Since Bethesda and Microsoft's joint press conference at E3, Fallout 5 has been on everyone's lips. Everyone is wondering if the next game will have the same number of bugs as Fallout 76, if there will be the same number of launch problems, and if it will come to PlayStation.
But there is a simple solution to all of this. Bethesda could make a Fallout that's better than New Vegas (The best Fallout game so far, don't at me). Listed below are five ways Fallout 5 can improve on its predecessors
Put an end to perk cards, bring back the skill tree, and make it matter
While this one may be controversial, those who played the original Fallout games know that the skill perks in Fallout 4 are lacking. This was met with Bethesda's response of taking out the entire system when they were the ones at fault. Bethesda only needs to make skills matter again to fix the skill system.
In Fallouts 1 to New Vegas, having low intelligence, high luck, or high charisma changed the experience drastically, but Fallout 4 forgot about that. As Fallout 76 is trying to be more of a shooter and less of an RPG, skill trees have been removed. Bringing back this ability and ensuring it matters is imperative for Fallout.
Many players hated the creation kit in Fallout 4 and 76, but others loved it. Why should the player not be able to rebuild the wasteland? The Minutemen felt like a natural way for the player to interact with the world of Fallout, even if they were sometimes annoying.
Fallout 4 had just one problem: players could not build outside settlements, and that felt restricting. Fallout 76 corrected this, and to be honest, it did it better than its predecessor did. Things would be perfect for settlement builders if artificial intelligence seemed to have a schedule.
Please let me know what I'm picking when I'm talking to NPCs
Compared to Fallout 4, Fallout 3 and New Vegas had a better dialogue system because they were more transparent about the player's actions and statements. A lot of the decisions players made in Fallout 4 seemed like guesswork. Come on, let's make it right.
We can bring back the text if Bethesda can't develop an alternative to the dialogue wheel. Having an idea of what the speaker will say is much better than not knowing.
Choices That Attack Our moral compass
Apart from Fallout 4, the Fallout series has some of the most challenging decisions in gaming history. As a bad guy, the player can achieve the greatest benefits but loses karma and has a sense of being a bully. It is also possible for the player to play as the good guy, and things will be much harder for them because they do not choose to do something that benefits them only.
There were difficult decisions in New Vegas that made the player feel like a monster. Does the player free trapped vault dwellers or keep water coming to the Mojave? Sometimes, there was no added or lost karma to make the player feel better. Bethesda should bring the heartbreaking choices back.
Make factions like Obsidian, not like Bethesda.
In Fallout 4, there was really no reason to question which faction to join, nor did it make that much of a difference. Factions in Fallout: New Vegas is better than in any other Fallout game. All of the player's gameplay, their companions, and even the game's ending were affected by their chosen faction.
The game New Vegas was made by Obsidian, and Bethesda has made it clear they won't work with them any longer. Bethesda might be able to make a much better faction system than Fallout 4 if they can emulate what Obsidian does better: story, worldbuilding, and game design.
It's an RPG, so remember that.
Bethesda has been making its games seem less like RPGs and more accessible to new players. Although inclusion is normally a good thing, playing an older Bethesda game is like experiencing a real RPG. Let's bring it back because Fallout 4 wasn't as good as Fallout 3 (it just looked better).
Fallout New Vegas is often considered the best Fallout game, and it played more like an RPG than anything Bethesda would generally make. Despite Bethesda's knowledge of RPGs, this would be a risk, and they're too big to make these kinds of risks.
It would definitely benefit players if Bethesda adopted this approach. Fallout 5 has the makings of a great game, especially after learning from Fallout 76. Even so, it isn't a guarantee.