Going Medieval: How to Increase FPS | Framerate Settings Guide


Going Medieval continues to be pretty big with gamers who take part in Early Access, with many fans excited for its future after a 2021 Roadmap was revealed, showing a bunch of new content.

Improvements will probably be made as well since some of the new content could end up being buggy, this is Early Access after all, though some fans already want parts of the base game to be better, as its current performance.

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Going Medieval: How to Increase FPS | Framerate Settings Guide

Apparently, a lot of players would like to have Going Medieval run at 60fps or more, which isn’t too important in an RTS game, though there are ways to make it happen.

Long story short, players are gonna have to lower some of the graphical fidelity in Going Medieval if they want higher performance in the game.

Thankfully, it’s not particularly difficult to make the settings lower so if you’re fine with the textures and lighting taking a hit, here’s how to increase the fps in Going Medieval.

First, put the Texture Quality to half and the shadow Quality to low or medium (low for the best FPS possible).

After that, you should be turning Anisotropic Filtering, V-Sync, and Framerate Cap off.

If that’s not enough, you can turn the anti-aliasing to FXAA for an even higher framerate, though this will make the game look considerably worse so do this at your own risk.

Once all that’s done and you want even more framerate, lower the resolution, which will make the game’s textures a bit shoddier but that’s what you have to do.

Going Medieval is now available on Steam via Early Access.

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