LoL 11.2 Patch Notes: Release Date, Skins, Update Time, Champions Nerfs And Buffs For League of Legends

The next big update for League of Legends, 11.2, arrives tomorrow!

The new year kicked off with a bang as Update 11.1 adjusted over 100 champions!

11.2 is also shaping up to be a significant game change, even though less than 20 champions are being tinkered with.

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Not only that, but we're going to start seeing the Lunar Revel skins appear in-game to celebrate Chinese New Year.

Here are patch notes for League of Legends update 11.2.

Read More: League Of Legends Tier List And The Best Champions Right Now (11.2 Update)

Click the links below to read more about the 11.2 patch:

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When Is The LoL 11.2 Patch Release Date?

Patch 11.2 will arrive on the 21st January 2021.

It will likely roll out at the following times (but this isn't confirmed):

  • 3am PT(NA servers)
  • 5am GMT (EUW servers)
  • 3am CET (EUNE servers)
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Read More: League of Legends: 2021 Patch Schedule - When Is The Next Update?

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LoL 11.2 Patch Notes

Here's a summary of the Patch Notes.

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Mark Yetter (Gameplay Design Director for League of Legends) has touched on some potential change points ahead of the official patch notes.

Focus For Upcoming Patches

  • Tank Mythics - satisfaction and choice
  • Support item options for better choice variety
  • Essence Reaver and champs that used to rely on it
  • Generic healing reduction (Ravenous Hunter)
  • Healing edge cases (healing amps like Aaatrox, Olaf)
  • A handful of champs still feeling sad after preseason (Shaco, Senna, Shyvana, Singed, Veigar, Dr Mundo, Soraka)
  • Spinning up more small champ reworks (for later patches)
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Champion Changes

  • Aatrox (Changed)
    • E
      • Increases healing to 25-45% during World Ender
    • R
      • Healing amplification 50-100% > 30-60%
  • Akali (Nerf)
    • Q energy cost 120-80 > 120-100
  • Azir (Buff)
    • Q
      • CD 15-7 > 14-6
  • Caitlyn (Buff)
    • AD per level
      • 2.88 > 3.3
  • Darius (Nerf)
    • P
      • Noxian might bonus 30-230 > 20-205
  • Dr Mundo (Buff)
    • Q
      • HP refund on hit 40 > 50%
      • HP refund on kill 80 > 100%
    • E
      • Cost 25-65 > 20-60
      • Damage 3-5 > 4-6% max hp
    • R
      • Healing 50-100 > 50-110% max HP
  • Elise (Nerf)
    • Q
      • Spider damage 70-230 > 70-210
  • LeBlanc (Buff)
    • Health per level
      • 92 > 97
    • Q
      • Mana cost 50-90 > 50-70
  • Maokai (Nerf)
    • E
      • Mana cost 60-80 > 60-100
      • Damage AP ratio 1% per 100 AP > 0.8% per 100 AP
  • Nocturne (Buff)
    • Q
      • CD 10-8
    • R
      • CD 150-100 > 140-90
  • Nunu (Nerf)
    • Movement speed
      • 345 > 340
    • Base HP
      • 580 > 540
  •  Olaf (Nerf)
    • W
      • Lifesteal 14-22 > 16-24%
      • Healing amplification 0-50 > 0-33% based on missing health
  • Senna (Buff)
    • Attack Speed ratio
      • 0.2 > 0.3
    • Non-kill ghoul spawn chance
      • 22 > 28%
    • Gold from ghouls
      • 3 > 8
  • Shaco (Buff)
    • P
      • Base backstab damage 10-25 > 20-35
  • Soraka (Buff)
    • Q
      • Health restore 50-90 > 50-110
    • W
      • Heal 80-220 (+60% AP) > 90-230 (+70% AP)
  • Trundle (Buff)
    • Q
      • Bonus damage ratio 10-50 > 15-55% tAD
    • W
      • Attack speed 20-100 > 30-110%
  • Varus (Buff)
    • Mana per level
      • 33 > 40
    • R
      • CD 120-60 > 100-60
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Mark Yetter has also confirmed that Rammus is getting a small rework.

Rammus Rework

Rammus is getting some much-needed love!

The goals of this change include:

  • Increase gameplay options for Rammus. Give a historically linear character more choices and interactions beyond just running at someone and taunting.
  • Giving Rammus players a distinctive high-point that properly reflects his high-speed fantasy.
  • Aim is to be power-neutral, with the understanding that these new tools probably buff him a bit at high MMR.
  • Improve clarity and satisfaction on both VFX and SFX
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Changelist:

  • Puncturing Taunt (E)Taunt duration is increased by 250% on monsters.
    • Cooldown :: 12/11.5/11/105/10 >>> 12 at all ranks
    • Taunt Duration :: 1.25-2.25 >>> 1-2 seconds
    • (Trimming some power here to account for his powerful new ultimate)
  • Soaring Slam (R)
    • Rammus leaps into the air and slams down at a target location, dealing magic damage and Slowing enemies for 1 second.
    • If Soaring Slam is cast while Rammus is in Powerball, enemies near the center are also Knocked Up and take Powerball's collision damage, ending Powerball's effect.
    • Rammus also generates 3 additional aftershocks at the target location, each one dealing a small amount of magic damage and refreshing the initial slow.
    • Soaring Slam deals 200% damage to turrets.
    • Soaring Slam's range increased based on Rammus' Move Speed.
    • Cooldown :: 100/80/60 >>> 120/100/80 seconds
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Item Changes

Mark Yetter has also confirmed some Item and Rune changes that will be coming in the next update:

  • Ravenous Hunter
    • Omnivamp per stack 2% > 1.6%
  • Hextech Rocketbelt
    • Movement speed boost 50% for 2 seconds > 30% for 1.5 seconds
  • Galeforce
    • Cloudburst Cooldown 60 seconds > 90 seconds
  • Imperial Mandate
    • Per target, cooldown applies on: Ally proccing > initial application of CC
  • Kraken Slayer
    • Kraken slayer damage proc respects reduced on hit modifiers (Katarina, Aphelios, Urgot)
  • Turbo Chemtank
    • Cost 3200 > 2800
    • Build path Bami's + Negatron + Cloth + 900g > Bami's + Null + Cloth + 850g
    • Ability Haste 15 > 20
    • MR 50 > 25
    • Mythic Passive 5% Tenacity and slow resist > 5 ability haste
  • Frostfire Gauntlet
    • Cost 3200 > 2800
    • Build path Bami's + Null + Chain Vest + 850g > Bami's + Null + Cloth Armor + 850g
    • Ability Haste 15 > 20 
    • Armor 50 > 25
  • Gargoyle Stoneplate
    • Fortify increases bonus resits by 3% (max 15%) > 5% (max 25%) when damaged by enemy champs
  • Essence Reaver
    • Mana resotre: 3% Max Mana > 40% Base AD + 16% Bonus AD
  • Sunfire Aegis
    • Mythic Passive 5 Ability Hate > 5% tenacity and slow resist
  • Phantom Dancer
    • Cost 2500 > 2600
    • Attack Speed 40% > 45%
  • Runaan's Hurricane
    • Cost 2500 > 2600
    • Attack Speed 40% > 45%
  • Umbral Glaive
    • Cost 2800 > 2600
    • AD 55 > 50
    • Caufield's Warhammer > 2 Long Sword in build path
  • Serpents Fang
    • Cost 2800 > 2600
    • AD 60 > 55
  • Chempunk Chainsword
    • Cost 2700 > 2600
    • Health 200 > 150
  • Shureliya's Battlesong
    • Health 350 > 200
    • 5% Movement speed > 40 AP
    • Base Mana regen 50 > 100%
    • New buildpath Kindelgem + Bandleglass Mirror
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New Champion

Viego, The Ruined King, is coming next to the Rift.

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Viego is a strong Jungler in-game and the Ruined King in the overarching story of Runeterra.

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Bring Ruination to the world with Viego, the Ruined King. Learn more about his mist-commanding, death-dominating abilities below.

It's not been confirmed if Viego is coming in the next update and it seems too soon after the release of Rell.

There are at least 5 new champions to be released this year and it seems a bit too soon to release one.

Read More: League of Legends: Viego The Ruined King, Abilities, Items, Runes, Counters, Tips And Tricks And Build Guide

New Skins

Dawnbringer Karma

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Ruined Karma - 1350RP

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Ruined Draven - 1350RP

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Ruined Karma

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Ruined Shyvana - 1350 RP

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Shan Hai Scrolls Neeko

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Shan Hai Scrolls Cho-Gath

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Shan Hai Scrolls Jhin

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Shan Hai Nautilus

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Quality Of Life Changes

Jordan Checkman has said that some chat changes are coming in the future including:

  • Fix for End of Game double-enter bug
  • Scaling changes (chat will be larger at small resolutions and scale better)
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These are subject to change.

Rework Vote

Players can now vote for 1 of 5 champions to receive a rework this year.

The selection choice is between:

  • Udyr
  • Shyvana
  • Nocturne
  • Skarner
  • Quinn
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You can vote here.