Valorant: Update 1.09 Patch Notes- Skin Leaks, Delay's, Hitbox Issues, Official Notes and More!


The recent 1.08 update addressed some much need agent changes to Raze.

Now, players are looking ahead to what Riot might update in the 1.09 update.

Patch 1.09 is here with Operator nerfs, changes to jump peeking, and updates for Omen, Viper, Reyna, Jett, and Brimstone. Read all about it: https://t.co/I2r4c0atrypic.twitter.com/gqP4u58EMF
— VALORANT (@PlayVALORANT)
September 29, 2020

Check out the full patch notes, courtesy of the Valorant blog.

Patch Notes

Agent Updates

Omen:

Paranoia

  • Updated projectile VFX to better represent its hitbox, especially when it is traveling towards your POV

Jett:

Blade Storm (Burst Fire)

  • The time between consecutive Burst Fire use has increased from 0.33 seconds >>> 0.45 seconds
  • Daggers thrown in Burst now have a damage falloff that begins at 12 meters and drops steadily (to 35 damage) at max falloff
  • Headshot multiplier on Burst Fire reduced from 3x >>> 2x

Viper:

Fuel

  • Viper now starts the round at 100 fuel (previously 50)

Snake Bite

  • Vulnerable debuff applied from Snake Bite now lingers for 2 seconds after leaving Viper’s acid

Viper's Pit

  • Move speed doubled while casting
  • Viper now fast equips her weapon after casting, re-equip times vary per gun—but on average will reduce her weapon down time by .4 seconds

Reyna:

Empress

  • Fire rate bonus decreased from 25% >>> 15%

Brimstone:

Stim Beacon:

  • Fire rate bonus increased from 10% >>> 15%

Weapon Updates

Operator

  • Increased price from 4500 >>> 5000
  • Decreased scoped movement speed from 76% >>> 72%
  • Adjusted weapon deadzone from becoming inaccurate at 30% movement speed >>> 15% (become inaccurate sooner, become accurate later when stopping)
  • Firing rate reduced from .75 >>> .6
  • Instant equip time adjusted from 0.3 >>> 0.5 (instant equip plays after tapping orb, bomb defuse/plant tap, Jett Cloud Burst, and Phoenix Curveball)
  • Leg shot damage decreased from 127 >>> 120

All Weapons

We’ve noticed a trend where players landing from a jump are able to shoot accurately sooner than is reasonable. While this issue is most pronounced on the Operator, it is something that we’ve noticed across all weapons. Jump peeking is valuable for the mixup potential it provides but it was proving too difficult for players to reasonably deal with. These changes retain that mixup potential while slightly increasing the time before the peeker can fire with perfect accuracy.

  • Jump land inaccuracy state changed from gradual >>> binary
  • Jump land inaccuracy duration increased from .2 >>> .225
  • Jump land inaccuracy value increased from 5.0 >>> 7.0 (more inaccurate for .225s after a land)

Competitive Updates

  • During this patch, the chances of being in an hour+ queue should be notably reduced

Social Updates

Riot ID Reviews

  • Players that have been reported for inappropriate Riot IDs will now be reviewed automatically after the match has ended. If their name is flagged as inappropriate, they will be forced to change their Riot ID the next time they log in to the Riot Client.
  • Removed Multi-line Breaks in ChatSome sneaky people were impersonating system messages to troll others into quitting a match. Enough!
  • Changes to party push to talk settings will now take effect immediately
  • The chat window can now be pinned to stay open across menus
  • Social Panel Sorting LogicSorting algorithm for the social panel has been updated to make it more intuitive for players as they interact with it.

Bug Fixes

  • Fixed issue where Sova’s hitbox was incorrect while using his Owl Drone
  • Fixed bug where Omen’s glowing eyes weren’t properly removed when he cancelled his ult
  • Fixed a bug where Custom Game preferences would be wiped after navigating away from the Custom Game lobby
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