World of Warcraft's brand new Classic expansion, Wrath of the Lich King Classic is launching very soon! One of the main things that you'll be doing early on in the expansion is dungeons. If you played Wrath back in the day, or if you're playing for the first time, you might be interested in a guide to help you get through some of them. That's where our Drak'Tharon Keep dungeon guide will come in handy.
Drak'Tharon Keep is a dungeon on the border of Grizzly Hills and Zul'Drak, and is a dungeon that you'll encounter midway through your leveling process. It sports four total bosses, and we'll go through the details of what those bosses do and how to beat them.
While you're here, if you're looking to figure out what class and spec you want to play in Wrath Classic, be sure to check out our DPS tier list, Healer tier list, and Tank tier list. Also be sure to check out our speed leveling guide.
Drak'Tharon Keep dungeon guide
Upon entering the dungeon there's a few different quests to pick up. From there, head down the hallway and when you get to a fork with stairs, head up the right staircase. Clear out the mobs in the circular room, and get ready for the first boss.
Trollgore has a few different abilities to go through here.
- Infected Wound
- Corpse Explosion
For this fight, it's a pretty straight forward. There's going to be also Drakkari Invaders that will also fly around periodically throughout the fight. These adds should be taken down quickly. The big thing to worry about here is the Consume, which will grant the boss a 2% (5% on Heroic) damage increase. Also the Corpse Explode detonates all Drakkari Invader corpses on the map, so the tank should pull the boss away from any killed Drakkari Invaders.
After the boss is downed, head through the door to the right of the boss. Kill the spiders in the next room, and continue down the hallway to get to the next boss.
Novos the Summoner
Novos the Summoner is the next boss. He has two phases. The first phase is essentially an add clear phase. There will be Crystal handler adds that will spawn and you need to kill four of them to push him to the second phase. The boss will be immune during the first phase.
Phase two is where the boss has his own abilities.
- Wrath of Misery
- Summon Minions
This is another straight forward fight from this phase. The usual don't stand in Blizzard applies, and adds should be cleaved down where possible. After the boss is downed, head through the next door, and hang a left to head into the Raptor Pens. Kill the adds here, but be careful about the adds around the boss. Clear them out and then pull the boss.
King Dred is the next boss and is a big boy for sure. He has six main abilities here that aren't too difficult to deal with.
- Grievous Bite
- Mangling Slash
- Fearsome Roar
- Piercing Slash
- Bellowing Roar
- Raptor Call
The only abilities here to note are Grievous Bite, which the healr needs to top up the player who got hit to negate the effect. The other Bellowing Roar, which fears players. Raptor Call summons adds, which should be brought in to the melee and cleaved down. After the boss is downed, head up the massive staircase, clearing out any and all adds along the next path. Head up more stairs and get ready for the final encounter.
The Prophet Tharon'ja
The Prophet Tharon'ja is the final boss and has two phases with abilities for each. Here are the abilities for Phase one.
- Shadowbolt Volley
- Rain of Fire
- Curse of Life
- Decay Flesh
The first phase abilities are pretty straight forward. Curse of Life is a curse that will go away once the affected player falls under 50% of their HP. Be ready to heal them up quickly. Decay Flesh kicks off Phase two.
Here are the abilities for Phase two.
- Gift of Tharon'ja - Players are transformed into Skeletons and have the following abilities
- Touch of Life
- Slaying STrike
- Bone Armor
- Lightning Breath
- Eye Beam
- Poison Cloud
- Return Flesh
During this phase, you'll have only a handful of abilities, and everyone should be focused on dealing damage to the boss with any abilities you have. It may be worth "tank swapping" with the Bone armor and Taunt abilities, while continuing to do damage. The Return Flesh ability turns everyone back to normal and you can finish off the boss.
And that's the dungeon! As we said earlier, this is a dungeon that you'll encounter midway through the expansion leveling process, so it's not terribly long nor difficult. Be sure to stay tuned to our other dungeon guides in Wrath Classic as well. That being said, while you're here, if you're interested in more Classic content, be sure to check out our guide for the must have addons for Wrath, as well as our guide to making your very own Death Knight.