Guilty Gear Strive has been blessed with a good online experience due to its rollback netcode system. This system allows players to have a smoother online battle experience which makes it a blast to go online. Here's how you can play online in this game.
Guilty Gear Strive Online For Any Platform
As of now, Guilty Gear Strive is currently available for PC, PlayStation 4, and PlayStation 5. PC players can immediately go on the online mode on Steam as long as they create they've made their online profile.
Meanwhile, PlayStation 4 and PlayStation 5 players will need to subscribe the PlayStation Network's subscription service, PS Plus, to use its online features. Once that's been settled, players can now play online against other people and friends.
Online Profiles First
Before sending the player off in online public lobbies and private rooms to fight other players, the game has a mandatory tutorial for the player. Dressing up an avatar will be the first thing that the game will be asking the player.
After that, players will have to fight a mock online battle which is against an AI character. The player will be assigned to one of the 10 ranked floors depending on how they do in this fight.
Finishing the fight will finally allow the player to start visiting lobbies and playing online with other people.
Guilty Gear Strive's online lobbies has a large scope as it has ranked towers and parks for different regions in the world. So far, the regions that players can enter in Guilty Gear Strive are:
- USA - West Coast
- USA - East Coast
- South America
- Middle East
- South East Asia
While there are no restrictions where players can go, it's highly advisable to stick to your region to find good connections with it. To get started, pick the region and go to the parks for casual matches and the tower floors if aiming to climb ranks.
Alternatively, players can make private lobbies that can be opened for strangers and even be set to be friends only through its lobby ID system.
The feature that saves Guilty Gear Strive's online multiplayer mode is the rollback netcode system. While complicated to explain what it does, the rollback netcode system generally allows games at around 200 ms ping to still be playable for players. In previous fighting games, hitting even at least 50 to 100 ms in your ping is already affecting the gameplay.
While the feature does help, it still has some matches that it cannot save. At beyond 300 ms ping, the online match becomes difficult to play no matter how the rollback netcode system adjusts itself.