Once the torment of Verdansk, the DMR 14 was nerfed last season much to the delight of many Warzone players.
The DMR 14 heavily resembles a classic CoD weapon, and with this particular loadout, it is very easy to go on a rampage.
With a wide selection of attachments to equip, what’s the best setup for this semi-automatic beast?
Here's the best loadout for the DMR 14 in Warzone.
DMR 14 Warzone Loadout
The DMR 14 resembles the M14 rifle that has featured in past Call of Duty titles.
With a semi-automatic firing mechanic and a fast rate of fire, the DMR excels in mid-range combat and with a couple of modifications, it can easily contend with assault rifles and snipers at longer distances.
With very few flaws, what are the very best attachments to equip to the DMR?
DMR 14 Best Attachments For Warzone
- Agency Silencer (Muzzle)
- 20.8" Task Force (Barrel)
- Axial Arms 3x (Optic)
- 30 Rnd (Ammunition)
- Fied Agent Foregrip (Underbarrel)
This combination of attachments is ideal for dominating any mid-range gunfights and is also effective at longer distances, enabling you to pick off enemies even if they are a hundred metres away.
The barrel increases the damage range to minimise any drop-off that may occur in a long-distance battle while the agency silencer suppresses some sound when firing and a slight increase in damage range.
DMR 14 Warzone Class
- FORGE TAC Enforcer (Barrel)
- Tac Laser (Laser)
- Sleight of Hand (Perk)
- Stippled Grip Tape (Rear Grip)
- Lightweight Trigger (Trigger Action)
The .50 GS is arguably the most underutilised pistol in the whole of Warzone even though it one of the more powerful pistols in the arsenal.
As Gaz once said, switching to your pistol is always faster than reloading, and that still holds true in Warzone. If you find yourself pinned down by an opponent, switch to the pistol to eliminate them quickly.
- Molotov Cocktail (Lethal)
- Snapshot Grenade (Tactical)
This may seem like an unusual combination but it does work.
Use the Molotov to deter an enemy from a doorway or go in for the kill and throw it directly at them for a fiery kill.
Not many players use the Snapshot Grenade but it can be a great tool for locating any opposition cooped up in a building.
- Double Time (Perk 1)
- High Alert (Perk 2)
- Amped (Perk 3)
Considering that the DMR isn’t the most mobile of weapons, Double Time is great for traversing the map at a faster speed. High Alert is a crucial piece to this loadout too. This Perk will activate a pulse of light when an enemy out of your view has spotted you, perfect for when you’re scoped in trying to scout a target.
The last Perk is Amped. This Perk allows you to swap to the pistol even faster which can be the difference between an unwanted trip to the Gulag and another kill on the scoreboard.