Blake Politeski, the lead machine designer said some of these machines include familiar foes, such as the Watcher and the Enforcer.
“In the first game we had to create the foundation so we started small by defining different roles. The Watcher is like a security camera, the Ravager is an enforcer, and so forth. Once those base roles were decided, we could really build on that by mixing in robot designs, unique abilities and features, and of course cool weapons and attacks.”
The team expanded on that base with Forbidden West, with several new machine types and some specially suited for Aloy's new abilities.
Horizon Forbidden West Releases New Details About The Machines Coming To The Game
Other machines making their way to the game include the fast-moving Clawstrider and the Tremortusk, which is a "mammoth with a nod to the historic and cinematic examples of the great war elephants." Though they may sound powerful and furious when it comes to the battlefield, Politeski assured that they could still be defeated along the way.
"Without spoiling anything, every machine has multiple ways to be defeated. We tried to make it clear for players through the machine design, and added textures to show the weak points or interactive components. You'll need to study each machine closely to find different ways to approach it."
Politeski also said enemies have unique audio clues to help predict what's nxt. Aloy's new abilities will come in handy too, such as climbing or using certain items, though you won't always want to defeat every machine on sight. Some enemies can lead Aloy to valuable resources if she tracks them long enough.