Rocket League v1.08 Update

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The recently announced Mutators content has arrived to Rocket League.

Carry over your Fallout 4 hype with a Fallout Vault Boy flag, turn weather effects on or off, play through five “Mutator” preset game modes, or customize your own game settings for even wilder Rocket League shenanigans.

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See the full list of updates below.

NEW CONTENT:

Antennas

  • Dave’s Bread
  • Game Awards – Statue
  • Reddit Snoo
  • Added “Community Flags”
    • Day[9]TV
    • Game Awards – Logo
    • PC Gamer
    • PS Nation
    • Reddit
    • RL Garage
    • Something Awful
  • Added “Video Games”
    • (PS4) Driveclub
    • Fallout – Vault Boy
    • Oddworld – Abe
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  • Oddworld – Glukkon
  • Oddworld – Necrum
  • Oddworld – Rupture Farms
  • Unreal Frag Center
  • Unreal Tournament
  • Unreal Tournament (Classic)
  • Unreal Tournament – Blue
  • Unreal Tournament – Flak Shell
  • Unreal Tournament – Red
  • Unreal Tournament 2004

NEW FEATURES:

Mutators

  • Mutators have officially arrived; featuring a suite of alternative presets and settings that add depth, variety, and crazy rocket-powered fun to custom games.
  • “Mutator Mashup” has been added to the Online playlist menu. This playlist allows users to face off in a 3v3 online playlist that cycles randomly through the following mutator presets:
    • Beach Ball – A huge, slow, lightweight ball with a lot of bounce
    • Cubic – Cube shaped ball and recharging boost
    • Moonball – Low gravity action with a whole lot of boost
    • Pinball – The ball is small, light, fast and bouncy… and a lot to handle
    • Time Warp – Slow down the action as you get close to the ball
  • “Mutator Settings” menu has been added to the Create Match screen in Exhibition and Private Match. This menu allows users to users to alter their Exhibition/Private Match with the following presets and options:
    • Presets
      • Beach Ball – A huge, slow, lightweight ball with a lot of bounce
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  • Cubic – Cube shaped ball and recharging boost
  • Demolition – Demolish opponents on contact in a high gravity matchup
  • Moonball – Low gravity action with a whole lot of boost
  • Pinball – The ball is small, light, fast and bouncy… and a lot to handle
  • Time Warp – Slow down the action as you get close to the ball
  • Custom Options
    • Match Length – 5, 10, 20 Minutes, and Unlimited
    • Max Score – Unlimited, 1 Goal, 3 Goals, 5 Goals
    • Game Speed – Default, Slo-Mo, Time Warp
    • Ball Max Speed – Default, Slow, Fast, Super Fast
    • Ball Type – Default, Cube
    • Ball Weight – Default, Light, Heavy, Super Light
    • Ball Size- Default, Small, Large, Gigantic
    • Ball Bounciness- Default, Low, High, Super High
    • Boost Amount – Default, Unlimited, Recharge (Slow), Recharge (Fast), No Boost
    • Boost Strength – 1x, 1.5x, 2x, 10x
    • Gravity – Default, Low, High, Super High
    • Demolish – Default, Disabled, Friendly Fire, On Contact, On Contact (FF)
    • Respawn Time – 3 Seconds, 2 Seconds, 1 Second

CHANGES AND UPDATES:

Gameplay

  • The turn radius on Venom, Paladin, Merc, Scarab, and Backfire has been improved
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Online

  • “Mutator Mashup” now appears in the Unranked Playlists
  • “Mutator Settings” menu now appears in Exhibition and Private Match

UI/ UX

  • User can now disable XP Titles or swap them with Special Titles in the “Titles” tab to Garage menu
  • Users can now toggle Weather Effects on/off from the “Video” tab in the Options menu
  • Control menu now uses digits: 1, 2, 3, 4 instead of the words: one, two, three, four for keybindings
  • Spectators must now select “Skip Replay” in private matches in order to skip replays

Misc.

  • (PC) Users can now see other steam users they recently played with by selecting View -> Players in Steam

BUG FIXES:

General

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  • (PS4) Fixed a rare issue which would not allow users to unlock Sweet Tooth
  • Fixed an issue in which vehicle remnants would remain on the field after destructions
  • Fixed an issue with boost pads not always being collectible immediately after kickoff reset

Online

  • Disable crossplay option will now function properly

Ranked

  • Ranked match winners will correctly get full RP for wins even if an opponent leaves the game
  • Leaving a 1v1 match will no longer apply the maximum RP penalty, only the normal amount for a loss
  • Leaving a 2v2 or 3v3 match will now only apply the maximum RP penalty to the first player who quits the match

UI/ UX

  • (PC) Improved controller detection when plugging in after boot
  • (PC) Improved Steam Avatar handling in game
  • Fixed issues with disappearing player nameplates

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