal Shieldbow now grants 13-35 AD when triggered
    • SHIELD 250-700 ⇒ 300-800
  • Ironspike Whip (Changed)
    • TOTAL COST 1200 gold ⇒ 1100 gold
    • COOLDOWN 15 seconds ⇒ 20 seconds
  • Liandry's Anguish (Changed)
    • REMOVED: TORMENT MAGIC PENETRATION Liandry’s no longer grants 5% magic penetration per second against burning targets
    • NEW: TORMENT BONUS DAMAGE Liandry’s now grants up to 12% bonus magic damage to champions based on their bonus health (maximum 1250 bonus health)
  • Luden's Tempest (Buff)
    • NEW: ECHO COOLDOWN Dealing ability damage to an enemy champion now also reduces Echo’s cooldown by 0.5 seconds (up to 3 seconds per ability)
  • Sterak's Gage (Nerf)
    • BLOODLUST: After dealing damage to or taking damage from an enemy champion, the first stack heals you for [2% for melee | 1.2% for ranged] of maximum health, decreasing by 50% per stack afterwards, over 6 seconds.
  • Shureliya's Battlesong (Buff)
    • INSPIRE COOLDOWN 90 seconds ⇒ 75 seconds
  • Stridebreaker (Nerf)
  • HEALTH 300 ⇒ 200
  • Seeker's Armguard (Nerf)
    • BONUS ARMOR PER KILL 1 ⇒ 0.5
    • MAX ARMOR 30 ⇒ 15
  • Sunfire Aegis (Buff)
    • ABILITY HASTE 15 ⇒ 20
    • IMMOLATE SUBSEQUENT DAMAGE 10% per second, up to 60% ⇒ 12% per second, up to 72%
  • Rabbadon's Deathcap (Buff)
    • TOTAL COST 3800 gold ⇒ 3600 gold
  • Verdant Barrier (Nerf)
    • MAGIC RESIST PER KILL 0.5 ⇒ 0.3
    • MAX MAGIC RESIST 15 ⇒ 9
    • ABILITY POWER 25 ⇒ 20
  • Void Staff (Nerf)
    • ABILITY POWER 65 ⇒ 70
    • COMBINE COST 400 gold ⇒ 600 gold

Rune Changes

  • Ravenous Hunter
    • Omnivamp decreased to [0% + 1.5% per Bounty Hunter stack] from [1% + 1.7% per Bounty Hunter stack]
  • Fleet Footwork (Nerf)
    • Heal AP ratio reduced to 20% from 30

Summoner Spell Changes

  • Teleport
  • Teleport now removes respawn homeguards
  • Teleport now removes homeguards
  • Movement speed changed to 50% from 30/40/50%
  • Cooldown changed to 420-210 from 420-240
  • Smite
    • Base healing increased to 90 from 70

Jungle Changes

  • Gromp
    • Experienced increased to 135-182.25 from 125-168.75

New Skins








League of Legends is going out of this world with a new set of 'Space Groove' skins that will arrive in patch 11.7.

The new set of skins boast a space theme for a selection of champions.

Check it out here.



  • Components of items with deep build trees will no longer overlap. Noonquiver's children can now breathe easy.
  • Pinging the omnivamp stat will now show the correct values instead of the incorrect ones. That's probably how it should’ve started right?
  • NEWHOTKEY BLING When the shop is open, you can quickly select items in your inventory by pressing their number keys. Unleash your inner speed shopper!
  • More bug fixes and performance improvements.

Aram Balance Changes


  • AKALI +15% damage dealt & -15% damage taken ⇒ +20% damage dealt & -20% damage taken
  • CAMILLE +5% damage dealt & -5% damage taken ⇒ +10% damage dealt & -10% damage taken & +10% shielding
  • KATARINA +5% damage dealt & -5% damage taken ⇒ +10% damage dealt & -10% damage taken
  • KAYN +5% damage dealt
  • KHA'ZIX +8% damage dealt & -10% damage taken ⇒ +10% damage dealt & -15% damage taken
  • KINDRED +5% damage dealt & -5% damage taken ⇒ +10% damage dealt & -10% damage taken
  • KLED -5% damage taken ⇒ +5% damage dealt & -10% damage taken
  • SYNDRA +5% damage dealt
  • UDYR +8% damage dealt & -8% damage taken ⇒ +10% damage dealt & -10% damage taken & +10% shielding
  • VIEGO +5% damage dealt & -5% damage taken
  • ZOE +5% damage dealt ⇒ +5% damage dealt & -5% damage taken


  • CAITLYN -5% damage dealt
  • JINX -5% damage dealt ⇒ -5% damage dealt & +5% damage taken
  • KARTHUS -5% damage dealt ⇒ -10% damage dealt
  • SERAPHINE -15% damage dealt & +15% damage taken ⇒ -15% damage dealt & +15% damage taken, -15% healing & -15% shielding
  • SIVIR -8% damage dealt ⇒ -15% damage dealt & +5% damage taken

Bug Fixes

  • LEAGUE CLIENT: Rewrote the code that was responsible for constantly alerting players with multiple Key Fragment notifications (we'll also be keeping a close eye on it)
  • LEAGUE CLIENT: Fixed a player presence data issue where people in your lobby would not appear as Online and/or would not update when a player changed their Summoner Icon
  • LEAGUE CLIENT: Fixed Honor rewards image sizes
  • LEAGUE CLIENT: Fixed the missing images for some Missions tooltips
  • LEAGUE CLIENT: Players can now turn off Collection tab notifications for newly acquired content via Settings
  • Fixed the formatting and vocabulary in Teleport's tooltip
  • Kassadin's W - Netherblade now properly grants mana stacks from Tear of the Goddess
  • Serpent's Fang's Shield Reaver no longer applies to minions and turrets
  • Fixed a bug where Samira's W - Blade Whirl's second attack would sometimes not inflict damage
  • Fixed a bug where Banshee's Veil's Annul passive cooldown would not display in the player's inventory
  • Fixed two bugs where attacks from Urgot's W - Purge and Lucian's P - Lightslinger did not count as unique attack instances for Manamune stacking, Muramana on-hit, Runaan's Hurricane, and Ravenous Hydra
  • Fixed a bug where Ornn's Syzygy's Ever Rising Moon passive would not go on cooldown as long as he was basic attacking with Black Cleaver in his inventory
  • Fixed a bug where Sterak's Gage's Bloodlust passive would not heal the user for each champion they were in combat with
  • Fixed a bug where Muramana's on-hit effects would not be applied every third attack when the player has Guinsoo's Rageblade
  • Shyana now properly gains additional Fury generation from Cloud Dragons and Cloud Souls
  • Fixed a bug where right-clicking a Long Sword in Noonquiver's build path within Immortal Shieldbow, Galeforce, or Kraken Slayer's build paths would make you unintentionally purchase the Dagger next to it instead
  • Anivia's R - Glacial Storm no longer toggles off when using Hextech Rocketbelt
  • Fixed a bug where Daisy's 3rd AoE attack was accidentally using Ivern's AD instead of Daisy's AD

Client Clean Up

Riot has outlined plans to further clean up and improve their client in the first quarter of the year.

This includes:

Social Panel

  • Social panel not connecting
  • Friends list not loading, incorrect status being displayed, friends not populating
  • Player won't be sent a friend request if their friend list is full
  • Ranked information disappears from hovercard when a player is in a normal game
  • Chat stutters when typing messages in quick succession
  • Folders reorder themselves between sessions
  • LoR and Valorant folders go missing when sorting by "Group Games & Servers"
  • Clicking ‘Show Dates” in chat box will cause text boxes to overlap
  • Friend Request notification only appears when the option is toggled off, and vice-versa

Client Stability

  • Reducing crashes
  • Reducing Javascript errors
  • Continue to fix memory leaks
  • Continued architecture work to clean up our codebase

You can read all of the details here.

Future Updates

Mark Yetter has also outlined some future projects and updates coming to LoL in 2021.

  • Overly skewed towards Pro Play
    • Champions that have pattern-level (as opposed to power level) issues that create difficulties for long-term balance
    • THey're picked frequently in professional games but have very low solo queue win rates, making it painful when we nerf them
    • These champs often display a pattern where "the more skill you have, the more you can remove the counterplay" as opposed to having difficult-to-execute combos that pros are just better at. As you might expect, at the pro level we're seeing the weaknesses mitigated too far
    • Examples here - upcoming Tahm Kench changes, Sylas changes in Season 10
  • Game health or counterplay issues at all level of play
    • These champs are often balanced (as opposed to the pro play skewed champs who end up underpowered for regular play) and even sometimes popular. However, they degrade the overall game quality because they have insufficient counterplay or promote strategies that lower the depth and interaction of other plays
    • Examples here - Aphelios (s10 range and AOE burst reductions), Akali (s9 invis under tower removal)
  • Older champs that need love
    • Often these champs have reasonable power/win rates but players just feel they aren't keeping up with the current game
    • These updates will often look to strengthen the identity of the champ and find ways that make their current power more satisfying, clear, or skill expressive
    • Examples here - upcoming Rammus changes, 11.3 Jinx changes
  • Items not hitting their goals
    • Not appealing - sometimes an item can be balanced but doesn't deliver on its fantasy in a satisfying way, so players don't buy it even in cases where it'd be good
    • Unhealthy - removing counterplay or skewing the shape of the game too far (like burst, sustain, range) are problems we want to fix. (Hextech Gunblade)
    • Unclear purpose - the item either doesn't have a clear set of circumstances where it's strong, or that circumstance is overly narrow. That makes it either generically weak, or a must-buy if tuned to be generically strong.
  • Runes not hitting their goals
    • Warping pattern - some runs can be under picked mostly because they demand too much from the player and end up feeling like "playing the rune, not the champion" (e.g. Omnistone)
    • Dominating choice - some runes ruin the choice structure by being too generically powerful for too many different types of champions. (Conqueror has run into this a few times in the past)
    • Game Health Issues - like the items, runes can undermine important gameplay. Nimbus Cloak is a recent example where it was breaking the intended weaknesses of many fighters and tank by giving them too much target access.

Jordan Checkman has noted there will be an update in regards to how third-tier items will sometimes become packed and overlapped within the in-game store menu!

Xin Zhao is also getting an update in the future: