Guilty Gear Strive I-No Guide: Beginners Tips, Move List & Best Combo

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Similar to other fighting games, players also have a chance to play one of the main villains in Guilty Gear Strive. However, the character of I-no is far from obviously powerful and will need some understanding to make her work to her full potential in the game.

That's why we've pulled together a guide to help you get to grips with the character. Here's our guide on how to play as I-no in Guilty Gear Strive. But first, let's learn a bit about the character itself.


Who Is I-no In Guilty Gear Strive?

In the Guilty Gear Strive story, I-no is one of the main villains as she is the cause of why Happy Chaos has wreaked havoc and was planning to reset the timeline with her time-traveling powers. Playstyle-wise, she's not a hard-hitter like the main characters but shines well with her options in mixing opponents up. Her damage output will often make her the underdog in every matchup.

When she controls the match's momentum, she'll confuse opponents on where to block until they lose all their health. If you're up to face against the odds using smart, opportunistic plays and come out on top, I-no will be a good fit for you.

Read more: How To Taunt In Guilty Gear Strive

I-no Move List

Unlike the rest of the cast, I-no sports fewer special moves and supers than the rest of the cast. However, she has access to a unique run called the Hover Dash. This specific type of dashing allows I-no to use overhead attacks which make her a threat to block at close range.


Here's I-no's move list written in Numpad Notation:

  • Antidepressant Scale - 214P
  • Stroke The Big Tree - 236S or 236H
  • Sultry Performance - j.236K or j.236S or j236H
  • Chemical Love - 214K
  • Megalomania (Overdrive Command Throw/Projectile Super) - 632146HS
  • Ultimate Fortissimo (Overdrive Reversal Super)- 632146S

I-no Beginner Tips

When playing as I-no, you'll need to appreciate the concept of okizeme and try to keep the enemies knocked down on the ground to control match. In fighting games, okizeme refers to pressuring enemies during the getting up animation after getting knocked down. I-no has access to a setup where enemies cannot get away in time from her fireball.

To start this setup, players will need to end their combos and random hits with 2D, Chemical Love or Stroke The Big Tree whenever possible.

Landing those enders provides an option to use the Antidepressant Scale fireball on the downed opponent. This situation may force the opponent to respect the fireball and stay put while I-no closes in with her Hover Dash. From this point, I-no players will need to pick if they're going for low, overhead and throw.


This situation makes I-no difficult to deal with once she gets started as all these options lead to a combo where knocks the enemy down for another Antidepressant Scale setup. If the momentum is kept, I-no can keep repeating this situation until the enemy runs out of health.

I-no Best Combos

So far, I-no's best combos are not where she deals the most damage but sets her up her Antidepressant Scale setup. Try out these starter I-no combos to start your pressure:

  • 2K 2D 214P2
  • Hover Dash j.S 2K 2D 214P2
  • Hover Dash j.HS 2K 2D 214P2
  • 5S 2HS 214K 214P2
  • 2S 214K 214P2
  • 5P 6HS 214K 214P

Beginner I-no players will need to get comfortable on playing to not let the enemy play as much as they can. These combos can help secure this situation.

However, the true problem in playing as I-no is you'll have to understand the weaknesses of enemy attacks to get started on your pressure. Compared to the rest of the cast, I-no's attacks often proves inferior in range and damage.


Facing attacks head-on with your own is not a good option in taking the lead and the I-no player must start using her other three special moves effectively to get started.

Read more: Guilty Gear Strive: How To Roman Cancel