The game will be developed by Cloud Chamber, the newest, wholly-owned game development studio under the Company’s publishing label.
Cloud Chamber will build its team at two locations: 2K’s San Francisco Bay Area headquarters in Novato, Calif., as well as in Montréal, Québec, which marks the first-ever Canadian office for a 2K studio.
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As is expected, there is no release date at present.
In 2K Games recent website post, the game "will be in development for the next several years."
It's obviously not the news that people would have wanted to receive, but the announcement that the franchise is not yet over is fantastic for fans across the globe.
President of 2K, David Ismailer, had this to say:
“As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people and their collective, long-term potential. BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation*. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”
What Is Bioshock?
Bioshock is a first-person shooter, originally launched in 2007. BioShock includes elements of role-playing games, giving the player different approaches in engaging enemies such as by stealth, as well as moral choices of saving or killing characters.
Since its creation, the game has launched three instalments, as well as a remaster in 2016.
The game incorporates ideas by 20th century dystopian and utopian thinkers. The game is considered a spiritual successor to the System Shock series.
BioShock is set in 1960 in the underwater city of Rapture. Rapture was planned and constructed in the 1940s by Objectivist business magnate Andrew Ryan who wanted to create a utopia for society's elite to flourish outside of government control and "petty morality".
Scientific progress greatly expanded, including the discovery of the genetic material "ADAM" created by sea slugs on the ocean floor. ADAM allows its users to alter their DNA to grant them super-human powers like telekinesis and pyrokinesis.
The History Of Rapture
To protect Rapture, Ryan imposed a law that no contact with the surface world was allowed.
Despite the apparent utopia, class distinctions grew, and former gangster and businessman Frank Fontaine used his influence over the lower class to plan a coup over Rapture.
Fontaine profited by creating black market routes with the surface world, and together with Dr Brigid Tenenbaum, created a cheap plasmid industry by mass-producing ADAM through the implantation of the slugs in the stomachs of orphaned girls, nicknamed "Little Sisters".
Fontaine used his plasmid-enhanced army to attack Ryan but reportedly was killed in the battle. Ryan took the opportunity to seize his assets, including the plasmid factories.
Atlas soon rose to speak for the lower class, creating further strife. Atlas led attacks on the factories housing the Little Sisters, and Ryan countered by creating "Big Daddies", plasmid-enhanced humans surgically grafted into giant lumbering diving suits who were psychologically compelled to protect the Little Sisters at all costs and an army of plasmid-enhanced soldiers, named "Splicers", which he controlled using pheromones distributed through Rapture's air system.
On New Year's Eve of 1958, Atlas ordered an all-out attack on Ryan. The battle left many dead, and the few sane survivors barricaded themselves away. The game is set after this in the 1960s with the past being told through audio tapes as you progress through the game.
Written byChris Trout@TheTrout91
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