Gotham Knights: 5 Ways Its A Spiritual Successor To Arkham Knight


WB Games has confirmed that Gotham Knights is not a sequel to Arkham Knight. However, this doesn't mean the game doesn't borrow a lot from the Arkham Series. I've provided five reasons why it's more like a sequel to Arkham Knight than Suicide Squad: Kill The Justice League.

It's already looking more like a sequel than Suicide Squad: Kill The Justice League would ever be.

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Gotham City Is Back

After Gotham City was evacuated, Arkham Knight allowed players to traverse the city. It allowed Batman to fling anyone around like a rag doll. In Gotham Knights, players can once again enter Gotham City.

However, what sets these trailers apart is that they are pedestrian vehicles! Whether they have been taken over by criminals or not remains to be seen. Even so, it's notable that Gotham is ours once again in Gotham Knights.

Combat For Fans

As Batman taught all his followers how to fight well, today, there are many fighting geniuses in the Bat-family. While their move sets are their own, there is no question that Batman's own fighting style influences theirs. It brings a tear to my eye to know Batman is still impacting them.

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Each of them has a preferred weapon or way of fighting, but in general, it seems to be the same as Arkham Knight. The main difference is that there are levels to the enemies so that it won't be as easy as Arkham Knight, but the spirit remains. Hopefully, they won't set it up like Assassin's Creed, with opponents surviving stab wounds in the esophagus simply because they are on the same level as the player.

Batmobiles (Batcycles)

We have Batcycles, and they look great. By making the player constantly use the Batmobile, Rocksteady ruined the Batmobile in Arkham Knight. In my playthrough, that was something I hated, and I don't anticipate enjoying the Batcycles.

I hope WB Games doesn't ruin this one like Rocksteady did. Using a cycle for travel and stunts can be fun, but it shouldn't take up half the game. Rocksteady provides lessons that WB Games can learn from.

The same type of gameplay

In essence, the player travels around Gotham and completes missions while stopping crime. It's a system that worked and was incredibly fun, so it didn't need any changes from Arkham games. Additionally, there are many other things we noticed that are the same.

However, players are still expected to handle certain situations stealthily, use the environment to their advantage, and use the Battools to their advantage. We were reminded of Batman more than anything else when we saw this. Since Batman follows a methodical and intelligent path, his proteges should do the same.

Batman is dead (Who believes it?)

Due to unknown reasons and probably a lie, Batman is 'dead'. Arkham Knight also ends with Batman 'dead'. I'm not saying Batman is hiding, but the rest of us know he's alive.

As far as we can tell, WB Games wants us to believe they killed off Batman to give us a sense of what the Bat-family feels. Therefore, it is convenient that this feels more like a sequel than Rocksteady's own Suicide Squad: Kill The Justice League. The competition is heating up.

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Ultimately, this one goes to the fans. We get our Suicide Squad Rocksteady game that still seems unfitting, and we get Gotham Knights, which seems like a much better sequel premise and one we actually asked for. Shots fired.

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