Warzone Season 5 patch notes

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Image showing Warzone player firing gun
Credit: Activision

The fifth and final season of Warzone is finally here. The first chapter of the battle royale is coming to an end and will become Warzone Legacy following the launch of Warzone 2. Before then, Season 5 contains plenty of new content including a new battle pass and the EX1 energy rifle.

As with most seasons of post-launch content, Raven Software will unveil a list of all the changes included in the update thanks to the Warzone Season 5 patch notes.

Table of Contents

Before we reveal all of the notable changes on their way to the game, check out our guide highlighting the best Warzone guns to use in the early stages of the new season.

Warzone Season 5 patch notes

As expected, the Season 5 patch notes for Warzone have arrived shortly before the new season begins. Check out the full list of changes below.

Warzone Season 5 Patch Notes

Week Day Game Mode Rotation

For the first four weeks of Season Five we will be supporting daily rotations on Mondays through Thursdays for some of our communities favorite game Modes, while weekends will be catered to an LTM plus our usual rotations.

On weekdays, one of the following modes will be rotated in/out daily:

  • Caldera Resurgence Quads
  • Caldera Iron Trials Quads
  • Rebirth Resurgence Quads
  • Rebirth Iron Trials Quads

Alongside the above, the following game modes will always be available on Mondays through Thursdays:

  • Battle Royale (Solos, Duos, Trios, Quads)
  • Fortune’s Keep Resurgence (Solos, Duos, Trios, Quads)
  • Plunder (Quads)

We heard from our community that you wanted Plunder in more regular rotation so throughout Season Five, Plunder is featured more prominently and we will monitor sentiment and engagement of this change.

Alongside this we are excited to debut “Rebirth After Dark” (R.A.D.), alongside the return of “Clash”, “Buy Back BR Solos” - and more…

MAPS

Volcanic Peak Reworked POI

Heightened volcanic activity has been recorded at Caldera, with a major geological event occurring with the launch of Season Five. Battle around a transformed Peak as lava runs down the mountainside in all modes and shoots out over the island during Operation: Last Call.

Task Force Tyrants HQ POI Expansion

No self respecting villain would operate without an evil lair. As such, Task Force Tyrants has claimed Peak and given it somewhat of a hazardous makeover… an interior creek with flowing lava, basalt columns and stepping stones, a giant, colorful, ornate crest for their secret organization, and a beautiful vista looking out over a wartorn Caldera.

Boiler Room New Gulag

Get back into the match with the new volcanic-themed Gulag, inspired by an old favorite.

Sun Rays Through Smoke New Weather and Lighting

The storm has cleared on Caldera, the sunlight peeking through the volcano’s billowing smoke.

Rebirth Island

Sunset New Weather & Lighting

Rebirth Island sees new lighting changes as well, featuring a warm and lush sunset casting a vibrant hue over the map.

Rebirth After Dark New Weather & Lighting

Rebirth Island will also receive a special limited-time mode, “Rebirth After Dark”, on Friday September 2nd through Sunday September 4th that allows Players to experience this fan favorite experience after the sun has set.

BUG FIXES

  • Fixed collision issues with various elements across Caldera/Fortune's Keep allowing Players to exploit/peek/shoot through them.
  • Fixed an issue that prevented the Player from equipping Armor Plates after interacting with a Buy Station.
  • Fixed an issue that caused the Player to be unable to buy back a teammate when the Hardline Perk was equipped.
  • Fixed an issue that caused Prestige Levels to display incorrectly in the Barracks.
  • Fixed an issue that caused some Emblems and Calling Cards to be unequipped automatically.
  • Fixed an issue that caused the Out of Bounds warning to get stuck on-screen in a pre-match lobby.

GAMEPLAY

Doomsday Station New Gameplay | Caldera Battle Royale

  • This unique station can be activated for $10,000, causing enemy AI to invade the position via Helicopter drop.
  • Rewards are lootable by any Player, regardless of who activated the station.
  • One station will appear per match, with multiple possible spawn locations.
  • A unique cosmetic Watch skin will be rewarded to Players who activate and fully secure the station.

Supply Box UAV New Killstreak | All Maps & Modes

  • This new Killstreak can be activated to mark nearby, unopened Supply Boxes on the Tac Map for 20 seconds.
  • This Killstreak can be looted via Supply Boxes or purchased at a Buy Station for $3,000.
  • Activating more than 3 Supply Box UAV in a short amount of time will activate an Advanced Supply Box UAV resulting in a much stronger effect.
  • Supply Box types are represented by color:
    • Blue = Standard Supply Box
    • Orange = Legendary Supply Box
    • Red = Resurgence Supply Box
    • Pink = Personal Supply Box

Personal Supply Box New Lootable Supply Box | All Maps & Modes

  • This unique Supply Box will spawn a Player’s “Favorite” Loadout Weapons and reward the Player with 2,000 XP.
    • Players can “Set as Favorite” via the Weapons -> Edit Loadout menus.

Rage Serum New Field Upgrade | All Maps & Modes

  • Players can use this Field Upgrade to boost their close-quarters capabilities for 40 seconds.
  • Positive effects include:
    • Movement Speed increased by 8%
    • Damage with Melee Weapons or while Unarmed increased by 50%
    • Lunge Distance increased to 3.2 meters, up from 1.4 meters while standing
    • Melee Stun Power increased by 50%
  • Negative effects include:
    • Players have a louder presence
    • Visible "Rage" effects on the Operator
    • Stun & Flash Vulnerability increased by 40%
    • This effect can be countered by the Battle Hardened perk.

QUALITY OF LIFE

  • Precision Airstrikes
    • Improved the Precision Airstrike danger UI notification to be more consistent with where the Airstrike target is and any nearby enemies.
    • Implemented a fix for Precision Airstrikes sometimes not hitting near the targeted site - instead hitting the Player from behind unexpectedly
      • This would occur in rare situations where a Player is positioned considerably higher above the target when launching the strike.
    • Added a danger UI notification if the Player calling in a Cluster Strike or Precision Airstrike is too close to the targeted site.
    • Precision Airstrikes will continue to shoot through glass, balconies and wall-bang penetrable buildings.
  • C4 Ground Loot Appearance
    • Unlooted C4 will now sit horizontally
  • Gas Mask Auto / Manual Equip Setting
    • Added functionality to the Quick Inventory Menu to allow the user to toggle the Gas Mask on/off.
      • Note: This option is only available if the user opts into the manual Gas Mask toggle in the Settings Menu.
  • Buy Station Updates
    • The new Supply Box UAV Killstreak has been added to the Buy Station inventory.
    • The Buy Station inventory will now scroll in order to display all available options.
      • Loadout Drop Markers remain at the bottom of the list for ease of access because we know how important muscle memory is…
  • Loadout Crate UI Selection In-Season
    Speaking of knowing how important muscle memory is…
    • Added a setting that allows the Loadout interface to remember the last Loadout that was selected.
  • Plane Respawn Functionality Battle Royale Modes | In-Season
    • Planes will no longer respawn once they have been destroyed.
    • This change does not apply to “respawn” Modes, i.g. Plunder.

PERKS

Serpentine

  • Fire Damage no longer decreased.
  • Explosive Damage no longer decreased.
  • Players must now be tac sprinting for Serpentine to be effective

This change will arrive later this season

Battle Hardened

Stun and Flash resistance increased to 80%, up from 50% and 70% respectively.

WEAPONS

Season Five is all about widening options even further by addressing the top performers to be more in-line, along with lifting up both individual Weapons and classes of Weapons that are under-utilized.

  • Vanguard Marksman Rifles now have Assault Rifle Ammunition
  • Variable Scopes (3-6 & 4-8) have been adjusted significantly
  • Aggressive and Heavy sniper rifles will see a large reduction
  • EX1(VG) balancing

Weapon Adjustments

AS44 (VG)

  • Max Damage decreased to 22, down from 24
  • Kovalevskaya 615mm
    • Damage Range Increased to 30%, up from 20%
    • Vertical Recoil Control increased to 15%, up from 12%
  • ZAC 12B Custom
    • Initial Firing Recoil increased to 14%, up from 10%
    • Movement Speed penalty decreased to -3%, up from -4%

Assault Rifle Charlie (VG)

  • 8mm Klauser 40 Round Mags
    -Magazine Capacity increased to 50, up from 40

Cooper Carbine (VG)

  • Compressed Rounds
    • Recoil Control penalty increased to -4.5%, down from -3.5%
  • 22" Cooper Custom
    -Horizontal Recoil Control decreased to 35%, down from 50%

KG M40 (VG)

  • Min Damage decreased to 23, down from 25
  • Sprint to Fire Time increased to 1.02, up from 1.0
  • Reisdorf 720mm Shrouded
    • Muzzle Velocity decreased to 38%, down from 45%
    • Vertical Recoil Control decreased to 24%, down from 30%
    • Horizontal Recoil Control decreased to 17%, down from 20%
  • 6.5mm Sakura 40 Round Mags
    • Muzzle Velocity penalty increased to -15%, down from -10%
    • Vertical Recoil Control decreased to 12%, down from 14%
    • Horizontal Recoil Control decreased to 16%, down from 20%
  • 8mm Klauser 60 Round Drums
    • Movement Speed Scaler decreased to 0.98, down from 0.985
    • ADS Time Penalty increased to -5%, up from -2.5%
  • VDD 22G Padded

Recoil Control decreased to 12.5%, down from 14%

Grau 5.56 (MW)

  • Max Damage Increased to 29, up from 28
  • Max Damage Range increased to 1240, up from 1200
  • Neck Damage multiplier increased to 1.15, up from 1.01

Groza (BOCW)

  • Min Damage increased to 24, up from 23

Vargo 52 (BOCW)

  • ADS Transition In Time decreased to 280ms, down from 300ms
  • ADS Transition Out Time decreased to 280ms, down from 300ms
  • Spetsnaz 60 Rnd
    • ADS Time Penalty Decreased to -10%, down from -15%

Vargo-S (VG)

  • Min Damage increased to 22, up from 20
  • Neck Damage Multiplier increased to 1.5, up from 1.3
  • Mirzoyan 414mm Custom
    • Damage Range Penalty removed
    • Sprint to Fire penalty decreased to 1.1, up from 1.15
  • Nazaryan 336mm AG
    • Recoil Control Penalty decreased to -40%, up from -45%
    • Sprint to Fire penalty removed
  • Gabrielyan LW 298mm
    • Vertical Recoil Control Penalty decreased to -60%, up from -80%
  • 6.5mm Sakura 45 Round Drums
    • Magazine Capacity increased to 50, up from 45
  • 8mm Mauser 30 Round Mags
    • Magazine Capacity increased to 40, up from 30
  • .30-06 38 Round Mags
    • Rate of Fire increased by 50%
  • Mirzoyan Custom SK2
    • Movement speed penalty decreased to -2%, up from -4%

Assault Rifle Alpha (VG)

  • VDD 760mm 05B
    • Horizontal Recoil Decreased to 20%, down from 30%
    • Muzzle Velocity decreased to 40%, down from 45%
  • 8mm Kurz 60 Round Drums
    • ADS Time Scaler penalty decreased to -10%, up from -7%

LMGs

UGM-8 (VG)

  • Sustained Recoil Slightly Adjusted#

Type 11 (VG)

  • Sakura 487mm Shrouded
    • Rate of Fire Penalty decreased to -11.5% down from -15%
    • Horizontal Recoil Control increased to 32%, up from 30%
  • 5.6mm 45 Round Mags
    • Muzzle Velocity Penalty removed

Marksman Rifles

Vanguard Marksman Rifles have been held back by their restriction of using Sniper Ammunition. In Season Five we’re making large changes to these Weapons to now use Assault Rifle Ammunition instead, along with rebalancing the handling and damage potential of each Weapon in the class.

  • Flinch Decreased on Marksman Rifles by 33%
  • Vanguard Marksman Rifles now use Assault Rifle Ammunition.

SVT-40 (VG)

  • Time to ADS decreased to 400ms, down from 450ms
  • ZAC 730mm Precision Barrel
    • ADS Time penalty increased to - 8%, down from -7%
  • .303 British 15 Round Mag
    • Damage Penalty increased to -10%, down from -7%
    • ADS Time decreased to 2%, down from 4%
    • Recoil Control now 5%, down from 32%
  • 6.5 Sakura 20 Round Mag
    • Damage Penalty increased to -17%, up from -11%
    • Rate of Fire Bonus decreased to 30%, down from 50%
    • ADS Time decreased to 1%, down from 2%
    • Recoil control now 10%, down from 45%

M1 Garand (VG)

  • Muzzle Velocity increased by 13.4%
  • .303 British 12 Round Clips
    • Magazine Capacity Increased to 16 rounds, up from 12
    • Recoil Control decreased to 5%, down from 25%
  • 6.5 Sakura 20 Round Drum
    • Magazine Capacity Increased to 40 rounds, up from 20
    • Rate of Fire Bonus decreased to 25%, down from 43%
    • Movement Speed decreased to -4% down from 2%
    • Recoil control decreased to 20%, down from 31%
  • .30-06 16 Round Mag
    • Magazine Capacity Increased to 30 rounds, up from 16
  • .30-06 20 Round Drum
    • Magazine Capacity Increased to 40 rounds, up from 20
    • Movement Speed penalty increased to -4%, up from -2%

G-43 (VG)

  • Max Damage increased to 35, up from 34
  • Min Damage increased to 31, up from 28
  • ZP 770mm Precision Barrel
    • ADS Time penalty decreased to -2%, up from -6%
  • Fitzherbert 500mm Rapid
    • Recoil Recovery now increased by 10%
  • Wyvern 570mm Full-Auto Barrel
    • Vertical Recoil increased to 20%, up from 2%
    • Horizontal recoil penalty decreased to -10%, up from -40%
  • 8mm Klauser 20 Round Mag
    • Magazine Capacity Increased to 40 rounds, up from 20
    • ADS Time penalty decreased to -2%, down from 4%

M1916 (VG)

  • Time to ADS decreased to 310ms, down from 340ms
  • ZP Custom Barrel
    • Recoil Recovery now increased by 10%
  • 6.5mm Sakura 20 Round Mag
    • Rate of Fire Bonus decreased to 5%, down from 20%

Crossbow (MW)

  • Lower Torso Damage Multiplier decreased to 1.5, down from 1.8
  • Upper Extremities Damage Multiplier decreased to 1.5, down from 1.8
  • Lower Extremities Damage Multiplier decreased to 1.5, down from 1.8

Melee

Combat Shield (VG)

  • Movement Speed Scalar decreased to 0.785, down from 0.8

Scythe (BOCW)

  • Melee Damage increased to 150, up from 145
  • Attack Speed increased by 20%
  • Attack interrupt time decreased to 450ms, down from 660ms

Dual Kodachis (MW)

  • Standing and crouching melee range decreased to 1.7m, down from 2.4m
  • Prone melee range decreases to 1.2m, down from 1.7m
  • Standing and crouched charged melee lunge increased to 2.4m, up from 1.7m

Handguns

Klauser (VG)

  • Wyvern 170mm 29L
    • Damage Range increased to 40%, up from 20%
    • Horizontal Recoil Control Penalty decreased to -15%, up from -25%
    • Vertical Recoil Control Penalty decreased to -5%, up from -10%
    • Movement Speed Penalty decreased to -2.5, up from -4%
  • Fitzherbert 200mm BL
    • Muzzle Velocity increased to 50%, up from 40%
    • ADS Time Penalty decreased to- 6%, up from -12
    • Movement Speed penalty decreased to -1%, down from -1.5%
    • ADS Movement Speed penalty decreased to -1%, down from -2%
  • .45 ACP 12 Round Mags
    • Magazine Capacity Increased to 16, up from 12
    • Rate of Fire Penalty decreased to -4%, down from -10%

Sniper Rifles

Snipers have almost climbed to the ideal healthy usage rate, and for the first time we’re seeing a good spread of different Weapons being used depending on map and situation. With the rebalancing of some of the Vanguard Optics and a further reduction of flinch, we expect this category of Weapons to be in a solid position going forward.

  • Flinch Decreased on Heavy Sniper Rifles by 11%
  • Flinch Decreased on Light Sniper Rifles by 40%

LW3 - Tundra (BOCW)

  • Damage Range Increased to 69 meters, up from 61 meters
  • Upper Torso Damage Multiplier increased to 1.52, up from 1.1
  • Lower Torso Damage Multiplier increased to 1.3, up from 1.05
  • Extremities Damage Multiplier increased to 1.0, up from 0.9
  • ADS Transition In Time decreased to 430ms, down from 460ms

Type 99 (VG)

  • Shiraishi 712mm Sniper
    • Neck Damage Multiplier scale increased to 1.62, up from 1.0
    • Upper Torso Damage Multiplier decreased to 1.1, down from 1.181
    • Sprint to Fire Penalty decreased to -15%, up from -18%

3-Line Rifle (VG)

  • .30-06 20 Round Mags
    • Damage Bonus decreased to 7%, down from 10%
    • Rate of Fire Penalty decreased to -6.5% , up from -10%

Shotguns

Combat Shotgun (VG)

  • Headshot Locational Damage Multiplier decreased to 1.05, down from 1.1
  • Neck Locational Damage Multiplier decreased to 1.05, down from 1.1
  • 12 Gauge 5 Round Tube
    • Locational Damage Multipliers decreased to 2.5%, down from 5%
  • Sawed-Off
    • Damage Range Penalty increased to -25%, down from -20%
    • Bonus Damage decreased to 15%, down from 20%

SMGs

We’re making some adjustments to widen the Close Range meta even further by making additional changes to the best performers, and giving some much needed attention to some old favorites.

Armaguerra 43 (VG)

  • ADS Movement Speed Scale decreased to 1.32, down from 1.36
  • Imerito 550mm 03P
    • Vertical Recoil Control decreased to 10%, down from 15%
    • Horizontal Recoil Control decreased to 15%, down from 20%
  • Imerito 180mm Short
    • Vertical Recoil Control Penalty increased to -15%, up from -10%
  • Botti 570mm Precisione
    • Headshot Damage Multiplier decreased to 1.14, down from 1.2
    • Muzzle Velocity decreased to 30%, down from 40%
    • Horizontal Recoil Control decreased to 25%, down from 35%
  • 8mm Kurz 72 Round Mags
    • Muzzle Velocity decreased to 10%, down from 20%
    • Damage Range Bonus removed, down from 5%
  • 9mm 60 Round Mags
    • Movement Speed Penalty increased to -3%, down from -1%
    • ADS Time penalty increased to -8%, down from -6%
  • Imerito TA Skeletal
    • Initial Recoil decreased to 10%, down from 15%
    • Sustained Recoil penalty increased to -10%, down from -7.5%

Marco 5 (VG)

  • Max Damage decreased to 32, down from 34
  • Mid Damage decreased to 29, down from 30
  • Mid Damage Range increased to 20 meters, up from 15 meters
  • Imerito 342mm 04P
    • Muzzle Velocity decreased to 40%, down from 50%
    • Recoil Control decreased to 5%, down from 8%
  • Perfetto Lesto 355mm
    • Vertical Recoil Control penalty increased to -25%, down from -21%
    • Horizontal Recoil Control decreased to -15%, down from -12%

H4 Blixen (VG)

  • Bergström 17" F3
    • Recoil Control Decreased to 30%, down from 45%
  • 7.62 Gorenko 54 Round Mags
    • Headshot Multiplier Removed
    • Upper Torso Damage Multiplier increased to 1.13, up from 1.0
    • Movement Speed Scale Decreased to 0.97, down from 1.02
    • ADS Time Scalar Penalty decreased to -4%, up from -3%

UGR (BOCW)

  • Magazine Capacity increased to 45, up from 40
  • Explosive Flechettes
    • Magazine Capacity increased to 50, up from 36

Fennec (MW)

  • Neck Damage Multiplier increased to 1.4, up from 1.01
  • Leg and Foot Damage Multiplier increased to 1.0, up from 0.9

M1928 (VG)

  • Chariot 2.5"
    • Rate of Fire decreased to 10%, down from 15%
    • Vertical Recoil Control penalty decreased to -35%, up from -50%
  • Chariot 5.5"
    • Min Damage increased to 22, up from 21
  • 8mm Kurz 50 Round Drums
    • Damage Range decreased to 15%, down from 20%
    • Vertical Recoil Control penalty decreased to -25%, up from -30%
  • 8mm Kurz 100 Round Drums
    • Damage Range decreased to 15%, down from 20%
    • Vertical Recoil Control penalty decreased to -25%, up from -30%

PPSh-41 (VG)

  • ZAC 300mm
    • Hip Fire Accuracy penalty decreased to -15%, up from -20%
    • Damage Range increased to 25%, up from 20%
  • 8mm Nambu 71 Round Mags
    • Damage Penalty Removed
    • Damage Range Penalty increased to -25%, down from -20%
  • ZAC Folding
    • Recoil Recovery increased by 10%

Submachine Gun Bravo (MW)

  • Mid Damage increased to 22, up from 20
  • Mid Damage Range decreased to 17.8 meters, down from 19.1 meters
  • Min Damage increased to 19, up from 18

Striker 45 (MW)

  • Neck Damage Multiplier increased to 1.15, up from 1.01
  • Upper Torso Damage Multiplier increased to 1.12, up from 1.01

ATTACHMENTS

» Muzzles «

MX Silencer

  • Recoil Control decreased to 3%, down from 4%
  • Muzzle Velocity decreased to 10%, down from 12%
  • Damage Range decreased to 7.5%, down from 10%

  • M1928 Silencer
  • Recoil Control decreased to 3%, down from 4%
  • Muzzle Velocity decreased to 10%, down from 12%
  • Damage Range decreased to 7.5%, down from 10%

Mercury Silencer

  • Horizontal Recoil Control decreased to 4%, down from 5%

» Scopes «

SVT-40 PU Scope 3-6x

  • Sniper Glint has been enabled
  • Recoil Control Decreased to 1%, down from 5%
  • Flinch Resistance decreased
  • Assault Rifles:
    • ADS Penalty increased to -10%, up from -4%

1913 Variable 4-8x

  • Sniper Glint has been enabled
  • Recoil Control decreased to 5%, down from 10%
  • Flinch Resistance decreased
  • Assault Rifles:
    • ADS Penalty increased to -12%, up from -8%

» Gunperks «

Tight Grip

  • Sustained Recoil Control decreased to 9%, down from 10%

The Season Five update will have a download size of approximately 10 GB for those who own the free-to-play console version of Call of Duty®: Warzone™ and are currently on the latest updates.

Update Sizes

  • PlayStation 5:
    • 10.0 GB

  • PlayStation 4:
    • 10.0 GB

  • Xbox One Series X / S:
    • 9.9 GB

  • Xbox One:
    • 9.9 GB

  • PC:
    • 12.6 GB (Call of Duty®: Warzone™ Only)
    • 13.4 GB (Call of Duty®: Warzone™ and Modern Warfare®)


Note: PC users will also need 7.3 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.

Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

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Warzone Season 5 bug fixes

With some players experiencing issues when equipping armour plates, there's a high chance Raven Software will address this particularly annoying issue along with various exploits within the battle royale.

  • Fixed collision issues with various elements across Caldera/Fortune's Keep allowing Players to exploit/peek/shoot through them.
  • Fixed an issue that prevented the Player from equipping Armor Plates after interacting with a Buy Station.
  • Fixed an issue that caused the Player to be unable to buy back a teammate when the Hardline Perk was equipped.
  • Fixed an issue that caused Prestige Levels to display incorrectly in the Barracks.
  • Fixed an issue that caused some Emblems and Calling Cards to be unequipped automatically.
  • Fixed an issue that caused the Out of Bounds warning to get stuck on-screen in a pre-match lobby.
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Warzone Season 5 Ricochet update

The start of a new season also means the Ricochet anti-cheat may receive an update as it continues to combat hackers. Recent improvements disarm any potential cheaters in addition to the regular ban waves ensuring a level playing field is maintained.

Image showing Warzone Al-Asad operator holding gun
Credit: Activision

Warzone Season 5 update size

Details on the Season 5 update size haven't appeared yet but as it's the start of a new season, we expect the update to be at least 15 GB in size. As always, PC players will need some additional space to allow the update to copy.

Once intel on the update size appears, we will update the guide with all the information you need to make sure there's enough hard drive space.

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That's all there is to know about the Warzone Season 5 patch notes. For more, check out our guide containing intel on the next Warzone double xp event.