Konami may have been relatively quiet recently, but they've returned with what looks like a cracking title in GetsuFumaDen: Undying Moon.
Konami Back In The Game With A 33 Year Old Sequel
Revealed during yesterday's Indie World presentation from Nintendo, GetsuFumaDen: Undying Moon is - according to Konami - a "Ukiyo-e style roguevania 2D action" game, which apparently fuses rougelike elements to some old-school Castlevania exploration.
The game is being developed with indie outfit GuruGuru in collaboration with Konami who are also publishing the game, and has its roots in a 1987 FAMICOM title by the same name.
GetsuFumaDen released all the way back in 1987, though never made it outside of Japan, and was a 2D action platformer in which the titular Getsu Fuma sought to take down the evil dragon master Ryukotsuki. In this new game, the portal to hell has been re-opened and a flood of evil spirits have entered the world. It's once again down to Getsu Fuma to set things right.
Although revealed for Switch during the Indie World presentation, the game will actually be coming to Early Access on Steam first, with those who play it that way also gaining access to the first game. Early Access will be available later this year, with the game due to hit Switch in 2022.
Check out a trailer for the game below.
With regards to why the game is coming to Early Access, Producer Shin Murato said it “gives us a great opportunity to build a community for GetsuFumaDen and ensure the game is as strong as possible. Throughout this period, we want to utilise user feedback and foster an active discussion to increase the quality of the game. We will work very closely with our community to help bring this game to life through content review, bug fixes, and balancing.”
His comments were echoed by GuruGuru's Yuki Yamashita, director of the game, who said “We look forward to entering Early Access and actively working in partnership with the community on a title that speaks to our passion about design, visuals, and story. We’re excited to hear the community’s feedback with a goal to shape and evolve the game as we move forward in development.”