Ghost of Tsushima has been out for almost a week, and it's really quite fun to play as a Samurai, slashing through Mongol invaders like a hot katana through butter.
Of course, a developer's work is never done, and Sucker Punch has released patch 1.05 which adds new difficulty and accessibility options.
Ghost of Tsushima v1.05 Patch Notes
As taken from the developer's blog, here are the changes coming to Ghost of Tsushima with this latest patch.
New difficulty level: Lethal
- Enemy weapons are more deadly, but Jin’s katana is also more deadly
- Enemies are more aggressive in combat
- Enemies detect you faster
- Tighter Parry and Dodge windows
Patch 1.05 will also include the following new options in the accessibility menu:
Lower Intensity Combat
- Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react.
- Stealth settings are more forgiving, and enemies take longer to detect you.
- Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
- Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
- Enemies will not attack you while you’re using Resolve to heal
- Enemy awareness builds more slowly, giving you more time to recover after being spotted
- Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
- Added option to turn speaker name off when subtitles are enabled
- New subtitle text color options in addition to white: Yellow, Blue, Red, Green
Patch 1.05 also includes additional bug fixes.
I loved my time on the isle of Tsushima, and while I'm unlikely to head back for a tougher difficulty setting, I can definitely see the appeal. The game's mix of dodges, parries, throwables and attack types lends itself well to more difficult combat scenarios.